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Update #222: Weekly Map Release "Black Site Lab"


Knights and mercs, heists across the New Boston Zone are heading to a new, dangerous location with Update #222. We've added a new map, fixed issues with the Daedalus story, fixed issues with VIPs following the new Death Save rules and therefore surviving missions (:facepalm:), and resolved reported issues on Achievements as well as a huge pile of F10s about minor map issues. We're hard at work expanding and improving the game from every angle - so please take a moment to leave a review and share the game with a friend.

New Map: Black Site Lab



Every new map expands the game even further - so we're excited to keep up the pace, now adding the 29th room to the proc-gen map list and bringing the total proc-gen combos (maps X objectives) up to 197. The Black Site Lab is the kind of place where bad things happen and high-value research reports and files are stashed. The Black Site Lab features distinct zones - multiple, crowded entry areas leading two a large, dangerously open research lab. The central hacking platform is exposed, upping the ante for hackers trying to make their heist and get out without taking a few bullets home as souvenirs. Some of the extraction options are locked behind a Blue Key bridge and some of the heists to the Black Site Lab feature an optional Gold Key room. We're hard at work pushing up the variety of mission map content as we march toward release, and the total proc gen combos (map x objective) now total 197 as this new map adds +8 new combos. The next big additional will be another new proc-gen objective with really exciting new challenges to continue to mix up the content!

Retirement Daedalus Storyline



We released the major new storyline and Retirement feature last week with the Daedalus Bloc storyline! Over the weekend we fired off a couple of hotfixes to address immediate issues and are now putting out the first big patch for Daedalus Bloc story. This will help any players who were stuck in the defensive battle to protect the quant (all the enemies are dead, no victory condition) as well as fixing a number of other stumbling points, like a random VIP joining you on a mission where you're trying to recover stolen files. This is a major chunk of content and we're going to expanding and refining it based on your feedback - so please share away :D https://store.steampowered.com/news/app/1021210/view/501692943024783671

Starting Enemy Patrollers



With Update #222, we've started the process of scaling the enemies that can start on the map as patrollers with mission Power Level. Up until this point, the enemies that could be selected for starting patrols were all very basic, low armor, low health and low special abilities. With Update #222, for Syndicates and Street Gangs, some of the specialists now come on the table as your progress through the Power Levels. The standard patroller unit - Street Grunt or Whistler - will still be the most popular, but this set will be seeded with more interesting types, some with more dangerous special abilities like Benders or heavier armor, like Shocktops.

VIP Survivors



After the new Death Save rules when live, we've been running into a class of issues with VIPs from missions sticking around. If they get gunned down, they were playing by the same Death Save rules, which mean they might convert to a Survivor and then (unexpectedly) stick around and hang out in your safehouse. They should disappear the next time you reload the game, but Update #222 has fixed the root cause! Sorry VIPs, your Death Save is 0%.

Continued Achievement Fixing



With almost 100 Achievements releasing in a wave, we've had a few calculation issues to clean up. Sometimes Achievement 1 is incorrectly blocking you from getting Achievement 2 (once you got One Man Army, it was blocking Next Man Up) and sometimes the calculations or math was just wrong (The Quiet One was firing on Hack Only Missions where physical Sec Level is always 0). We've resolved all reported F10s in this area, so big thanks to everyone sending in feedback!

v1.9.153 - #222: Weekly Map Release "Black Site Lab" - 3/10/2025


- Added new proc-gen map "Black Site Lab": a clandestine corporate laboratory performing quasi-legal cybernetics research and weapons development, supports +8 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate VIP, Infiltrate and Download, Hardened Target) - Fixed issue with unexplained VIP joining on one of the first Daedalus Bloc missions - Improved starting spawn of patrol enemies for Street Gang and Syndicate to ramp up with Mission Power Level progression - Fixed issue where VIP characters were not staying dead if your difficulty Death Save was high - Fixed getting stuck in Daedalus Bloc defensive mission - end the Turn to continue or restart level - Fixed multiple issues with Achievements firing at the wrong time or not firing when they should - Fixed map bugs, sight line issues and bugs with open field spawns


[ 2025-03-10 15:53:22 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 312
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (708 reviews)
Public Linux Depots:
  • [0 B]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 5875 ]

2.54$ (83%)
14.61$ (14%)
25.16$ (16%)
1.66$ (17%)
45.47$ (17%)
22.24$ (11%)
2.97$ (79%)
1.00$ (90%)
16.79$ (16%)
12.44$ (17%)
3.22$ (84%)
8.29$ (17%)
50.39$ (16%)
16.88$ (16%)
17.79$ (11%)
8.89$ (11%)
4.14$ (17%)
12.74$ (-28%)
22.98$ (23%)
25.49$ (-28%)
33.59$ (16%)
8.89$ (11%)
22.24$ (11%)
26.69$ (11%)
50.39$ (16%)
17.79$ (11%)
33.89$ (32%)
22.24$ (11%)
8.49$ (99%)
5.03$ (16%)
GAMERSGATE

[ 1565 ]

5.0$ (75%)
0.56$ (81%)
11.24$ (63%)
1.0$ (80%)
13.99$ (30%)
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0.58$ (92%)
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14.99$ (50%)
0.56$ (81%)
1.88$ (81%)
0.52$ (83%)
11.24$ (63%)
3.9$ (70%)
30.0$ (50%)
0.56$ (81%)
11.24$ (63%)
2.4$ (84%)
4.05$ (73%)
22.5$ (50%)
13.5$ (77%)
1.0$ (80%)
2.0$ (90%)
0.37$ (63%)
9.37$ (63%)
9.99$ (50%)
1.0$ (80%)
4.39$ (69%)
5.0$ (50%)
4.75$ (76%)
MacGamestore

[ 1799 ]

13.99$ (7%)
93.99$ (6%)
1.19$ (90%)
58.49$ (16%)
8.69$ (13%)
4.99$ (80%)
24.99$ (29%)
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17.49$ (71%)
16.89$ (16%)
3.99$ (20%)
17.49$ (13%)
46.99$ (6%)
13.99$ (30%)
13.96$ (30%)

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