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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 328
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (790 reviews)
Public Linux Depots:
  • [0 B]
Update #245: Buff Right Out


Knights and mercs, we are rolling out a polish update for Friday. We're constantly working to keep up with the F10s coming in from the community, taking your feedback, fixing bugs and improving everything we can. This update is a big one, hitting on a ton of nice things for you - it's polish Friday! We've improved the rules for Cyber Knights getting new implants, fixed a big bug with Gunslinger's Fanning, made a host of improvements for the Steam Deck controls and clarity of display on its screen, improved noise display of Talents and Items like grenades and more. Let the F10s fall, let the cyberpunk reign! If you are enjoying the relentless pace of updates for the game, please take a moment to leave a review. Our tiny dev team thanks you!

Cyber Knight + Cyber = Rapid Integration



When a Cyber Knight takes on a quantum rider into their spine, it changes them forever. The integration of the quantum tactical computer is deep, and it makes them extremely fast, tough, and at times, nearly prescient. Another benefit of the quantum rider is that a Cyber Knight's body responds exceptionally well to new cybernetics. To bring this lore into the game, we've added the Rapid Integration special rule for Cyber Knights - their recovery time from cyber surgery is now automatically half of what it is for a normal merc. This is also a big help to keep your Knight in the action, as so many missions, heists, and critical outings require their presence. We also fixed a bug where some of the special rules for implants had bad text in their title and if a cybernetic was installing you couldn't hover over it to see all of its stats until it finished the install. Plus finally, if a slot has no options to install, then it is grayed out and cannot be accessed. Happy splicing!

Gunslinger Fanning


We've fixed the bug with Gunslinger's Fanning. Once you took some shots with Fanning you were basically locked into Full Auto mode forever. Heck, I think if you had a Sword it would be a Full Auto Sword. ... Now I wish we had this bug back. Fixed!

Steam Deck Screen Mode + Controls Update


With Update #245, we've made a wide set of improvements for the Steam Deck. First, we've addressed an issue where due to the small screen of the Steam Deck, a lot of basic UI images were rendering badly. For example, the selection lines for a button could disappear because in the source image (designed for 1080p) the yellow line is only 1 px wide, and when scaled down a bit, that can go to 0 px wide and poof. So, we've updated over 100 images and UI situations in the game in which the Steam Deck wasn't giving good clarity of its UI rendering - from the buttons to backgrounds, class tree and more. None of these were big blockers, but they did make the game less nice to look at - so key work! Thanks to everyone reporting F10s here!
We've improved the display for Full Auto and Grenade Arc on the Deck and controllers. Due to a lack of total button count, controllers start with a single button (RT) bound to changing the target count or adjusting the grenade arc. To still give you the full functionality, we've ensured that it is properly labeled, that the unbound key is hidden, and that the targets/arc loop as you press the single button. So, if you have 4 Full Auto targets, pressing (RT) once will loop you back to 1 target, then 2, 3, 4, and then 1 again. This gives you the full range of options with a single button. We've also made 3 changes to the Matrix to make it more controller / Steam Deck friendly:
  • The IC panel now auto-scrolls with the selected element. Ahhh, nice.
  • When the Matrix screen came up on your second Turn in the Matrix and you were using a controller, the selection state was left in a bad way that made it really hard to get going for that Turn. This is now resolved.
  • When you disconnected from the Matrix, sometimes your Hacker would not be able to move afterwards, or moving another character would actually move the Hacker (!?!)

Item/Talent Noise Warnings



With Update #245, we've updated how Talents control the noise icons overhead of enemies on the map. Now, when you select a Talent or Item to use, the overhead noise icons will only appear if that Talent or Item creates enough noise to alert them. This is most useful for Grenades where the overhead ear can let you know how many enemies will hear that big boom. It can also give confirmation for Talents like Venom Trap and items like Shock Mine that when thrown, no one will hear it. In the case of a weapon attack, the regular Ear icon is shown. In the case of noise caused by a Talent, a small box is inserted around the Ear. This can help you spot the difference when it matters.

Face Talent Alignment



It is small but felt important - the Face Talent list now always aligns nicely with the Cold Storage border, regardless of screen resolution.

v1.10.49 - 5/9/2025


- All cyber surgery recovery times for Cyber Knight reduced by 50% - quantum rider hardens their system and speeds integration - Fixed bug with Gunslinger's Fanning that could keep you locked in Full Auto mode forever - Improved screen scaling mode for Steam Deck, updated hundreds of UI images to scale better, improve rendering of backgrounds and selection - Steam Deck / Controller - fixed Matrix IC panel not correcty auto-scrolling with selection - Steam Deck / Controller - fixed Matrix not having correct selection setup on second turn sometimes - Steam Deck / Controller - improved controls for Full Auto / Grenade arc, with one button bound it will "loop" to make all options available - Fixed bug where you might be unable to move after Hacking or Hacker might move when another player moves (!!?) - Further improved variety of Leverages offered for missions in the Hacking Station - Fixed issues with character Initiative changing if you reload the first Turn sometimes - Prevented Face Handbrake Talent from being used with highest priority story missions, such as Meteoric Hotdrop - Fixed bug with Paused nodes not always sorting to the end of the timeline - When planning a Talent/Item use that make noise - such as a grenade - the overhead "will hear" icons update to be for Talent - Improved Safehouse UI for Face Talents so that they always line up nicely with the border of Cold Storage room - Improved cyber surgery screen by disabling/greying out out slots that have 0 options so it is more clear - Fixed issue where cybernetic would not show its details while it was installing - Fixed bug where incorrect attack details in top right were shown when a grenade throw was being planned - Fixed missing name of some high value Cred Chips - Fixed recruit character name missing from warning that recruit offer is about to expire - Fixed bug where sometimes tags on mission deploy screen could be overly large of bump UI down incorrectly - Removed Screen Scale option (it broke all screens) - use Font Size + Screen Mode


[ 2025-05-09 20:06:34 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

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MacGamestore

[ 1889 ]

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