







- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.


Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.

The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
Knights, a combination of unexpected events have given us an opportunity that could make a major impact on the success of Cyber Knights' launch. But it requires us to hold off on the 1.0 release for just a couple weeks longer, shifting our launch 18 days from May 15th to June 2nd.
We're shifting the launch date so we can take advantage of a window that was not previously possible for us until a recent Steam launch-discount-cooldown rule change, and receive featuring from #TurnBasedThursdayFest, a games festival we've long supported that is about to have its best year yet!
Regardless, we apologize for making you wait a little longer, and to anyone who's made plans around our launch. We just learned about this opportunity a few days ago, weighed the tradeoffs, made the decision, and are sharing this news as soon as we could to give you as much notice as possible.
A game's full release is a once-in-its-lifetime event that for most games forever shapes their trajectory afterwards. We've put everything into Cyber Knights: Flashpoint and need to make sure we're giving its launch every advantage possible; hope you'll understand and share our satisfaction that this change is ultimately good news for the game and its future!
We're as eager as you are, and very ready for the fun of a final countdown to launch even as we keep pushing updates and more content for the game in EA. Please update your calendars -- we'll see you June 2nd with the launch update!
Cheers!
Minimum Setup
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
Recommended Setup
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
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