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Cyber Knights: Flashpoint
Trese Brothers Games Developer
Trese Brothers Games Publisher
2022 Release
Game News Posts: 354
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (1293 reviews)
Public Linux Depots:
  • [0 B]
Update #8: Off the Dome

[img src="https://clan.cloudflare.steamstatic.com/images/36740530/0da9b4509a961e1ae66e716a8a5ddcb9f9eeea4d.jpg"][/img]

Knights and mercs, we've got Update #8 to open the weekend here with a set of community F10 driven improvements, fixes and polish! Update #8 fixes the visuals on the mission deploy screen, fixes a bug that could occur if your Knight as the last to die on a mission, starts work on improving the matrix HUD, fixes some map clipping issues, and more.

If you are enjoying the pace of updates and improvements to the game, we hope you'll consider leaving a review!

We'd like to give a big community shout out to @jotwebe on Discord who has provided so many awesome shots during the Photo Mode Event, and so many of our updates have been using that awesome work including #8.

Mission Deploy Visual Fix


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/5784663560429287b1b879234ffd2e7bef39ebb8.png"][/img]

Your team's eyebrows and hair have just not looked right in the mission deploy screen. This was due to some code making changes to the materials and shaders for those characters that was only appropriate for the mission map, not for that moment in the safehouse. We've resolved that bug and we've got regular looks again! Eyebrows have returned!

We have some additional fixes coming that will further improve the look, camera angle and post-processing here to have more of the New Game Team screen feeling (more hype) but this is a good first step. Eyebrows are important!

Ricochet Around All Cover


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/eb6286143ab1638f7a166d28030e1e615546fb11.png"][/img]

We've fixed the special rule for Ricochet so that it now ignores the Accuracy reduction from cover. While you could do some amazing things bouncing bullets, you'd often still end up with the 25% or even 50% cover bonus. This is now resolved so that if you can find a Ricochet that lands, you negate all cover.

Knight as Last to Die


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/abf2981af954e1ffc8c187178ad499f3b94c7ab6.png"][/img]We've got an important fix tonight for an issue cropping up on games with Knight permadeath. In these games, if the rest of your team had extracted and the Knight was the last one on the board and then your Knight dies ... this was being counted as a Victory (incorrectly!) and then you were tossed into the Safehouse with a Dead knight and no possible way to restart the level or try again.

We've added this important order-of-operations fix for Update #8 to ensure no one ends up dead like this. If you do happen to be so dead, please contact us and we can help.

Improved Matrix HUD


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/d442722c400cb277852950c1b4e0ac5fdc63cb7f.png"][/img]

We've made some small but helpful changes to the Matirx HUD in the bottom left corner. We've clipped out the cyberdeck icon to use the space for clear on-screen labels for the 3 critical pools you are managing during a hack - Matrix AP, Deck IO and Active Memory. We've also improved the hover text for each of these.

Urban HQ Wall Clip


[img src="https://clan.cloudflare.steamstatic.com/images/36740530/cbb4f488cd7c414c1242a75f5d5f76ea9b99986d.png"][/img]

If you happened to be tooling around the Urban HQ map and ended up clipping into a wall of a building, well we've got a fix for you! That building has its movement mesh rebuilt, so you should stay outside ...

Double Click Default


With Update #8 we've removed double-click-to-move as the default behavior. You can turn this back on in Options > Controls but for many players this isn't the preferred starting point. Also, having double-click on adds just a tiny delay to all movement clicks, so if you are not using double-click-to-move then definitely disable it.

v2.0.23 - Update #8: Off the Dome - 6/14/2025


- Fixed everyone looking odd in mission deploy (glitchy eyebrows, hair oddities and round glasses issues)

- Fixed issue with Gunslinger Ricochet Talent sometimes having Accuracy reduced 25-50% by cover

- Fixed bug with Knight dying as last character after other characters have extracted

- Improved Matrix hacking HUD with labels for deck stats and added / improved hovers

- Switched double-click to default to be disabled - nice option if you want it, not default

- Fixed bug with building in Urban HQ where you'd clip into the walls

- Fixed issue with Corruption text still stubbornly appearing hacking tree

- Fixed bug where unmatched Hopped Splicer Contact Trait was appearing in Contact Limit Breaks


[ 2025-06-14 13:36:03 CET ] [ Original post ]

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.


  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.




Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM

GAMEBILLET

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MacGamestore

[ 2136 ]

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