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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 330
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (790 reviews)
Public Linux Depots:
  • [0 B]
Update #246: Conspirators


Knights and mercs, we're touching down again in NBZ with another update focused on smashing "root" community F10s - the ones that are making the most chatter, putting in the most bug reports and causing the most confusion. With Update #246, we've put our focus on fixing your Contact and Face F10s - so here goes!

Duplicate Data Filter I for Sale


We've resolved the issue with the duplicate Data Filter I program that was popping up for sale. Instead a new variation of the Data series has been added, Data Sieve I. Happy shopping, hackers.

Co-Conspire not adding +10%


We fixed a bug with the Face's Co-Conspire Talent that was preventing your promised +10% Influence to be immediately awarded. Also, around Co-Conspire, when it was being used and the Contact was also offering another conversation, often the button to start the conversation was appearing and disappearing rapidly. This is now resolved.

Face Limit Breaks


Face characters were having Limit Breaks that offered options that didn't make sense for the safehouse and network focused characters. These have now been correctly updated to only offer the Face's special Attributes.

Contact Status / Hiding


With Update #246, ensured that Contacts who are "In Hiding" can no longer be active in any way. They will not start storylines, offer proc-gen missions or Legworks and can no longer provide Leverages while in this state. We've also fixed the Contact filtering in this list to work correctly with Friend, Enemy and expanded the Missing category to include "No Card" contacts who you are know about but are unable to reach directly. We've also added the option to sort by Exposure, which was a popular request.

Backstory and Tag Corrections


We've cleaned up a number of backstory oddities for Contacts coming off recruits. Some Contacts were written to not like or even Hate a recruit, but might appear with Friendly Status and 0% Trust. Now they will hate you nice and good. Also, one of Zasha's contacts - the one she'd like revenge against - was appearing with an Unknown Faction and as a Wireghost which does not fit the storyline and is now fixed for future games.

Map Fixes


We are always grinding away on the maps - they are many, we are few. But we're going to polish until they shine and no more F10s! With this update, we've fixed an issue where a rogue Terminal was appearing in the Sibling Job prison and blocking an important lootbox. We've also fixed some open field spawns and improved movement paths for Assassination targets across a number of maps.

v1.10.53 - #246: Conspirators - 5/12/2025


- Recast duplicate Data Filter I program for sale as Data Sieve I, new Utility type - Fixed issue with Co-Conspire not immediately giving the +10% Influence as promised - Improved Limit Breaks for Face characters - correct Attributes offered for bonuses - Contacts in Hiding will no longer offer proc-gen missions, legwork or Leverages on missions - Added Exposure sort option to the Contact list - Fixed Contact filtering by Friend/Enemy/Dead/Missing, No Card to be accurate - Fixed issue with Contact Conversation button disappearing suddenly when moving between options - Fixed lingering issues where end of Contact Tag text could have code jargon instead of string - Fixed issue with terminal blocking lootbox in Sibling Job prison map - Fixed backstory Contacts for ex-Los Zagales Soldier, all 3 Contacts have negative Trust and are Enemies - Fixed backstory issues with Contact that is Zasha's revenge target


[ 2025-05-12 21:11:59 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

[ 6081 ]

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[ 1608 ]

0.6$ (91%)
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0.43$ (91%)
5.09$ (49%)
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1.91$ (87%)
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0.85$ (91%)
10.0$ (75%)
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1.7$ (79%)
1.88$ (81%)
10.2$ (66%)
0.56$ (81%)
0.43$ (91%)
3.83$ (74%)
0.89$ (87%)
6.38$ (57%)
2.55$ (91%)
7.73$ (45%)
0.85$ (91%)
MacGamestore

[ 1895 ]

3.99$ (73%)
1.99$ (87%)
22.49$ (10%)
1.19$ (76%)
8.99$ (55%)
52.99$ (12%)
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1.09$ (91%)
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1.19$ (76%)
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21.99$ (27%)
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29.99$ (40%)
0.99$ (75%)
2.49$ (75%)
1.19$ (87%)
1.49$ (85%)
15.89$ (21%)
18.49$ (8%)
1.99$ (90%)
1.19$ (88%)
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23.89$ (20%)
1.19$ (40%)

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