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Update #225: Weekly Map Release "Rooftop Hoverport"


Knights and mercs, heists across the New Boston Zone are dropping onto a new, dangerous rooftop map with Update #225. We've added a new map, added new cosmetic options, added new facial cyberware options (limited but ready to grow), improved some weapon and mod balancing, map bugs, and fixed every F10 that had the word "typo" in it! We're hard at work expanding and improving the game from every angle - so please take a moment to leave a review and share the game with a friend.

Weekly Map Release: Rooftop Hoverport



Another week, another map! Rooftop Hoverport is the open-air top of a towering skyrise, and is positively dripping with hovertruck landing zones. It has dangerously wide open sight lines - making it both a playground for your Sniper, but difficult to prevent enemies from returning fire, as well as the risk that reinforcements might come from any of the hovertruck drops at any minute. Due to the challenging nature of this compressed-but-open map, Rooftop Hoverport only appears at Power Level 4 or higher. This week's new map brings the map total to 30 for proc-gen missions and adds an additional +8 proc-gen combos to raise the total now to 222! It is exciting to see the Rooftop Hoverport immediately crossing the latest objective types, including Exfiltrate, Infiltrate and Download, and Hardened Target. Having just completed a 3rd new objective type (Exfiltrate, Infiltrate and Download, and Hardened Target), we are turning our attention back to the weekly map releases as well as how these new objective types can be looped into the Power Play and Compromised system for Contacts. Then we'll be switching back for a few final objective types before release to round out the set and really blow up the numbers!

New Glasses + Cybernetics Cosmetics



With Update #225, we've added a few new options for your character's appearance and opened a very exciting new category - cybernetics - even if it is still a bit empty today! First up, there are two cool new eyewear options - some larger, glowing circular glasses as well as a new type of chrome eyeband that fits very tightly and has some cool tinting options.
Second, we've moved the forehead jack cybernetic out of the Hats category (why was it there?) and into its own Cybernetics category. We've fixed it so that you can adjust the color tinting of the light and also added a second option that allows you to pick your side (left or right) for the jack. And if you're really ambitious, just go left AND right. That is the way to do it, you elite hacker, you. With the cybernetics category now opened, we'll be pushing to add other plates, jacks, eye cybernetics, and other things to this group that will help you get your mercs properly dripping in chrome. Stay tuned!

Weapon / Mod Adjustments


We've completed a round of rebalancing for the noise reduction stats for rarer AR Suppressors including the Stormstrike, Proxium and Deathspitter, each one reduce a bit more noise than before. In addition we've fixed an issue with the UAR Torch XL not doing Pure Damage in Full Auto and adjusted the balance of the E-Blades Atomic W2 and Atomica M2.

The "DialogQuip.XYZ" issue


If you were running into any issue with dialog being replaced with a codename for a specific quip, this was fixed in a hotfix between releases. Sorry for the issue - it is one of the final small bugs caused by our preparation for pushing the translation process forward. We also did a major drive on typos, fixing every F10 that had the word "typo" in it. That took a few hours and triggered a number of large-scale grammar and spelling checks on the game dialog, so hopefully things are in better shape now. As always, thanks for your F10s!

v1.9.167 - #225: Rooftop Hoverport - 3/18/2025


- Added new proc-gen map "Rooftop Hoverport": the open-air top of a building dripping in hovertruck landing zones, the Hoverport offers dangerously open sight lines and the risk of reinforcements touching down from any direction at any time and supports +8 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Infiltrate and Download, Hardened Target, Exfiltrate) - Added 2 new eyewear options: new pair of sunglasses and chrome eye band - Split forehead jacks into start of the cybernetics category, allow color change, allow control of left and right or both - Improved noise reduction on rarer Level 1-3 AR suppressors: Stormstrike Suppressor, Proxium Suppressor, Deathspitter Suppressor - Improved UAR Torch XL, AR Ironsides and 3 Blades: Splicer, Atomic W2 and Atomica M2 - Fixed camera bound issues in River Street and A12 Sea Platform - Fixed issue with "DialogQuip" replacing dialogs in certain parts of the game - Fixed issues with areas you could Glitch into walls on some maps - Major typo and dialog cleanup - thanks for all the F10s!


[ 2025-03-18 20:48:18 CET ] [ Original post ]

Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 312
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (708 reviews)
Public Linux Depots:
  • [0 B]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
GAMEBILLET

[ 5875 ]

6.71$ (16%)
12.71$ (15%)
8.39$ (16%)
49.79$ (17%)
30.56$ (24%)
15.99$ (20%)
25.19$ (16%)
2.54$ (15%)
8.44$ (72%)
25.19$ (16%)
32.07$ (36%)
8.29$ (17%)
26.39$ (15%)
2.92$ (81%)
2.66$ (11%)
11.74$ (22%)
24.87$ (17%)
25.19$ (16%)
16.79$ (16%)
26.69$ (11%)
12.59$ (16%)
13.04$ (13%)
33.59$ (16%)
16.97$ (15%)
12.59$ (16%)
17.59$ (12%)
31.14$ (11%)
34.99$ (42%)
4.12$ (17%)
21.22$ (15%)
GAMERSGATE

[ 1565 ]

5.0$ (75%)
0.94$ (81%)
4.88$ (62%)
5.0$ (75%)
4.73$ (68%)
4.35$ (78%)
1.24$ (75%)
5.0$ (50%)
2.85$ (90%)
1.0$ (90%)
3.0$ (80%)
7.5$ (75%)
3.6$ (82%)
5.24$ (48%)
0.37$ (63%)
10.39$ (20%)
1.5$ (70%)
2.99$ (40%)
0.56$ (81%)
1.2$ (80%)
3.75$ (75%)
19.0$ (52%)
0.37$ (63%)
1.0$ (90%)
8.5$ (66%)
3.82$ (36%)
37.49$ (25%)
0.6$ (92%)
3.28$ (78%)
1.25$ (75%)
MacGamestore

[ 1799 ]

88.99$ (14%)
0.99$ (50%)
17.99$ (10%)
8.99$ (10%)
16.79$ (27%)
14.29$ (76%)
21.99$ (12%)
15.19$ (24%)
46.99$ (6%)
22.99$ (23%)
15.89$ (21%)
25.49$ (15%)
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1.19$ (88%)
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10.49$ (48%)
51.99$ (35%)
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25.99$ (13%)
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14.99$ (50%)
11.99$ (20%)
20.99$ (16%)
9.49$ (53%)
19.99$ (60%)
26.99$ (23%)
42.39$ (15%)

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