I wanted to thank all who helped me improve this game throughout the years. While making this game many people have been so helpful in giving me feedback and tips to improve the game.
I started making Rocket Shipment from scratch to learn more about game engines.
The physics and collision systems were one of the hardest things I had to program, but I powered through and eventually I'm really proud of what the game has become.
Even though the game has not been a commercial success, I've loved making it and am forever grateful for everyone I met and everything I've learned in the process.
The game has now been fully released! I will always keep updating to keep improving, but the main job is done, and that feels great!
Thank you all once again for playing my funny little space game, and helping me along the road!
Have fun Rocketeers!
Rocket Shipment is a fresh take on the old space classics like Lunar Lander, Crazy Gravity, Solar Jetman and Gravity Force to name a few. Fly, grapple, puzzle and refuel all while exploring caverns and fighting gravity in this physics based delivery game. If the main levels are not tough enough for you, make your own with the in-game level designer.
Haul crates around
Build your own levels
MINIMAL SETUP
OS: Ubuntu 12.04 LTS. fully updated
Processor: 2 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 1280x720 minimum resolution. OpenGL 2.1 or newer Support