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This took way longer than anticipated. I'm not finished yet, but the wall blasters are well underway. Wall blasters will periodically shoot a bullet in the direction they're facing. That's about it. It sounds simple, but shooting a bullet, bullet impact and integrating wall blasters in the editor really took a lot of time. The wall blaster paved the way for a lot of future stuff in different ways. For example, I didn't have any code that restricts placement in the editor. Wall blasters need to be mounted on a tile, which means they can't be placed in mid air. I now built a generic way of checking if a spot adheres to specific rules. Checking if a collision happened with a specific type of object (a bullet for example) was also not possible, so I also built a generic solution for that as well. I can't even remember all the other needed stuff, this all took too long. Here's how it looks now! Don't pay attention to the ugly bullet: [previewyoutube=Jsinjk4-oKI;full][/previewyoutube] As you may have noticed, I moved my devlog to here instead of the forums. I decided to do so because this is more visible to users. In case you want to see past posts, feel free to check out the link! See ya!
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