[previewyoutube=U5KxSz1WtUs;full][/previewyoutube]
Oof, these weeks were hard!
Apparently releasing stuff comes with a lot of annoying bugs, who could have known?
One annoying bug I just could not solve at first. I spent a couple of days trying to track it down, until I finally was able to reproduce it.
I discovered this bugger was only present in the Release build, which I cannot debug. Eventually I found out how to create a Release build that CAN be debugged, and solved it that way.
All this took a lot of time, but hey, I learned something new!
Now that things have calmed down I'm getting into the feature side of things again.
I started off light with some polish here and there, like this wallblaster firing animation:
I also added some very basic levels and tweaked around some things for stability and to make the game feel better.
All in all I'm very happy I made the decision to do a pre-alpha release. It's amazing to have such a positive little community dedicated to help with development this way!
Want to join our little club? Here's the link!
Hope to see you there!
Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few. Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game. If the main levels are not tough enough for you, make your own with the in-game level designer.
Haul crates around
Build your own levels
MINIMAL SETUP
OS: Ubuntu 12.04 LTS. fully updated
Processor: 2 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 1280x720 minimum resolution. OpenGL 2.1 or newer Support