TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Game Image
Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×
Screenshot 6
Fullscreen Screenshot 6
×
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.


Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.

The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
Cyber Knights: Flashpoint
Trese Brothers GamesDeveloper
Trese Brothers GamesPublisher
2022Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (1919 reviews)
Public Linux Depots:
  • [0 B]
NEW HEIGHTS major milestone adds all new Skyrise mission environment

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/7b6514d7466362ed4139d871987462ff70ef24ee.jpg\"][/img]

Knights and mercs, we just shared a big recap of the crazy last 6 months of updates and just how much we\'ve expanded the game together - so we thought, why not moar? Let\'s take these heists to the top of the towers, let\'s go luxury, let\'s go Skyrise! So without any more messing around, let\'s do this. Let\'s add another major milestone update!

The NEW HEIGHTS expansion adds the Skyrise mission location, an entirely new type of map environment, prop set, and set of map design rules. The Skyrises are the cloistered, isolated enclaves of the rich and powerful megacorporate citizens. Only a Cyber Knight and their quantum rider stand a chance pulling off a job here, but they better do it fast.

This NEW HEIGHTS expansion starts with the new Skyrise mission environment, 2 new mission maps, 2 new multi-stage proc-gen jobs that send you into the Skyrise, 2 new Skyrise-only security devices, new Skyrise soundtrack, a new Sec AI for Skyrise and a cool new dynamic decal setup that lets locations be tagged by faction to help identify and strengthen the sense of place and faction ownership.

Our small team works really hard to bring you all these free updates and expansions. If you\'d like to give back, we\'d love for you to take a few minutes to leave a review. Thank you!

Our Save Game Policy and Updates

[p align=\"start\"]Since you\'ll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don\'t want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p]

Skyrise Location and 2 New Maps

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/271b8da9fe2574f67db6662b834aab303cbfc483.png\"][/img]

The New Boston Dome is nearly a mile high at its apex, and is held up over the crumbling mega-city by massive towers rising across the dome, built by the megacorporations as part of the city\'s founding charter. While some of these towers are architectural in nature, many play a dual purpose, acting as a home, playground or gilded cage for the wealthiest, reclusive or most protected corporate citizens.

Only a Cyber Knight has the chops, the gumption and the quantum rider capable of pulling off a heist against such rare territory. The skyrise towers are hard to even access - they will always be at least the second stage of a mission - and have their own unique map theme set, props and design rules.

Skyrise towers are large locations, defined by wide open spaces and hallways, more dead-ends than you are using to dealing with, and littered with highly advanced security devices and threats. You will want to arrive, move quickly across the dangerously open territory and get your job done before ghosting into the night.

With the NEW HEIGHTS expansion, we\'ve dropped the first two Skyrise maps - [u]Skyrise Haven[/u] and [u]Skyrise Data Site[/u]. The haven features a tower-side hoverpad balcony for those clientele and visitors who would never dream to use something as dingy as an elevator, and features a set of wide, interconnected hallways between private rooms, entertainment spaces and tucked away security rooms and HQs. The Data Site is a mix of working-residence, where the most heavily guarded and important megacorporate citizens (scientists, quants, etc) are both employed, pampered and protected.

We can\'t wait to hear your feedback on this new map paradigm!

Skyrise Multi-Stage Jobs

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/34ac9aa556c253e63e0a976ec0fe79f739bc5875.png\"][/img]Skyrise comes with special set of proc-gen mission and objectives and more will be coming online as more maps are added to the Skyrise set. First, Skyrise locations are never accessed directly. They are always the second stage of a multi-stage mission, with the first stage acting as a gatekeeping stage. In the current Skyrise jobs that are coming online with NEW HEIGHTS, that means your first stage you may need to kill a powerful military commander who has been tasked with protecting the upper levels of the towers or hack and spike the CPU of a quantum network that is slaved to preventing access to the towers themselves. Either way, you\'ve got your work cut out for you and need to try to minimize Security Tally and Level during this first stage to reach the Skyrise with as little trouble as possible (see below, Sigma 9 Sec AI!)

