
Knights and mercs, we're busy accelerating our pace here as we approach the launch date. The Early Access runway is ending, and its time achieve full launch flight. Let's gooo!
With Update #248, we've added over 100 new Weapon Mod Blueprints in Power Levels from 3 to 6 including a pile of new Intrinsic crafting-only Blueprints. We've also added 25 new quips for enemies to say during local alert, improved the map boundary system drastically, buffed some Hacker Traits, improved the Contact Limit Break UI to be more clear, added more hovers to the Merc Limit break screen, improved looting in a number of story missions, and fixed a monster pile of your F10s!
If you are enjoying the relentless pace of improvements and updates, please take a moment to share the game in any way you can! Leaving a review step #1 and I bet you can do it in under 30 seconds steamhappy - it is a race, go!
Added over 100 new Mod Blueprints

With this update, we've released a huge number of new Weapon Mods into the looting tables. This includes over 50 Weapon Mods that are in the previously unachievable 5-6 Power Level range as well as over 20 Weapon Mods that are in the Rare, Exotic and Legendary sets that help pad out and give more options for Power Level 3-4.
In addition, we've released a new series of Intrinsic Weapon Mod Blueprints for your NanoFab. These new Weapon Mod Blueprints come in like "Single Shot Damage 2" and open up exciting new combinations and power highs for your crafted weapons. We've been told if there is Series 2" there must be a "Series 3" somewhere, but we're not saying anything else about it.
These new mods are currently all available as lootable Blueprints. In addition, we've made improvements to the loot tables for a number of story missions that were not rolling up the best well-balanced loot like Sibling Job and Slagga Smash.
Camera Boundary Rebuild

We've rebuilt the camera boundary in levels to make it much nicer. The new system is a bit more meta (because you can see the bounds) but also just feels much nicer. First, we've removed the "quite rude" shove that it used to give you when you got too close to the bounds. Second, we've moved all the bounds back about 10m in most levels (lots of levels to check, so we're still working on making sure they're all just right!) and finally made the bounds itself visible when you get close enough, so you know why your camera may be stuck.
Polish until it flies!
Local Alert Rules + Quips

With Update #248, we're following up on all the excitement and love we've received for the new Local Alert system. It seems you all are especially enjoying the new in-world quips. So we will work on keeping them coming! We've added 25 more quips with Update #248, to continue to build out the sense of the world, the heist and the enemy response to a Cyber Knight's team.
Limit Break Improvements

With this update, we've focused on a number of clarity and UI issues with the Limit Break system that were making it confusing or less than optimal to use.
- We've adjusted the text for Contacts who have negative Trust in Limit Breaks to make it clear that - due to the fact that they don't like you - you can't steer their Limit Breaks with Favors.
- We've fixed an old bug with Cyber Knight Attribute offers that were not taking the points that you assigned at character creation into account in the display.
- We've added hovers to all of the Attribute offers in merc LImit Break, so you can see the bonuses of Attributes right there.
- Hid the Face's Care and Feeding Talent in Limit Breaks if you have no charges ready.
- Buffed Hacker's Limit Break Trait Data-Fusion up to +25 Matrix AP.
- Since we're talking about Hacker Traits, let's just mention that we buffed Hardstop to add more bonus Dmg and SCU Turns.
F10 Crushing
We've fixed a whole lot of exciting F10s with this release as well. Big stuff (how sometimes Legwork selection got locked on controller) and little stuff (what item is selected next in the grid after you sell an item). We also fixed a highly reported F10 about weapon numbers - how many can hear and how many can attack - become incorrected based on the order of operations you might taken in the UI.
And as always, we are working hard on map improvements - this update we focused on some new adjustments to the Exfiltrate VIP job type to make sure the extraction points are always in a good spot for optimal challenge and fun.
v1.10.57 - Update #248- 5/16/2025
- Added 53 new Weapon Mod Blueprints (Power Level 5-6, Rare, Exotic or Legendary) Blueprints that can be looted or mission rewards
- Added 23 new Weapon Mod Blueprints (Power Level 3-4 Rare, Exotic, Legendary) Blueprints that can be looted or mission rewards
- Added 30 new "series 2" intrinsic Weapon Mod Blueprints that can be looted or mission rewards
- Added 25 new quips for humans and drones in different states and events
- Fixed issues with Local Alert system were enemy agents who are Stunned or Brain Wormed were still participating
- Improved map boundaries - visible when the camera gets near, no more "push back"
- Contacts with negative Trust are clearly marked in Limit Break, explaining why you can't use Favors with them
- Buffed Hacker Limit Break option Data-Fusion up to +25 Matrix AP
- Improved Hacker Trait Hardstop with more Dmg and SCU Turns
- Fixed issue in Limit Breaks for Cyber Knight where Attribute total "buffed by Limit Breaks" included New Game allocations
- Added hovers for Limit Break offers to raise Attributes showing their bonuses
- Hid Face's Care and Feeding Talent during Limit Breaks if it has no charges
- Fixed a number of Exfiltrate VIP mission extraction points to be better placed versus VIP
- Improve loot table rolls for missions like Slagga Smash, Sibling Job, Carnivore and others
- Fixed issue where weapon numbers in bottom left (how many can I attack, how many will hear) could become incorrect while plotting moves
- Fixed issue where Legwork selection could become locked in some cases
- Fixed issue where selling item 3 in a list of (1, 2, 3, 4, 5) would select 2 instead of 4 after sale
- Fixed issue where characters could get oddly large in New Game
- Improved enemy move plotting when attempting to attack up/down elevation
[ 2025-05-16 19:50:10 CET ] [ Original post ]