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Update #219: Proc-Gen Objective "Hardened Target"


Mercs and Knights - another big update is coming to New Boston! With Update #219, we have added an all new new proc-gen objective, +15 new proc-gen combos tied to it, 7 new boss-level enemies to support it, reduced Light Armor protection by ~5%, split Hacking Drugs out from Combat Drugs officially, further improved the new game experience for controllers, and fixed a heaping pile of your F10s! If you are enjoying the relentless pace of updates, content additions and bug smashing - please take a minute to leave a review. The 3 team members on gamedev are working hard to make all this happen, and we work for your reviews!

New Proc-Gen Objective: Hardened Target



Recently, we've switched from trying to release a new map every week to adding new proc-gen objectives instead. New maps will still be coming, but we're less worried about the weekly drop schedule versus dropping a rapid fire set of new proc-gen objectives to completely blow out the variety of proc-gen combat. With Update #219, we've released a new proc-gen objective - the Kill Hardened Target objective, in which you need infiltrate a location and hunt down a single powerful boss enemy. Unlike other Assassinate VIP missions, this Hardened Target is not going to run away - they are going to turn and fight along with their bodyguards. These missions bring a totally new type of challenge to the game whcih really shakes up the assassination formula in lots of ways. The new Hardened Target objective is supported by 7 new types of powerful boss enemies spread across the factions: the corporate Sentinel Exec, the UltraTek 2X Raptor, the Warner-Braun Rook, the Brave Star Phalanx, the FSC Havoc Jackal, the Syndicate Bloodright and the Gang Street Kings. These enemies are boss-level power, with high HP, wide variety of powerful armor, carrying deadly weapons (including E-Rifles for some of the corp options), and a bevy of deadly Talents, depending on the faction in question - grenades, healing grenades, Full Auto, Overwatch, punishing debuffs and even Vita Shields (which block attacks like Aegis) for some of the corporate options.
We're excited in the new few weeks to expand the Hardened Target options to make more specific bosses for every faction, which will continue to punch up and vary the challenge across the mission set. This new objective is now linked to 15 maps, which adds a total of +15 new proc-gen combos, bringing the game's total of combos (map X objective) to 189 - vastly exceeding the original goal of 80!

Light Armor Nerf



This is a straight nerf - no glossy words will hide it. All Light Armor took a -5% Ballistic Protection hit and in many cases a larger hit to Kinetic Protection %. For Kinetic Protection, the new Light Armor progression sees Kinetic Protection fall behind Ballistic as the armors climb in Power Level, where they used to be in lock step (65% and 65% always). This is a bit painful but is an important move to continue to push the correct balance between Light, Heavy and Stealth Armors and their different advantages and disadvantages. We'll be working on improving the Stealth Armor balance in the coming weeks as well to be sure they have a good place within the trio. Going along with this, we've adjusted some of the armor that enemies have been wearing. There were certain series of enemies who stopped upgrading their armor very early, especially Snipers and the guards who start as patrollers on your maps making them too weak in the mid to late game.

Combat vs. Hacking Drugs



For a long time, all the hacker-focused drugs were lumped under the Combat Drugs listing. As each category has grown, it has become more important to separate them both visually, in text and in the filter. With Update #219, we've split out a separate filter for Combat and Hacking Drugs in the market and all inventory screens.

Continued Controller Improvements



We're continuing to gather feedback from controller players and work down the list of items to improve the flow and speed of play on Steam Deck and standalone controllers. With the last update, we rebuilt the New Game Knight screen to be far easier to use with a controller (removing the messy big scroll to replace it with tabbed sections) and now we've enabled LB and RB to move through those sections smoothly without having to use the D-Pad to go back to the tab list.

Long Tables + Out of Date Icons


We've addressed a big issue with the really large tables - like Cold Storage - where sometimes when you scrolled a lot, the icons could start to get mixed up. You might think you're looking at a Scope Blueprint from the picture but when clicked you'd find an Armor Blueprint. This had to do with some of the grid caching we used to make these really long lists perform well but was pretty confusing for players. Now fixed! Thanks for all the F10s about this!

v1.9.141 - 3/1/2025


- Added new proc-gen objective: Assassinate Hardened Target - find and kill boss protected by bodyguards - 15 new maps available for Hardened Target, +15 total proc-gen combos - 7 new powerful enemy boss types: Sentinel Exec, Braun Rook, UltraTek 2X Raptor, Syndicate Bloodright, Gang Street King, FSC Havoc Jackal, Star Phalanx - Light Armor loses 5% Protection across the board, Kinetic Armor gain across Power Levels slows as well - Improved armor values for some patrol and melee enemies who stopped scaling too early, street sniper armors values - Fixed issue with Contacts not buying files that they should that started in #218 - Split Combat Drugs and Hacking Drugs filter in the inventory system so they are easier to see/shop - Can now use LB/RB to move through tabs in New Game Knight screen - easier for controller/keyboard play - Fixed issue where icons could get out of date (showing an armor but it was a scope) in large inventory tables - Fixed case where character's character Hacking Drugs could not see their full details mid-mission in the character status hover - Fixed missing text for killing enemy secondary objective


[ 2025-03-01 18:33:10 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 297
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (645 reviews)
Public Linux Depots:
  • [0 B]
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 6079 ]

12.59$ (16%)
42.46$ (15%)
19.97$ (20%)
50.95$ (15%)
12.89$ (14%)
29.74$ (15%)
2.66$ (11%)
41.96$ (16%)
6.79$ (55%)
26.09$ (13%)
28.99$ (17%)
39.99$ (20%)
20.99$ (16%)
16.97$ (15%)
17.79$ (11%)
33.99$ (15%)
9.78$ (11%)
14.22$ (53%)
33.96$ (15%)
12.71$ (15%)
8.47$ (15%)
2.69$ (87%)
4.44$ (11%)
14.44$ (15%)
16.97$ (15%)
5.94$ (15%)
4.44$ (11%)
12.74$ (15%)
16.79$ (16%)
25.49$ (15%)
GAMERSGATE

[ 1209 ]

2.5$ (50%)
24.0$ (60%)
0.45$ (85%)
0.68$ (77%)
2.1$ (70%)
0.18$ (91%)
0.9$ (92%)
1.0$ (90%)
4.0$ (80%)
1.13$ (91%)
1.0$ (80%)
5.0$ (50%)
7.2$ (64%)
1.8$ (91%)
0.45$ (85%)
7.49$ (63%)
4.25$ (83%)
33.19$ (17%)
24.49$ (30%)
23.1$ (67%)
7.49$ (63%)
9.99$ (50%)
4.5$ (70%)
7.92$ (74%)
6.75$ (73%)
3.0$ (95%)
1.31$ (91%)
13.49$ (10%)
1.53$ (91%)
19.49$ (35%)

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