

- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.


Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.

The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/aa75438a97f02a05ee62c2ae3be3df1ddbbc51d5.jpg\"][/img]
Knights and mercs, we are going to keep this one short as it is the weekend - but we\'ve got an exciting package of improvements, fixes and expansions that we had to get into your hand on this (snowy, for some) Saturday.
With Update #58, first we\'ve fixed the bug that was causing all Shadow Site missions to be against Warner Braun enemies. Second, we\'ve added 7 new maps that can match with the Shadow Site objective to make a unique proc-gen combo, and we\'ve added turret support to 4 extra maps to be sure that the Shadow Sites have 100% coverage with potentially including turrets. We\'ve improved some Hacker class tree node and fixed a text formatting bug in Downed Shields, and redid all the names for Mecha Infantry, Flying Drones and Turrets so they each use their own unique format.
If you like the updates, please consider leaving a review for Cyber Knights: Flashpoint! Our small team is working hard to bring you a constant stream of improvements and expansions and we need your reviews now more than ever steamhappy
Our Save Game Policy and Updates
[p align=\"start\"]Since you\'ll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don\'t want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p]Shadow Sites Not All Warner Braun
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/6b3deae7ae05b39c3b6c0dc1a8a1aafa7c98df95.png\"][/img]
We fixed an insidious little bug that was forcing the enemies you fought (but not the rewards you got) to always be Warner Braun even though that didn\'t match your merc\'s Shadow Site tag.
This can only help with newly created Shadow Site missions, so if you already have a mission sitting in your mission list, unfortunately this cannot fix it, but thankfully you do get the right rewards in the lootbox (Rook rewards, etc).
Shadow Site Maps
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/dbb4f8a0ef5534cf5698c898dddce1a8f697a4ef.png\"][/img]
With Update #58, we\'ve added 7 new maps for Shadow SIte objective, bringing the map total to 18. This will help increase the cool options for the second stage of the multi-stage Shadow Site missions. By getting to 18, we\'ve hit every major interior corporate map that feels right for the objective, so we\'ll park it here until we add more maps that fit the objective visually.
Shadow Site + Turrets
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/480b6c8931729f98cd431d542a95cdd6bfde9ec2.png\"][/img]
In the 11 maps that you could get for Shadow Site before Update #58, there were 4 that lacked turret support. With Update #58, we\'ve pushed turret support into all of these maps to ensure that the Shadow Site map set has 100% turret coverage. Turrets are very likely to appear in the second stage of your Shadow Sites, but only if the map supported them. Now, every map on the list does.
There are now 23 maps that support turrets across the proc-gen map set.
Better Naming for Drones
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/ae5d1dee4e7b9b03261d9b8190a4c6ea18c81c8f.png\"][/img]
We rolled out drones without adjusting the naming rules for them completely and so for while, turrets, mecha infantry and flying drones all pretty much used the names for the human guards. This has been adjusted now to break out separate patterns and rules for each type of drone so that they can stand out from each other - and from their human counterparts - better.
Hacker Class Tree
We fixed one odd node in the Hacker class tree that only add +1 Will - now it includes an extra +5% Stress Res. We also fixed a text formatting error with Downed Shields if you upgrade it to be AOE - now it nicely explains its rules.
And More F10s
We also fixed a black screen that was occuring at the start of some Brave Star missions, a number of other minor map bugs and places where navigation was whacky (enemies going in walls) and where you might start spotted by an enemy.
v2.3.21 - #58: Shadow Site Round-Out - 12/14/2025
- Added +7 new proc-gen maps that can match to Shadow Site objective for challenging corporate looting fest (now 18 map combos)
- Added Turret support to 4 additional maps and achieved 100% coverage on Shadow Site maps
- Fixed issue with Black Sites always ending up as Warner Braun faction
- Improved enemy naming by doubling variety for human enemies and now Turrets, Mecha Infantry and Flying Drones all have unique name formats
- Fixed description of Hacker\'s Downed Shields description once it is upgraded to AOE
- Fixed Hacker class upgrade node that only adding +1 Will to add +5% Stress Res as well
- Fixed black screen lock up that could occur at the start of some Brave Star missions after #57
- Fixed report map bugs and typos
Minimum Setup
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
Recommended Setup
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
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