Roots
Rocket Shipment has been in development for 2 years now. It started out as a personal challenge project to create an own game engine around a game. Now it has grown out to something I'd love to share with you all.
What's in the demo?
In the official demo you'll be able to experience 10 levels that introduce the basic mechanics of the game. You'll also be able to create your own levels in the level editor to up the challenge even more!
Full version release
I'm working hard to get the first Early Access version ready, and hope to release it in December.
The full version will introduce a couple of things you won't see in this demo, like:
Sharing levels in the Steam Workshop
More enemy tech
Different biomes and background colors
More level components like Locked gates with keys
I'm stoked! What can I do already?
You could wishlist Rocket Shipment so you will be informed as soon as it releases.
Join the Discord if you'd like to follow the development more closely and/or like to chat with other fans. [ 2020-10-07 17:01:02 CET ][ Original post ]
Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few. Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game. If the main levels are not tough enough for you, make your own with the in-game level designer.
Haul crates around
Build your own levels
MINIMAL SETUP
OS: Ubuntu 12.04 LTS. fully updated
Processor: 2 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 1280x720 minimum resolution. OpenGL 2.1 or newer Support