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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 342
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (790 reviews)
Public Linux Depots:
  • [0 B]
Update #251: Payback


Knights and mercs, another update is touching down on the streets of the New Boston Zone. With Update #251, contacts who dislike you have gained more teeth to try to hurt you during their Influence Limit Breaks, we've added double-click or double-press for controllers to confirm move, fixed an issue where Dr. Ashe was not appearing at the start of every game, improved the balance of the Eleventh Hour storyline, smoothed out gameplay timing to avoid delays during use or buffing by map area of effects like Sniper' JTAC and fixed a pile of bugs around Limit Breaks and your Face's Care and Feeding Talent. If you are enjoying the pace of improvements and our focus on responding to community suggested improvements, we hope you'll help us share the game by leaving a review! Thanks to @jotwebe Discord for providing the screenshot for the update tonight through the community Photomode event.

Enemy Contacts Strike Back



As we continue to expand the sharpen the claws of the underworld simulation, we're excited to bring online more Limit Break options for Contacts. Update #251 releases 2 new options for Contacts who are your enemies - those with negative Trust, Enemy or Burnt status. These new options allow a Contac to either leak intel and lies into the underworld to raise your team Heat by +25 as they try to make your heist-life harder, or they might instead try to harm your network by going after a vulnerable allied Contact, spiking their Exposure by up to +80%. These new results are sure to help you hate your enemies much more actively. Which is good, because more options to hurt them in return are coming too!

Double-Click or Double-Press to Move



With Update #251, we've added the option to enable double-click to move with a mouse or double-press to move with a controller. For mouse players, this allows you to play the game more actively with only a mouse, possibly speeding up movement. For controller players, this allows you to plan movement with (Y) and execute your movement with double-pressing (Y). For starters, we've left the option off by default but we're interested to see everyone's preference after seeing it in action. You can turn on double-click or double-press to move under Options > Controls > Mouse and Controller Options section.

Paging Dr. Ashe ...



We had an issue with that last release where your friendly starting doctor, Dr. Ashe was in hiding. We pushed a hotfix for it earlier today, but it is now resolved fully in this update. If you had a game without a starting Doctor, just reload the save and Dr. Ashe will appear. This was also exposing an unfortunate issue where if you tried to pay for Treatment for a merc but there were no providers available, it could result in a lock-up in the Roster. We've fixed this too while we were figuring out the Dr. Ashe issue.

Map Area of Effect Delays


Some very old code caused a nearly 2 second delay after using some Talents like Sniper's JTAC. We've resolved this delay and cut it down to nothing - play faster, heist more my friends!

Limit Break and SImStream Issues


With Update #251, we've fixed up a number of popular F10 and confusion points around Limit Breaks.
  • The Face's Care and Feeding Talent was not actually rerolling negative Limit Break options and just offering you the same thing.
  • Sometimes the SimStream Detox couldn't reduce your Stress, because your Stress had (invisibly) moved up past 100% to like 120%. Then putting that merc into the Detox still didn't make a visual difference.
  • Mercs could be put into the Detox even after they had started a Limit Break which could cause issues with their status. This has been resolved and if your merc is pending a Hype or Stress Limit Break, they cannot be shoved into a detox. This is a rare case, but always led to issues.

v1.10.67 - 5/23/2025


- Enemy Contacts with Influence Limit Breaks have new options - bringing the Heat on you or causing Exposure to your friendly Contacts - Double click to confirm and move on the map with option to disable under Options > Controls > Mouse Options - Fixed issue with Dr. Ashe not always appearing at the start of a new game (sorry!) - she will immediately appear on game reload - Improved enemy setup in Eleventh Hour map, reduced 2-3 starting patrollers per map instance, added +1-2 Turns for Assassin's walk - Enabled 2/4 cosmetic options for face plates from last release which we failed to turn on - Tweaked rules for fighting over elevation, giving less disadvantage to attacker on low ground - Fixed bug allowing you to commit a merc to a SimStream Detox session when they had a Limit Break pending - Fixed bug where SimStream Detox chamber might fail to remove Stress - Fixed bug that could lock up Roster or other screen if there were no available Doctors for Treatment - Fixed bug where hidden or extracted characters could be buffed / damaged by moving map areas or Leverages - Fixed odd delay after character used or triggered map AOE like JTAC, Poison Cloud or other - Fixed bug where Face's Care and Feeding did not successfully reroll Stress Limit Breaks - Improved UI for cyber surgery screen to avoid hover for implants you have installed going out of screen - Improved UI for Mission List to be large enough to show 3 rows of tags without overlap


[ 2025-05-24 05:08:19 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

[ 6277 ]

8.85$ (11%)
39.95$ (11%)
14.91$ (17%)
13.30$ (11%)
17.75$ (11%)
19.59$ (22%)
16.57$ (17%)
49.77$ (17%)
8.85$ (11%)
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33.17$ (17%)
25.47$ (15%)
0.80$ (90%)
41.47$ (17%)
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16.57$ (17%)
41.47$ (17%)
8.39$ (16%)
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33.17$ (17%)
4.07$ (18%)
17.75$ (11%)
35.14$ (12%)
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5.87$ (71%)
26.65$ (11%)
20.72$ (17%)
16.57$ (17%)
16.57$ (17%)
GAMERSGATE

[ 2274 ]

0.51$ (91%)
0.89$ (87%)
1.7$ (91%)
3.4$ (83%)
0.68$ (89%)
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3.0$ (50%)
8.93$ (70%)
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2.55$ (83%)
1.02$ (91%)
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0.34$ (91%)
0.89$ (87%)
0.43$ (91%)
5.4$ (82%)
1.45$ (91%)
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0.09$ (91%)
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12.74$ (58%)
1.28$ (87%)
0.75$ (92%)
1.28$ (87%)
11.48$ (62%)
0.75$ (92%)
6.75$ (66%)
0.6$ (91%)
MacGamestore

[ 1932 ]

1.99$ (89%)
1.99$ (80%)
0.99$ (75%)
65.99$ (6%)
5.99$ (85%)
21.99$ (27%)
18.99$ (24%)
1.19$ (88%)
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1.99$ (80%)
1.19$ (76%)
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37.89$ (5%)
6.49$ (84%)

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