
Major update today Knights, with our very first retirement storyline: "Daedelus Bloc!" This 10-mission storyline becomes available at Power Level 6+, when a shareholder asks you to help them create havoc inside the Jupiter Group megacorporation.
This intricate power play is paced to give you plenty of time to engage with other late-game content, running heists on the side to build your warchest and grow your skills so you'll be ready to pull off the biggest jobs of your career at the very end.
It includes 2 brand new maps, new objectives, new additions to the proc-gen system, and is just the beginning of some very exciting new mission formats you'll see more of as Cyber Knights: Flashpoint continues to evolve.
We intend to add multiple retirement storylines to the game over time, staggered across multiple power levels to allow for playthroughs of different lengths and a variety of roleplaying choices in what kind of opportunity your Knight will give up their criminal power climb for, and who (if anyone) from their squad they'll share this escape with if they can.
How Retirement Storylines (or Death) Work

Retirement Storylines are pinnacle opportunities in your Cyber Knight's career, accessible only when you've built a rep as
the Knight that gets things done. Multiple offers will give you the opportunity to get started on a chain of escalating missions leading to one last big heist that could get you out of the game for good.
Come out on top, and you'll have a window of time to decide (and complete any lingering unfinished business with your mercs or other contacts) if you want to take the retirement opportunity, or continue running the streets.
Some Knights can't give up the thrill of the heist, and will continue to play hard and fast until they go out in a blaze of glory. Others are convinced better opportunities will come, for either a better life offworld or with more room in the opportunity to set up the squad members they've become closest to with a better life as well.

When you retire or die, you'll get a series of game-end screens sharing what becomes of you and your squad members, a key stats & achievements summary, and your save-game will be memorialized so you can come back and export appearance or talent tree builds.
Merc Stats Now Available

You'll now be able to access merc scores - such as career kills, number of missions run, number of missions completed unseen, maximum damage scored in a single hit - at any time. Check out the "Record" tab from your squad roster in the Barracks.
In addition, for those Achievements that make sense, each merc can score individual achievements. Your grenade-happy Soldier might get the achievement for the 5X kill with Grenades while your Sniper will be hunting that 1000 pt Dmg in a single shot achievement.
Steam Achievements Now Active

Score up to 100 achievements as you play and prove your skill.
Achievements run the gamut from first-time achievers (complete your First Heist or Install a second cybernetic in a character) to long run achievers (reach $25m credits, kill a Head Hunter, complete 100 heists) to limit pushers (kill 5 targets with Slashslide, complete a 4 merc mission with 1 merc, install the 7th cybernetic into your Knight).
Achievements are a prestige reward only, no in-game content is gated behind any of these, the only thing they unlock are bragging rights (and please do; gameplay celebrations and stories are always welcome in
our Discord).
On-sale to celebrate! Spread the word and leave a review?
Cyber Knights is 20%-off for the next two weeks (there will be a short 4-hour gap between next Thursday morning and the start of the Steam Spring Sale)!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Please spread the word that we're wrapping up Early Access soon! And if you haven't already, taking a minute to
leave a review, even just a couple of quick sentences, is one of the best ways to help us out. We're working hard to keep polishing (thank you all for the feedback through F10s and Steam forum posts!) and keep packing the game with more content as we approach the full release later this spring.
v1.9.147 - #221: Major Milestone: RETIREMENT - 3/6/2025
- Major new end-game storyline "Daedelus Bloc" starts at Power Level 6+
- Option to retire at the end of the storyline or go back to the streets for "one more heist"
- Steam Achievements now active - score up to 100 achievements
- Individual merc career scores and personal achievements available in Roster "Record" tab
- New Retirement and Death screens tell the post-retirement stories for your team and display scores
- Created safehouse experience for death/retirement, still access the Appearance and Training for library, otherwise locked down
v1.9.149 - Hotfix - 3/7/2025
- Fixing Daedelus Bloc issues
- Fixed issue with Quant VIP where are not carrying items for their missions
- Fixed extraction location in second stage of BOILING POINT mission
- Fixed missing complications in OPENING BID mission
- Fixed some storyline missions not having their custom names (PANDORA'S SUITCASE, etc)
- Fixed Achievement issues with Pacifist, Next Man Up, One Man Army, The Quiet One and more
- Fixed Achievement issue where achievements were not setting until the game was closed
- Fixed missing achievement icons
- Fixed reported typos and dialog issues
[ 2025-03-06 17:07:35 CET ] [ Original post ]