Now that the demo has been out for a while I've been focussing on adding small features for both the demo and the full version.
I've added stuff like:
- A next level button after completing a main level
- Small random pitch shifts on collision sounds to make them more authentic
- A ghost preview of the selected object in the level editor
Now I can finally focus on the full-version-only features and can really start on that big v1.0 for Early Access.
The first feature I decided to pick up is extra settings for existing objects.
I just finished a speed setting for gates which you can see here:
Next on the list is a speed setting for the wallblaster!
Other planned stuff soon after:
- A moving enemy
- New level settings like number of lives, fuel starting level and background color
That's it for now! If you haven't tried the demo yet, please do!
Want to help me improve the game? Join the Discord!
Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few. Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game. If the main levels are not tough enough for you, make your own with the in-game level designer.
Haul crates around
Build your own levels
MINIMAL SETUP
OS: Ubuntu 12.04 LTS. fully updated
Processor: 2 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 1280x720 minimum resolution. OpenGL 2.1 or newer Support