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Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
  • Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.


Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.

The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
Cyber Knights: Flashpoint
Trese Brothers GamesDeveloper
Trese Brothers GamesPublisher
2022Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (1919 reviews)
Public Linux Depots:
  • [0 B]
Update #60: Heisting Backbeat

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/ed98b7e8c99dba93a7b66ae8bd1918a554a5c0a5.jpg\"][/img]

Knights and mercs - happy to holidays to all and the holidays should bring updates! We\'ve got one for you today with a big gift of even more expanded reactive music, 6 new tracks for the soundtrack DLC, fixed bugs with Skyrise maps, fixed issues with security devices and movement Talents like Glitch, fixed issues with VTOLs getting stuck in certain story missions, resolving little issues with Overwatch and step out. A huge thanks to everyone sending in their F10s and helping us improve!

[p align=\"start\"]Our small team works really hard to bring you the best - a tranche of new reactive music included! - all for free. If you would like to share in this holiday spirit of giving, please give us a review steamhappy[/p]

Our Save Game Policy and Updates

[p align=\"start\"]Since you\'ll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don\'t want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p]

\nEven More Reactive Music!

[p align=\"start\"]We expanded the reactive music tracks significantly with the addition of the Skyrise tracks with the NEW HEIGHTS expansion. We can\'t stop there - now we\'ve further expanded the reactive music tracks within the game by another 33%, adding even more minutes of awesome music to the game.[/p]

In addition, we\'ve improved the way the reactive music is calculated to maximize the ability for the system to adjust and change the music during play at cool moments.

Skyrise now in Soundtrack DLC

[p align=\"start\"]We have added 6 new tracks to the Cyber Knights: Flashpoint soundtrack DLC from the Skyrise expansion.[/p]

[dynamiclink href=\"https://store.steampowered.com/app/2645330/\"][/dynamiclink]

Skyrise Map Fixes

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/3bd4d77323834b4ce89074caa817193f5c5b27c3.png\"][/img]With Skyrise maps, we fixed a number of issues where there were fences hidden inside the walls. If there is a fence inside the wall, you can pass right through the wall by jumping over the fence. Quantum style! We fixed these wall issues and a number of other issues with the maps and \"double walls\" that were dragging down performance or causing other visual glitches (flickering).

Sound Volume on Pause Menu

[p align=\"start\"]We fixed an old bug with the ESC menu reducing volume for SFX and music. Every time the ESC menu was brought up, the volume of all sound was reduced. If you closed and opened the menu again, the volume dropped again. It never went back up. Ooops![/p]

Mountain of F10 Fixes

[p align=\"start\"]With Update #60, we\'ve followed up on a ton of community F10s submitted by you, the players. Big thanks to all the community members hitting F10 to send in bugs, suggestions, balance ideas and more.[/p]
  • [u]Fixed Containment Site map issues with Prisoner not behind the red door.[/u] There were 3 of the 8 possible ways that level could play out with the rescue prisoner objective that would result in the prisoner just behind a laser fence.

    [/*]
  • [u]Fixed Glitch and Slashslide causing issues with security devices.[/u] If these special movement Talents were used in and around security devices like Prox Mines, they could cause Prox Mines to stop functioning later in the level.

    [/*]
  • [u]Testing Overwatch locations could cause damage from laser wires.[/u] Flipping back and forth between locations would slap you over and over with damage.

    [/*]
  • [u]Shooting a target who was in Overwatch could force the target back around a corner and then lock the game.[/u] The issue resulted from trying to attack the same target who was now out of sight because they stepped back.

    [/*]
  • [u]In Carnivore story mission, the VTOLs could get stuck behind the doors.[/u] This is now fixed - so fly, you fools. Fly!

    [/*]
  • [u]Sometimes an enemy seeking security events could end up sitting in the same position for multiple turns.[/u] This came from multiple security events being posted at the same location and an inability to resolve multiple events at the same spot.

    [/*]

v2.4.3 - #60: Heisting Backbeat - 12/29/2025

- Improved reactive music implementation (more reactivity) and added multiple new stealth and combat reactive tracks (over +33% music)

- Added 6 new Skyrise songs to the Soundtrack DLC

- Fixed sound issue where opening and closing pause menu in game reduced all SFX/music volume

- Fixed issues with walking through some Skyrise level walls, improved Skyrise performance

- Fixed bug where using Agent EX Glitch and Cybersword Slashslide could cause later interaction with prox mines to stop working

- Fixed map bug in Containment Site map where prisoner was not behind Red Door

- Fixed bug where testing Overwatch locations could cause you to step into laser wire and take damage

- Fixed bug with step out locations for Talents not re-centering the Talent range circle on the step out location

- Fixed bug preventing Brave Star VTOL from being able to pass through broken doorways in certain missions

- Fixed bug that could lock game if you attacked a target in Overwatch who then stepped back around a corner

- Fixed bug that could cause enemy who is seeking security events to end up stuck in a single position for multiple turns

- Fixed bug where active Talents on Talent bar might show wrong AP cost after getting dumped from matrix

[ 2025-12-29 17:22:32 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
  • Memory: 1000 MB RAM
  • Recommended Setup

    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
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