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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 313
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (708 reviews)
Public Linux Depots:
  • [0 B]
Update #231: High-Stakes Tagalong


Knights and mercs, we've got a follow-up update here to the big AI tactical decision-making update that we released yesterday. It catches up on a few bugs (like Investigating! on bodies) and improves a few other areas that players have since helped us identify in feedback and F10s. We're exciting to hear the stories of more exciting tactical battles coming to light already, so this is a great move for the game, now we just have to clean up a bit and move into the stealth area to improve the AI there as well to finish out this final enemy improvement push.

Investigating! Loop / Stutter Step


There was a bug injected where an enemy might become repeatedly interested in the same dead body, over and over again Investigating! it. That is now resolved. This could cause a lock up where the AI never ended their Turn, but this was hotfixed out yesterday within an hour or two of the initial update.

Better Event Prioritization


Enemies receiving dispatches from security and encountering their own events in the field now have better prioritization cues as they can look at the turn of all of the events. This new data helps them make better decisions, as the newer events should garner more of their attention.

More Tactical Decisions


We've gone another level deep with the tactical decision making improvements with this update. Where the first High-Stakes update focused mostly on the short-range movements that an enemy would make in a gunfight, we've now certified some of the improvements to longer range movement thinking that can help the enemies make smarter decisions.
  • They are less likely to head into dead-end areas that will require later backtracking.
  • The flanking limitation rules which could cause an enemy to say "Beyond Flank Allowance!" before moving have been fixed and are now better applied only at combat range, instead of any range. They were causing some enemies to have a really hard time closing distance with players, especially in maps with non-direct routes (bridges, interiors, etc).
  • Improved how much enemies like to stay in optimal range, avoiding getting in too close especially.

v1.10.3 - #231: High-Stakes Tagalong - 3/31/2025


- Fixed issue where enemy could get locked up in a stutter step loop - Fixed issue where enemy could repeat "Investigating!" over the same dead body - Improved enemy prioritization of security events based on the mission turn they occurred in (more recent, more priority) - Improved enemy decision making to stay in optimal range especially when very close to mercs - Improved enemy decision-making around approaching/flanking mercs, no more "Beyond Flank Allowance" alerts - Improved enemy decision-making to avoid going into dead-end areas that can't reach mercs - Improved combat log ability to report on attacks blocked by shield, or Shredding blocked by effects


[ 2025-03-31 16:10:01 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

[ 5944 ]

17.79$ (11%)
16.52$ (17%)
62.29$ (11%)
22.98$ (23%)
39.87$ (20%)
3.81$ (81%)
16.97$ (15%)
25.19$ (16%)
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41.97$ (-5%)
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25.25$ (28%)
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33.19$ (17%)
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12.59$ (16%)
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8.45$ (15%)
11.04$ (15%)
16.96$ (15%)
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[ 1934 ]

3.75$ (62%)
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20.0$ (50%)
17.0$ (66%)
11.24$ (44%)
8.49$ (58%)
MacGamestore

[ 1837 ]

27.89$ (7%)
17.99$ (10%)
1.19$ (80%)
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63.99$ (9%)
7.89$ (21%)
42.99$ (14%)

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