For those of you not keeping tabs on the giant discussion thread, I have decided to completely OVERHAUL the way Art of boxing renders it's graphics.
Prior to today, Art of Boxing employed one of the most advanced graphics "Pipelines" known to man. It is capable of really amazing stuff, and for those wondering, it is called the "HDRP pipeline".
It uses some of the most advanced techniques on earth as far as rendering graphics on-screen, and is typically being used to develop for "Next-Gen" systems with advanced shaders, and a bunch of other cool stuff we don't really need.
The capabilities of this engine (in the right hands ,.... uhh cough... ) is incredible, as you can see from one of their official videos of a "CyberPunk"-like city rendered in perfect 3D:
https://www.youtube.com/watch?v=KgcU2HBOXAw
I just want people to understand what this update does... some insight into video game development :-P ... sorry for the long pre-amble
SO long story short: HDRP is great, but the main issue is, that it is developed, for 5 years in the future. Because of this fact, very little is supported, and a lot of my time is spent figuring out "How to do
[ 2020-03-20 07:50:45 CET ] [ Original post ]
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