
Knights and mercs, we've got Update #236 coming out fast tonight in order to fix a bug that was preventing players from advancing the SIbling Breakout mission (and sometimes Carnivore), as well as adding 5 new proc-gen combos for Infiltrate and Download, and fixing a huge bundle of map issues and community reported F10s to polish things up nice!
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Fixing Sibling Breakout and Other Stuck Missions
If you were encountering a mission that would not show the planning and deploy screen correctly (no mercs or Leverages are shown) you are caught in the bug that Update #236 is here to fix! This update will resolve the issue and get that mission running smoothly again for you.
+5 Proc-Gen Combos
With the release coming up soon and sooner, our work on new maps and objectives has slowed so we can focus on polish, bugs and final content the game needs. However, we will be adding more maps before release and will be continuing to push on linking more maps to more objective types.
With Update #236, we added 5 of the older maps to the newer objective type, Infiltrate and Download, where you need to break into a target facility, reach one or more terminal and download 3 or 4 Files. This helps increase the variety over all and brings the total proc-gen combinations to 237 now. Remember when the "dream" was 80? Ha!
Keys Shown in Objective List

With Update #236, we've completed a popular QoL F10 to add any keys that your team is carrying (once picked up, anyone on the team can immediately use the digital key) to the objectives list. This helps make it crystal clear about when you have a key or don't and doesn't rely on other mission objectives to point it out.

This is especially helpful if a key is granted by a Leverage, so it is immediately clear all the time that you do or don't have a key in a level where it might be really important.
Map Bugs and F10 Fixes!

In Update #236, we fixed a number of issues with maps. One of the most popular F10s was a broken terminal in the One-Ladder Sewer map, which will now either correctly not appear or will have a real matrix host behind it when it is there.
We also fixed more cases where line of sight was not working as it should, especially around cargo trucks that could possibly allow spotting through the truck sometimes. In addition, we fixed the cover shields on cargo trucks - often they were not appearing, now they do.

We also fixed some issues with the Haven Smokeout map that will prevent throwing grenades or Glitching into the central room, as it is interior walls that would block such things.

We've dived back into the main menu scene again and improved shadow rendering there to look better around the team and further improved performance, again cutting the draw calls by 50% to help that scene run smoothly.
v1.10.17 - 4/17/2025
- Added 5 new proc-gen combos for Infiltrate and Download objective
- Added new key listing to the objective list ("Team has Gold Key") to always make it clear when you have key
- Fixed missing terminal that could appear in One-Ladder Sewers map under some objectives
- Fixed issue where some missions (Sibling Breakout) would not load in mission planning screen
- Improved shadows and performance on main menu scene again
- Fixed props with lack of sight line blocking and cover (more box piles, some versions of cargo truck)
- Improved grenade tossing rules around center room in Haven Smokeout
[ 2025-04-17 05:25:04 CET ] [ Original post ]