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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 321
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (708 reviews)
Public Linux Depots:
  • [0 B]
Update #238: One Shot Rule


Knights and mercs, we're landing with a morning update to dig deep on F10s and crush a bunch of "root causes" of hotly reported issues. This is a big patch fix including some key balance / signposting improvements around Talents and buff effects that will help the game play more smoothly and be more clear about what Talents are offering.

Clarity on Once-a-Turn Talents



There were a number of Talents in the game that had an annoying habit of activating once and successfully working, but then being allowed to activate a second time in a Turn and eating your charge while failing to apply their Buff. Think Skullshot - first time you shoot and kill you'd get +3 AP. Second time you shoot and kill, you'd waste the charge and get +0 AP. With Update #238, we've addressed this Talent set by adding the once-a-turn rule to the end of their description and ensuring that they all stick to it. They will no longer activate in the case of passive Talents and once used, an active Talent like Skullshot will disable in your Talent bar. This is not a nerf or buff - the rules are unchanged, but it is an important fix to make the rules clear and prevent the Talents from wasting charges (which is a buff lol). The following Talents have been updated:
  • Steamroll
  • Stopgap
  • Savagery
  • Run and Gun
  • Recoup
  • Synapse Short
  • Overdrive
  • Choppa
  • Whisperkill
  • Skullshot
  • Quiet Kill
  • Fleeting

Improved Description of Buff for Extra Pure Dmg



What used to be described as "Pure Dmg Upgrade" for damage types has a new simpler buff text, which states something like "+25% of Ballistic Dmg as extra Pure Dmg." This type of effect relies on your Ballistic (or Kinetic) Damage and takes a percentage of that damage and adds it as extra Pure Dmg. This is really powerful boost, as you get to keep all of your regular damage and gain armor penetrating Pure at the same time. it was confusing before, causing too many F10s and community chats. Hopefully this helps!

Contact's Mission Pay



For some types of mission, where the primary form of payment is in the objective list - such as Infiltrate and Download, Lootbox Hunt, etc - these types of "secondary" payments were not being correctly modified by your Contact's Traits and Trust %. Now, you'll see those pay buffs cover the full gamut of payments you might receive, so those missions can feel more rewarding if you are working with a Generous Contact, etc.

Appearance Improvements



For the appearance tab, we've extended the length of the name field if you are saving an appearance. We've also adjusted the zoom in rules to include facial hair - when you are picking a facial hair, you'll get a zoomed in look at it.

Swapped Nouns


We fixed an issue that was causing the nouns for certain relationship tags to swap - son and daughter were flipped.

v1.10.23 - #238: One Shot Rule - 4/23/2025


- Fixed multiple Talents that need a "activates once a Turn max" rule: Steamroll, Stopgap, Savagery, Run and Gun, Recoup, Synapse Short, Overdrive, Choppa, Whisperkill, Skullshot, Quiet Kill, Fleeting - Improved effect description for Pure Dmg Upgrade, now stating "+25% of Ballistic Dmg as extra Pure Dmg" - Contact Trust % and Contact Pay bonuses from Trait now correctly affect secondary objectives for $$ - Appearance display zooms in on character's face when picking facial hair - Fixed issue with Brain Worm causing end of some enemy turns to hang - Fixed issue with Slashslide where Talent names stuck around for next move order - Fixed issue with some Trait/Tag text being swapped (son/daughter) - Fixed issue with Talent.Name.-1 appearing sometimes in Hacker's Talent list mid mission - Extended length of name field for Appearance saves to library


[ 2025-04-23 17:07:18 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

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