I've worked on an array of different things for the past 2 weeks.
My last devlog showed some wall blasters. I've worked some more on these and improved the bullet sprite:
[previewyoutube=S687qyqJmYY;full][/previewyoutube]
A bigger change is the brand new addition of breakable crates:
Unbreakable crates have gotten a darker color and are, well, unbreakable:
Only a few slip ups and the breakable crates completely break, making you lose the level:
[previewyoutube=965Gv0ng8Yw;full][/previewyoutube]
Next to these new features, I've been wanting to update the ship sprite to be a little more complex.
I made an array of possibilities:
But stuck with the first one. Here's how it looks in-game alongside with proof I'm playtesting too much:
That's it for now.
See ya!
Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few. Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game. If the main levels are not tough enough for you, make your own with the in-game level designer.
Haul crates around
Build your own levels
MINIMAL SETUP
OS: Ubuntu 12.04 LTS. fully updated
Processor: 2 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 1280x720 minimum resolution. OpenGL 2.1 or newer Support