

- Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
- Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay
- Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
- Endless of Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
- Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
- Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.


Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.

The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/7b6514d7466362ed4139d871987462ff70ef24ee.jpg\"][/img]
Hi Knights and backers!
We are excited to roll out a new public beta branch on Steam that is open for testing a big engine upgrade for Cyber Knights. By upgrading to the Unity\'s 6.3 LTS (\"long-term stable\") version we are upgrading the core game engine under Cyber Knights: Flashpoint in order to allow us to expand and support it for years to come.
Our Save Game Policy and Updates
[p align=\"start\"]First, since we are talking about a major engine upgrade, let us lay all fears to rest - this upgrade stays within our established and reliable rules of save game policy. Our commitment is to your saved games. No saved game will ever be invalidated by an update, even big ones. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don\'t want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p]Major Engine Upgrade - All Platforms
As it is a major upgrade, it affects all platforms (Windows, Linux, Steamdeck and Mac OS which is now ready) and we want to invite you to help us test it on your hardware/software configuration. We can only do so much testing and for something this scale, a public beta branch is a big help.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36740530/17c03419b8a5643c1f7c80d36b7a52e3f2e5243c.png\"][/img]
If you would like to help us test, please open the game\'s Properties > Betas tab and pick \"public_beta\" from the dropdown. This will download an update and your game version will be shown as v2.5.1 on the main menu.
[u]For this test, everything should work the same as it did before the upgrade (except the few small feature changes below). We are looking for F10s identifying anywhere that the game has a new bug or regression.[/u]
Thank you for any help you can give with this test. If you have any issues, please submit an F10 as usual.
v2.5.1 - Public Beta Test
- Unity Game Engine updated to the latest version
- Performance improvements
- Snappier camera, less delay or easing
- Mouse no longer warps to center of screen when right clicking to rotate
- \"Snap\" option during movement is now remembered between play sessions
Minimum Setup
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
- Memory: 1000 MB RAM
Recommended Setup
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1000 MB RAM
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