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✨ $10 Tier: [Geeks Love Detail]
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Knights and mercs! You've been hard at work heisting away all weekend and we've been hard at work fixing your F10s! We've got a big list of bugfixes tonight, so we will keep this news update post short. Check out the full list below, and we've got 2 highlights in store.
First, since you're going to be seeing a lot of updates around here, we want to share our saved game policy up front so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. You never have to restart if you don't want to. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
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In your Quality options tab, you can now set a Frame Rate Limit. This requires you to disable V-Sync. You can leave it uncapped as well if you please. If you are on Steam Deck, we would recommend using this and capping it around 60 to help improve battery life for the game.
We fixed an important issue that could result in enemy turns being locked up with Update #13. If an enemy was hit with Overwatch in the first half of jumping over a barricade or fence, they could end up in a hung state. Now, if they have started the jump, they always finish the jump and the game will not hang anymore.
Thanks to @Cado for the wonderful F10!
- Added 'Frame Rate Limit' Game Option under "Graphics" (disable V-Sync to use)
- Fixed enemy movement freeze that could occur when Overwatch was fired against enemy leaping a fence
- Fixed issues and addressed balance issues with AR Extended Magazine
- Fixed issues with Cyberdeck Program Pricing
- Fixed issues selling a large number of crafted weapons to a contact
- Fixed issues with some maps loading and entering Victory screen immediately
- Fixed z-fighting and flickering Issues on Several Hallway maps
- Fixed reported missing textures in some interior maps
- Fixed starting monster locations on "Kill Meeting"
- Fixed some VIP spawning locations that sometimes got them stuck
- Fixed reported issues with Assassination VIP pathing
- Fixed bugs & typos in Trese Brothers copyright message on main menu ;)
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