
Knights and mercs, we're touching down again in NBZ with another update focused on smashing "root" community F10s - the ones that are making the most chatter, putting in the most bug reports and causing the most confusion. With Update #246, we've put our focus on fixing your Contact and Face F10s - so here goes!
Duplicate Data Filter I for Sale
We've resolved the issue with the duplicate Data Filter I program that was popping up for sale. Instead a new variation of the Data series has been added, Data Sieve I. Happy shopping, hackers.
Co-Conspire not adding +10%
We fixed a bug with the Face's Co-Conspire Talent that was preventing your promised +10% Influence to be immediately awarded.
Also, around Co-Conspire, when it was being used and the Contact was also offering another conversation, often the button to start the conversation was appearing and disappearing rapidly. This is now resolved.
Face Limit Breaks
Face characters were having Limit Breaks that offered options that didn't make sense for the safehouse and network focused characters. These have now been correctly updated to only offer the Face's special Attributes.
Contact Status / Hiding
With Update #246, ensured that Contacts who are "In Hiding" can no longer be active in any way. They will not start storylines, offer proc-gen missions or Legworks and can no longer provide Leverages while in this state.
We've also fixed the Contact filtering in this list to work correctly with Friend, Enemy and expanded the Missing category to include "No Card" contacts who you are know about but are unable to reach directly.
We've also added the option to sort by Exposure, which was a popular request.
Backstory and Tag Corrections
We've cleaned up a number of backstory oddities for Contacts coming off recruits. Some Contacts were written to not like or even Hate a recruit, but might appear with Friendly Status and 0% Trust. Now they will hate you nice and good. Also, one of Zasha's contacts - the one she'd like revenge against - was appearing with an Unknown Faction and as a Wireghost which does not fit the storyline and is now fixed for future games.
Map Fixes
We are always grinding away on the maps - they are many, we are few. But we're going to polish until they shine and no more F10s! With this update, we've fixed an issue where a rogue Terminal was appearing in the Sibling Job prison and blocking an important lootbox. We've also fixed some open field spawns and improved movement paths for Assassination targets across a number of maps.
v1.10.53 - #246: Conspirators - 5/12/2025
- Recast duplicate Data Filter I program for sale as Data Sieve I, new Utility type
- Fixed issue with Co-Conspire not immediately giving the +10% Influence as promised
- Improved Limit Breaks for Face characters - correct Attributes offered for bonuses
- Contacts in Hiding will no longer offer proc-gen missions, legwork or Leverages on missions
- Added Exposure sort option to the Contact list
- Fixed Contact filtering by Friend/Enemy/Dead/Missing, No Card to be accurate
- Fixed issue with Contact Conversation button disappearing suddenly when moving between options
- Fixed lingering issues where end of Contact Tag text could have code jargon instead of string
- Fixed issue with terminal blocking lootbox in Sibling Job prison map
- Fixed backstory Contacts for ex-Los Zagales Soldier, all 3 Contacts have negative Trust and are Enemies
- Fixed backstory issues with Contact that is Zasha's revenge target
[ 2025-05-12 21:11:59 CET ] [ Original post ]