The future for Skyrise jobs is bright - new maps, new unique objective types, more multi-stage proc-gen missions and then inclusion in stories and Power Play storylines as well. But for now, we\'re rolling out the multiple new proc-gen combos that draw up on the small pool of Skyrise maps to deliver strong starting replayability.

Moving Cameras and Shock Fields

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/c27f88728478b85ca2bf9156d42b4be6f8e325f5.png\"][/img]The sleek halls of the most opulent towers are not blocked by glowing laser meshes, teethless pressure sensors or pedestrian rotating cameras. Oh no, their halls are guarded by electrocuting Shock Fields and cameras sliding along rails to surveil large swathes of the corporate zone.

The Skyrise updates introduces two new Skyrise-only security devices:

  • Moving Cameras - capable of sliding to different positions and rotations along rails affixed to the top of walls, moving cameras cast their threat over a much larger area. As they are also capable of spotting a merc while sliding at the end of a Turn, they feel more unpredictable (where will they slide next!?) and sometimes can catch more than one team member in a single movement. They do expose their track with the physically visible rail and are just as weak against disabling Talents, Items and Leverages, so be sure to pack your bags correctly when heading up into the glittering heights.

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/0e0e663d4c02cef883fa5b4a9c63dc1542522e90.gif\"][/img]

  • Shock Fields - guard an area of floor and any unauthorized access is greeted with a friendly - really? deadly! - arc of electricity. Unlike Laser Wires that give you a single point of damage when passing through their mesh, Shock Fields dole out damage the longer you are moving across them. If you have to cross one, look for the shortest route, skirting corners or dodging through doors. Especially if the Sigma 9 Sec AI bumps these fields up to Lethal mode, they can put a major hurt on your team. They only electrocute moving targets, so if you are forced to stop in the middle of one, you\'ll be damaged again whenever you start moving. These Level 1 Security Devices can be hit by Talents, Items and Leverages as well, but can rapidly take out a merc who isn\'t careful so pack both your disables and your healing gear.

    [/*]

New Music: Skyrise Soundtrack

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/004ad89d748a60ca93ed26d98692e296e3a05c23.png\"][/img]We\'re super excited to roll out a major expansion to the game\'s music with the Skyrise Soundtrack expansion. This one goes all the way back to the Kickstarter and was part of the Skyrise stretch goal. So a huge thank you steamhappy to all the Kickstarter backers who helped fund the creation of this new reactive music.

The new Skyrise soundtrack expands the reactive music in the game by about 20% and while the music was designed and produced under the budget of the Skyrise Soundtrack stretch goal for the Kickstarter, we will be using it across the game to increase the variety of music. So, keep your ears open for new tracks and riffs!

We will get the Cyber Knights Soundtrack updated with the new songs from the Skyrise soundtrack soon. They aren\'t up yet, but in the next week or two we will finish that addition and update the track list with 4 new songs.

New Sec AI \"Sigma 9\"

With the Skyrise update, we\'ve pushed the previously extremely rare Sigma 9 Sec AI into regular rotation. The previous chances of running into Sigma 9 AI were so low, we\'re not sure most of you have encountered this beast. Sigma 9 is more security-, matrix- and drone- focused than other high challenge Sec AI (like Sigma BLACK) and does not have the double reinforcements Escalation that Sigma BLACK has but still is a nasty Sec AI, generally getting really angry really fast if you aren\'t careful.

Only the second stage of the Skyrise jobs have the Sigma 9 Sec AI, the lower facilities and entry levels feature either Sigma 5 or 7 depending on faction and Power Level of the mission.

Dynamic Faction Signage

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/8ac177b97441ebbf4ba8cfdce57036d53586ad2d.png\"][/img]

With the Skyrise update, we\'ve added a new system for signage and decals that allows the game to dynamically swap out decals depending on the faction. Rook facilities can now be decorated with Rook faction logos, signs and wall marks and then later the mission map can be redecorated if you\'re facing Warner Braun or Brave Star.

