
Knight and mercs, we're back with another focused dose of polishing, improvement, Talent fixes, map updates and more. Update #229 has a special focus on every F10 that was ever reported about movement Talents - they've been fixed. We've also improved storylines where Tags weren't always being applied, fixed impassible areas in maps, fixed bugs with Cybersword EMP Talent, the unexpected and early appearance of Turrets (woops, but coming very soon!) and more. Let's dig in to this polish and fix update!
If you're liking the relentless push here as we rush toward the end of Early Access, please take a moment to leave a review! I know myself and our little team of 3 working on gamedev here would appreciate it steamhappy
Movement Talent Polish

Movement Talents had some issues. You sent us F10s - quite a lot of them! We fixed them steamhappy The Talents that are "movement Talents are Shielded Rush, Projection, Empty Lung, Pathfinder and Lightfoot.
- When a Movement Talent is active, a persistent info banner now appears at the bottom of the screen, explaining that if you activate your current movement, this Talent will activate with it.
- The generic "Move" action in the movement destination is now switched to the Talent name when the Movement Talent is active - instead of "Move" by the spacebar or (A) button, it will say "Projection" etc.

- The AP/MP dot estimation for Movement Talents is finally correct. There was a mistake where could show more AP than you were able to spend.
- The bug where you could use Movement Talents sometimes and not pay the charge for the Talent is fixed.
- We have improved the Talent hover for Movement Talents where they list AP no longer says "Use for 3 AP" but instead "Move up to 3 AP".
This set of fixes resolves all the known issues and vastly demystifies the process of using a Movement Talent, when it is active and ready to use and more. We hope you find these Talents more fun and easy to use now.
Cybersword EMP
One of the anti-drone Talents that a Cybersword boasts is the EMP Talent which was not working due to incorrectly configured SFX and VFX. We've resolved this in Update #229 and the Talent is working nicely again.
Text Codes / Mistakes Fixed
As you may have seen on Discord and elsewhere, we are now testing the translated version of the game with a small working group. To get to this point, in the last month we've made a lot of changes to some of the internal string processing and had to make a lot of updates and changes. These have resulted in a slow stream of bugs in the English version of the game that we had to backtrack and fix. With this update we've resolved the issue where BioScan was using just displaying string keys (like "Security.BioScan.Something.Or.Other"), an issue where some lines by the narrator in dialog were just "DialogQuip.273" and some cases with repeated dialog. Finally, some character tags were incorrectly including "BlockCondition.x.y.z" at their end.
Cybernetics Clinic Map

We've made a sweep of changes and minor updates to the most recently released map - the Cyber Clinic - and also pushed it to only appear starting at Power Level 4. Also, for a hot minute, the unfinished Turret enemies were appearing in this map and causing all hell. They have been hidden again but are coming very soon.
Big AI Updates Coming!
The next major wave of updates will focus on AI intelligence, fixing issues with their stupidity, running the wrong direction, bad tactical choices, not shooting enough, saying silly things and more steamhappy Can't wait to roll these out!
v1.9.177 - #229: The Move - 3/26/2025
- Improved all movement Talents (Shielded Rush, Projection, Empty Lung, Pathfinder, Lightfoot) with persistent activation banner
- Fixed bugs with movement Talents not always activating (Shielded Rush) or costing a full Charge to use (Projection)
- Improved hover text and clarified text for movement Talents to be clearer about how they work
- Fixed issue with Son of Belly Legwork not granting a Soft Skill upon failure
- Fixed final case that could cause "DialogQuip" to appear in dialog instead of Narrator lines
- Fixed rooftop access point in Urban HQ where floorboards were impassible
- Fixed repeated dialog that could happen at start of Daedalus Bloc hacking missions
- Fixed VFX bugs preventing Cybersword EMP Talent from activating
- BlockCondition.x.y.z string being shown in some Tags instead of empty string
- Fixed Turrets accidentally appearing in Cyber Clinic map (too early!)
- Fixed some duplicate dialog appearing at end of Hacking for Loot missions
- Fixed BioScan Field text that was just codes
[ 2025-03-26 20:37:08 CET ] [ Original post ]