Devlog #010: Finally some well needed polishI have had these points on my list for forever. Sliding menu screens, fading windows instead of hard visibility toggling, little popping animations when winning a level.
I finally took some time and added them in the v0.0.5 pre-alpha demo update.
I first started with the fading animation for windows, and set up a whole base for UI animations with it.
This is the result!
The UI animation system worked pretty solid actually!
While making further animations for popping stuff, I found some improvement points and expanded the animation system even more.
Some popping success GUI elements:
Eventually I took on the beast of sliding complete menus, which actually almost felt like a breeze to make because of the now perfected animation system.
Some sliding menus:
I'm noticing game is becoming more and more mature now that a lot of bigger bugs have been taken care of, and I'm polishing stuff left and right.
The planning board is slowly showing bigger features more prominently while the flood of important bugs and improvements are done.
I'm kind of intimidated by some features, knowing that they will take a lot of time and effort to round up and deliver.
I want to keep updating the game regularly and am afraid these bigger tasks will slow down my updating spree.
Still, I should also not push myself too hard. All in all this is (supposed to be) a thing I'm doing on the side, even though I've had tons of extra time in this COVID-19 chaos.
One side of me tries to do work on the game as much as possible now that I have the time, while the other side of me tries to slow things down to avoid a dip when ACTUAL work starts again.
Besides all these thoughts, I'm really thankful for the Discord community.
They really help with development and seem to be having a good time.
I honestly think they would not mind me slowing down when life picks up again.
Want to help me improve the game? Join the Discord!
[ 2020-05-25 06:45:01 CET ] [ Original post ]
Rocket Shipment
Chocolate Pinecone
Developer
Chocolate Pinecone
Publisher
2021-01-15
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(12 reviews)
Public Linux Depots:- Rocket Shipment Linux [63.19 M]
Rocket Shipment is a fresh take on the old space classics like
Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few.
Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game.
If the main levels are not tough enough for you, make your own with the in-game level designer.
Haul crates aroundBuild your own levels MINIMAL SETUP- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1280x720 minimum resolution. OpenGL 2.1 or newer Support
- Storage: 200 MB available space
19.97$ (20%)
4.95$ (62%)
50.39$ (16%)
8.47$ (15%)
15.26$ (15%)
12.72$ (15%)
20.72$ (17%)
33.59$ (16%)
12.71$ (15%)
16.97$ (15%)
16.88$ (16%)
16.97$ (15%)
11.04$ (15%)
1.39$ (86%)
25.49$ (-70%)
4.44$ (11%)
12.17$ (59%)
41.19$ (31%)
21.49$ (-8%)
26.39$ (12%)
8.69$ (13%)
5.03$ (16%)
21.99$ (56%)
17.19$ (14%)
13.39$ (33%)
16.97$ (15%)
7.47$ (61%)
16.97$ (15%)
18.25$ (17%)
25.19$ (16%)
2.25$ (85%)
3.4$ (57%)
19.99$ (20%)
11.69$ (35%)
5.4$ (73%)
7.49$ (25%)
4.05$ (73%)
2.81$ (89%)
3.0$ (70%)
3.48$ (83%)
5.0$ (50%)
12.79$ (36%)
1.95$ (90%)
5.0$ (75%)
12.59$ (37%)
1.36$ (83%)
8.69$ (57%)
1.0$ (90%)
10.2$ (66%)
3.0$ (80%)
1.35$ (91%)
4.5$ (82%)
6.0$ (70%)
10.0$ (60%)
8.0$ (60%)
11.24$ (63%)
19.49$ (35%)
11.24$ (63%)
12.99$ (35%)
10.13$ (77%)
FANATICAL BUNDLES
Time left:
4 days, 5 hours, 46 minutes
Time left:
0 days, 5 hours, 46 minutes
Time left:
21 days, 5 hours, 46 minutes
Time left:
356445 days, 21 hours, 46 minutes
Time left:
3 days, 5 hours, 46 minutes
Time left:
32 days, 5 hours, 46 minutes
Time left:
18 days, 5 hours, 46 minutes
Time left:
28 days, 5 hours, 46 minutes
Time left:
27 days, 5 hours, 46 minutes
Time left:
34 days, 5 hours, 46 minutes
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
greenteamgames
Hardspace: Shipbreaker
Finishing up Beulah, then play-testing some Stars Reach later
rachums
The Sims 2
Sims 2 Sneaky Stream!
valiantcheese
Fossil Sweeper
Makin' a nice game about digging up fossils
agentsnail47
HITMAN World of Assassination
New Featured Contracts by @street_surg30n
jujut8
Sky: Children of the Light
[PT-BR / ENG] Edem, pedradas e rocamboles #linux !distro !kofi
somemediocregamertv
Poppy Playtime
The next chapter unfolds | Chapter 1-4 | Lets give Huggy a BIG squeeze
sconebonevideo
Bugs Bunny: Crazy Castle 3
Bones Bunny Crazy Castle 3! | 1st Playthrough Day2 !nobs | Real Hardwa...
monsieurpl
Lego & Brickbuilding
Prends tes Reactine, on continue le chat en LEGOs! !linux !youtube Te...
b4ux1t3
Software and Game Development
Building a Dashboard for Paperless NGX in F# with Falco!
chiefgyk3d
Just Chatting
Tinkering with my new Tangara | Fun, News, Tech Talk , Cybersecurity ,...
hypnotik_games
Software and Game Development
Godoting Jamming - !tts !anomalies !free_tts Raids:
Xf4ct
The Last of US parte 1 - Solus Linux - #reincio #03
onibakuman
Parasite Eve II
\_( )_/ start with pe2 randomizer - afterwards masku will guide us o...
gamesnolinux
Dota 2
Suporte Arte. Only Sup 5 Witch Doctor, Crystal Maiden , Lion, Shadow...
travisvroman
Software and Game Development
Game Dev using my custom engine, Ep. 2: Have a track but... physics? !...
urushiyowa
Software and Game Development
[DX7][C++][GTK4][Gmodule][Libtool][Cairomm][Drawing] Update de gtk2 3...
wafflesoup
Timespinner
4 yeaf Affiliate anniversary! 4 game solo multiworld
involuntarymillenial
Super Metroid
Maprando - Expert Tricky for a quick SM fix - Super Metroid Randomizer
ca2software
Software and Game Development
[ Ubuntu 24.10 ] [ C++ ] Making more stable ca2 for GTK4 where CLion ...
omn0mn0m
Co-working & Studying
Short study stream then Marvel Rivals xdx
pullarity
Stoneshard
Witcher build starts now!!! | Birthday Stream | !boop | This is Linux
Vet
After Dark Linux Stream w/ Big Daddy Santa Vet (IFKYK) | Cyberpunk 207...
het_tanis
Science & Technology
Linux Security - hands on labs.