This new dynamic decal system is only in Skyrise maps at the moment, but we\'re working on the scheme to allow maps to have different graffiti and Syndicate tagging if they are street and then a different set of official looking signs and marks for milsec and corporate. More on that soon!

Mountain of F10 Fixes

With this big update, we\'ve also completed a large number of F10 fixes. Big thanks to all the community members hitting F10 to send in bugs, suggestions, balance ideas and more.

  • [u]Targeting for medkits (etc) is better![/u] It now sorts nicely to the character most in need of healing and refuses to select characters who are at 100% HP.

    [/*]
  • [u]\"Run Behind\" stealth exploit is fixed![/u] There was an exploit where you could run at an enemy at a certain angle and they would start to turn just as you passed them... in this way, you\'d end up behind their new turned angle, still Hidden. Sorry, fixed!

    [/*]
  • [u]Fixed Grenade calls everyone![/u] There was a mistake where grenade explosions were too high priority and might draw every guard in a level, especially if used early. Now only nearby guards will immediately investigate and the rest is left up to the discretion of your local friendly Sec AI.

    [/*]
  • [u]Matrix Talents like Spoof not getting/keeping Tokens![/u] There was a mistake where matrix Talents like Spoof sometimes didn\'t start with the enough tokens or sometimes their tokens were used too fast. Both bugs are now fixed.

    [/*]
  • [u]Fixed Hover Tanks and VTOLs might freeze game on fast forward![/u] If you had the always fast forward option selected, some scenarios with flying drones might cause the game to freeze. These are now resolved.

    [/*]
  • [u]Fixed Jammed Drones still showing movement alerts![/u] If a drone is jammed and below Spotted alert level, they won\'t see your mercs. However, the movement alerts were still showing. Lies, all lies. Fixed!

    [/*]

Best deal yet on all of our games for the Steam Winter Sale

If you\'re new to Trese Brothers Games and enjoy our in-depth systems, long-lifespan support, and extreme replayability, we hope you\'ll consider picking up a few of our previous games as well.

[dynamiclink href=\"https://store.steampowered.com/bundle/37813/Best_of_Trese_Brothers/\"][/dynamiclink]

Our previous top-down turn-based tactics title, https://store.steampowered.com/app/370020/Templar_Battleforce/?utm_source=cyberknights&utm_campaign=steamwintersale2026\"" style="color:#bb86fc;text-decoration:none;">Templar Battleforce, has you lead a squad of powerful Leviathan mechs defending the last remnants of humanity in exile across a 55+ scenario campaign. Specialize your mechs across a massive skill tree and face off against terrifying Xenos, rogue human factions, and the ancient Narvidian threat.

Our award-winning sci-fi captain RPG, https://store.steampowered.com/app/335620/Star_Traders_Frontiers/?utm_source=cyberknights&utm_campaign=steamwintersale2026\"" style="color:#bb86fc;text-decoration:none;">Star Traders: Frontiers, is set in the same universe as our Templar series, much later in the timeline as the now re-settled human exiles have expanded across countless planets once again, and still suffer the challenges of their deep divisions. Bounty hunter, explorer, smuggler, pirate, merchant, starfighter commander... play as any kind of captain in this open universe and discover stories across 8 possible eras.

https://store.steampowered.com/app/291190/Heroes_of_Steel_RPG/\"" style="color:#bb86fc;text-decoration:none;">Heroes of Steel, our first game on Steam, is an old-school fantasy RPG, with a story-driven campaign learning the secrets of the old gods\' fall and helping usher humanity into a new era. Choose four of nine possible party members to take this quest, build their skills and gear from thousands of possible combinations, journey through the literal depths of the world and see if you can overcome the darkness.

The Best of Trese Brothers Bundle shown above includes all of these and Cyber Knights RPG (pay only for the games you don\'t already own) at an extra discount on top of each game\'s Steam Winter Sale discount. It\'s an amazing deal for an incredible amount of entertainment, and helps our studio keep making deep, replayable RPGs with years of support. Enjoy!

v2.4.1 - #59: NEW HEIGHTS milestone - 12/20/2025

- Added new mission map environment: Skyrise luxury corporate towers with all new map design patterns, new props, new locations

- Added 2 new Skyrise luxury maps - the Skyrise Haven and Skyrise Data Site

- Added 2 new multi-stage mission objectives for Skyrise maps (one does not simply walk into Skyrise in Stage 1!)

