I'm so close! Only a few tasks left before the official demo can be released to the public.
The biggest of these is a total revamp of the level editor.
The previous editor layout took up way too much screen space with those big buttons and that huge catalog screen:
For the new design I chose a tighter layout by using icons for the buttons and putting them in a toolbar in the top of the screen.
The catalog has been split in more catagories and slides these out when needed:
Neat, huh?
Next to some under-the-hood improvements I also introduced cable elasticity. It causes carried things to have a bit less pull on your ship for more stability, but also makes precision work thougher because the elasticity jiggles the cargo faster.
Of course I had to try some extreme elasticity values:
The elasticity setting will be set per level and can be chosen when making a custom one.
That's it for now!
Want to help me improve the game? Join the Discord!
Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few. Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game. If the main levels are not tough enough for you, make your own with the in-game level designer.
Haul crates around
Build your own levels
MINIMAL SETUP
OS: Ubuntu 12.04 LTS. fully updated
Processor: 2 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 1280x720 minimum resolution. OpenGL 2.1 or newer Support