
Knights and mercs - we've got new street styled outfits coming online, the new and enhanced photo mode feature from the roadmap, big upgrades to high Power Level milsec and corporate enemy allocation, better Exfiltrate VIP locations, a Trait improvement and more F10 fixes. It's Update #226 - let's take a look.
But first, if you are enjoying the relentless pace of updates, we hope you'll consider leaving a review to thank the small team of 3 working on game dev for Cyber Knights: Flashpoint!

Enhanced Photo Mode Complete!
Everybody loves a good roadmap kill - so let's start with the newly Enhanced Photo Mode! The new and improved photo mode offers some cool new options to get action screenshots and a lot more flexibilty to get exactly the shot you want. A big thanks to @jotwebe and others for always using Photo Mode to show off the game - we can't wait to see what you'll do next.
- - When switching to photo mode (P) you get a little control menu. Hit (P) again to toggle it off for the best screenshots.
- - You can switch to free fly camera which allows you to take the camera anywhere you like, including out of bounds, high in the sky or below the ground. Yes, you can find some odd looking things, but we preferred giving you full freedom here instead of trying to hide the realities of the 3D game world which doesn't always look good from every angle and position.
- - You can save and load up to 3 positions during a mission.
- - You can set a photo mode position to be used for the next action camera. This means the next time you make an attack, this position is used, letting you get cool action shots!
You can check out this quick demo of some of photo mode's features and using it to capture 2 actions shots.
[previewyoutube=VIWSIzmYOhM;full][/previewyoutube]
Using Free Fly mode you can get some pretty awesome atmospheric looks and show off levels and spaces from angles you've never been able to before.

We can't wait to see what you'll create and share!
New Outfits

With Update #226, we've rolled out two new outfits that might be of interest to your Scourge or any other merc on the team. Each has a full range of color customization as usual. We also fixed a mistake with Update #225 where the Cybernetics category was left marked as "developer only". It is now visible and available!
This adds another 2 cosmetics to the game, stepping us up to 43/50 on our roadmap goal for cosmetic additions. We're looking forward to hitting and exceeding it.

Finally, we've updated the appearance UI so that more of the categories zoom in on your character's face while you are making a selection.
Improved Patrols for Milsec and Corp
A few release back, we improved the progression of enemies spawned at the start of any level -- the "patrollers" - for Gangs and Syndicate factions. With Update #226, we've certified that this new approach was good and expanded it to the more dangerous factions - Milsec and the Megacorps. You may now see harder enemies like shocktroops, suppressants, Divergents and even - in some cases - mecha infantry drones on patrol routes as your Power Level keeps climbing.
Exfiltrate Locations
We've improved how Exfiltrate VIP locations are picked to further reduce the chance that they are immediately near an exit. This should improve the overall setup of the missions to ensure that they are tense, fast-paced and really require you to rescue the VIP, not just watching them run out the door!
Mega Fab Trait
We've fixed an issue with the Mega Fab trait adding Strength and Kinetic Damage. It now correctly adds Tech along with its bonuses to crafting and XP.
v1.9.169 - #226: Toxic Styles - 3/19/2025
- Added 2 new outfit options for your mercs - where those Scourges at?
- Completed Enhanced Photo Mode roadmap item!
- Engage free-fly camera in photo mode to get perfect shot
- Save up to 3 positions while exploring photo mode
- Fixed photo mode behavior on first time toggling it on
- Fixed missing Cybernetics cosmetic category
- Adjusted enemy patrol spawning groups for all factions now to increase in power and variety as Power Level ramps up
- Fixed issue with Mega Fab Trait - now adds Tech instead of Strength and does not add Kinetic Dmg
- Improved VIP locations for Exfiltrate missions - less chances to be near the exit
- Added missing mission art board for Rooftop Hoverport
- More appearance options zoom in on character's face
[ 2025-03-19 19:52:05 CET ] [ Original post ]