- New proc-gen multi-stage missions, now expanding the proc-gen combo count in new dimensions

- Added 2 new Skyrise only Security Devices - sliding cameras on rail, Shock Field causes damage while crossing it (longer move, more Dmg)

- Added new Skyrise soundtracks, increasing total amount of reactive music in the game by 20%

- Upgraded Skyrise only Security AI \"Sigma 9\" with new capabilities

- Added new dynamic system for wall signs and faction markings (megacorp logos appear and change based on faction who owns the map)

- Improved medkit and healing targeting to refuse to target fully healed characters and better sort targets who can be healed by need

- Fixed incorrect movement alerts for Jammed Drones, was showing that you would be seen/heard even though drone is jammed

- Fixed stealth exploit where you could run at an enemy on a certain approach and they would turn toward your noise but not see you

- Fixed bug where grenade explosion sound would draw too many security guards to investigate

- Fixed bug with Matrix Talents like Spoof not generating correct number of tokens or using them too fast

- Fixed bug that might cause Hover Tank or other flying drone to freeze up when enemy turns fast forward automatically

- Fixed bug where Special Codes pasted in from Backerkit were not working due to extra spaces included in copy-paste

- Fixed bugs with certain Hardened Target proc-gen combos where you could extract without killing target

- Fixed bug where sometimes AP pips in Talent hover would not show correctly if a grenade had recently been canceled

- Fixed bug where selecting when changing Face backstories in New Game could result in extra starting medkits in your inventory

- Fixed bugs with game locking up in some defeat or win conditions (extracted 1 merc, other merc dies, there is a story event, etc)

- Improved camera position and angle in mission deploy for better squad look

[ 2025-12-20 20:42:21 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
  • Recommended Setup

    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
    ⭐ SPOTLIGHT DEAL ⭐
    Escape From Tarkov- Left Behind Edition
    Escape From Tarkov- Left Behind Edition
    $61.49
    -25% OFF
    Fanatical
    GAMEBILLET

    [ 6425 ]

    4.18$ (16%)
    26.65$ (11%)
    17.75$ (11%)
    16.57$ (17%)
    13.30$ (11%)
    12.59$ (16%)
    20.99$ (16%)
    12.42$ (17%)
    12.42$ (17%)
    8.39$ (16%)
    49.77$ (17%)
    8.39$ (16%)
    25.19$ (16%)
    33.17$ (17%)
    16.79$ (16%)
    8.39$ (16%)
    5.48$ (73%)
    8.39$ (16%)
    16.79$ (16%)
    49.77$ (17%)
    49.77$ (17%)
    12.42$ (17%)
    16.39$ (18%)
    31.10$ (11%)
    16.96$ (15%)
    33.17$ (17%)
    41.47$ (17%)
    41.47$ (17%)
    12.42$ (17%)
    25.47$ (15%)
    FANATICAL

    [ 5899 ]

    57.39$ (18%)
    23.89$ (20%)
    15.99$ (20%)
    33.19$ (17%)
    81.99$ (18%)
    43.99$ (12%)
    22.39$ (10%)
    52.79$ (12%)
    33.99$ (15%)
    14.99$ (25%)
    65.59$ (18%)
    61.49$ (25%)
    59.49$ (15%)
    44.99$ (25%)
    84.89$ (15%)
    84.99$ (15%)
    23.89$ (20%)
    65.99$ (12%)
    61.59$ (12%)
    34$ (15%)
    82.49$ (25%)
    59.49$ (15%)
    67.99$ (15%)
    17.88$ (11%)
    14.99$ (25%)
    70.39$ (12%)
    26.88$ (10%)
    51.02$ (15%)
    33.59$ (16%)
    84.89$ (15%)
    GAMERSGATE

    [ 1587 ]

