THE "ITS A BRAND NEW GAME" UPDATE FOR ART OF BOXING!!!
This update, as the title states, is probably the largest update to the game since release. I pretty much have only slept and coded since the last update. Many hours have gone into this one, so hold onto your seats - and let's dive into the details!!
[u]NEW ADDITIONS THIS UPDATE:[/u]
[b]- First off, the entire rendering system for graphics has been upgraded to what Unity calls the "Universal Render Pipeline" (URP). This new system of graphics rendering is far more advanced, and superior in every way, than the Standard Rendering Pipeline (SRP) that Art of Boxing was developed on. Most importantly it not only LOOKS better, but performs at a much higher FPS rate due to advanced streamlining. This has increased performance AND the look of the entire game. Win-Win.
- Because of the change to URP, the post processing effects had to be re-done, and the results are great! Since the rendering is more streamlined - it gave us more overhead to add better post-processing effects - while still keeping the performance!
- Collision system has been improved again! There was an issue with boxers reacting to "Phantom Punches" or reacting extremely late to a body shot, etc. I have changed the system for reacting to hits so that they can now play from ANY STATE instead of just the walking state. They can also now interrupt your animations - so no more punching to avoid punches...
- Added a Gavel banging sound 10 seconds before the round ends.
- Hair textures redone... again. (still not happy)
[u]FIXES THIS UPDATE:[/u]
- Hundreds of small optimisation fixes (more still to come!)
- Crowd fixes for various scenes
- The second boxer, in the Quick Fight Ring Walk, no longer acts like he is afraid getting into the ring... (collision with ropes fixed on ring walk entry)
- Fixed the coach in the first tutorial scene, to react to punches correctly.
- Added a pause function to tutorial scene. (press Escape on keyboard or Back button on controller)
- Fixed issue with opponents upper-body falling through the canvas when knocked down.
- Numerous bug fixes that I can't remember right now...
[/b]
Minimum Setup
- Storage: 4 GB available space
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