Now that there's a small group of people playing my game I keep seeing more ways to make things clearer and smoother.
From screen transitions and icon animations to little helping signals, there is a lot that can improve player experience.
These are some of the things I've implemented in the last 2 weeks:
- Spacey screen transitions between levels and the level selection menu:
- Landing signals on the white platform poles:
- Improved clarity of refuelling cable animation:
- Added turning indicator when reviving:
- Added animation when losing a life:
I'm almost done with v0.0.6, which has all these improvements.
It will be available soon for the Discord members.
Want to help me improve the game? Join the Discord!
Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few. Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game. If the main levels are not tough enough for you, make your own with the in-game level designer.
Haul crates around
Build your own levels
MINIMAL SETUP
OS: Ubuntu 12.04 LTS. fully updated
Processor: 2 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 1280x720 minimum resolution. OpenGL 2.1 or newer Support