    8.5$ (66%)
    1.31$ (81%)
    2.55$ (91%)
    1.28$ (91%)
    1.05$ (85%)
    4.25$ (91%)
    3.06$ (74%)
    1.7$ (91%)
    1.05$ (85%)
    3.06$ (74%)
    0.85$ (91%)
    1.5$ (70%)
    8.49$ (58%)
    5.4$ (64%)
    0.56$ (81%)
    0.6$ (91%)
    1.05$ (85%)
    0.64$ (87%)
    0.85$ (91%)
    0.85$ (91%)
    1.28$ (87%)
    1.31$ (81%)
    1.05$ (85%)
    0.89$ (87%)
    1.28$ (91%)
    1.31$ (81%)
    0.58$ (92%)
    1.19$ (83%)
    1.28$ (87%)
    1.58$ (77%)
    MacGameStore

    [ 2438 ]

    0.99$ (75%)
    21.99$ (27%)
    2.49$ (88%)
    1.99$ (85%)
    0.79$ (89%)
    65.99$ (6%)
    1.19$ (88%)
    13.99$ (7%)
    0.99$ (80%)
    4.49$ (70%)
    1.99$ (90%)
    1.29$ (84%)
    1.10$ (89%)
    2.48$ (50%)
    1.99$ (60%)
    0.99$ (80%)
    1.71$ (91%)
    16.99$ (15%)
    9.49$ (5%)
    2.49$ (83%)
    1.28$ (87%)
    1.19$ (88%)
    9.49$ (5%)
    15.99$ (20%)
    2.49$ (75%)
    17.49$ (20%)
    13.99$ (7%)
    0.99$ (90%)
    1.49$ (90%)
    11.99$ (60%)
    INDIEGALA

    [ 482 ]

    1.49$ (85.0%)
    2.99$ (80.0%)
    3.65$ (75.65%)
    1.49$ (85.0%)
    0.49$ (90.0%)
    0.99$ (90.0%)
    6.99$ (80.0%)
    3.69$ (81.54%)
    4.99$ (75.0%)
    4.69$ (76.53%)
    2.99$ (80.0%)
    2.49$ (50.0%)
    1.49$ (85.0%)
    1.39$ (80.0%)
    1.39$ (30.0%)
    0.49$ (90.0%)
    0.69$ (90.0%)
    2.39$ (70.0%)
    1.79$ (70.0%)
    9.99$ (60.0%)
    13.99$ (53.35%)
    19.25$ (16.01%)
    1.19$ (90.0%)
    1.49$ (90.0%)
    1.79$ (80.0%)
    1.59$ (80.0%)
    0.89$ (90.0%)
    1.79$ (90.0%)
    7.39$ (81.52%)
    1.49$ (90.0%)

    FANATICAL BUNDLES

    Time left:

    356098 days, 11 hours, 4 minutes


    Time left:

    356098 days, 11 hours, 4 minutes


    Time left:

    2 days, 19 hours, 4 minutes


    Time left:

    30 days, 19 hours, 4 minutes


    Time left:

    33 days, 19 hours, 4 minutes


    Time left:

    34 days, 19 hours, 4 minutes


    Time left:

    56 days, 11 hours, 3 minutes


    GMG BUNDLES
    Indie Adventures

    Time left:

    8 days, 5 hours, 4 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 13 hours, 4 minutes


    Time left:

    9 days, 13 hours, 4 minutes


    Time left:

    10 days, 13 hours, 4 minutes


    Time left:

    15 days, 13 hours, 4 minutes


    Time left:

    17 days, 13 hours, 4 minutes


    Time left:

    21 days, 13 hours, 4 minutes


    INDIEGALA BUNDLES
    Huge Pixel 2 Bundle

    Time left:

    1 days, 2 hours, 5 minutes

    Adult Positions 2 Bundle

    Time left:

    5 days, 19 hours, 5 minutes

    Holiday Tales Bundle

    Time left:

    7 days, 18 hours, 5 minutes

    Psycho Gates Bundle

    Time left:

    13 days, 1 hours, 15 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE