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The store page for Sable's Grimoire 2 is now live! You can find the announcement and store page here: https://store.steampowered.com/news/app/2702740/view/3879352246605340243
Hotfix for an issue some Steam Decks have with Renpy games which would cause the game to randomly freeze up for a minute
This is mostly a maintenance release, but it does contain one thing returning players might want to check out in spoiler tags at the end of the post. Updates include:
Sable's Grimoire: A Dragon's Treasure has finally hit the threshold required for trading cards and such to be enabled. They weren't quite approved in time for the start of the sale, but better late than never. Unfortunately, Man And Elf still doesn't qualify for trading cards and such. They will be added if/when the game finally does qualify. As a side note, the achievement images for A Dragon's Treasure have also been updated. Nowadays, Steam allows achievement images of up to 256px (up from 64px), so I've replaced them all with higher res versions.
Sable's Grimoire: A Dragon's Treasure, along with its 18+ patch DLC and soundtrack, has now been released. Continue Drakan's route from the end of Sable's Grimoire as we delve deeper into Sable's relationship with dragonkind. https://store.steampowered.com/app/892990/Sables_Grimoire_A_Dragons_Treasure/
TL;DR: A Dragon's Treasure will now be released on July 27th instead of June 22nd. Man And Elf's release remains unchanged. Unfortunately it looks like ADT won't be ready by June 22nd. No, it's nothing to do with covid. There are no problems with the development either, and I do not believe the release will be pushed back a second time. June 22nd was just a bit too optimistic of a timeframe. The main reason for the delay is that I wound up spending significantly longer on version 1.07 of the original Sable's Grimoire than planned, which pushed development on the sequels back. What was supposed to be a quick playthrough, taking notes and checking for consistency with the sequels, resulted in a number of text changes, new backgrounds, a couple of sprite fixes, and a variety of other changes. You can see the release notes in the announcements of Sable's Grimoire for more information. Since that ate up a month of development time which was supposed to be spent on the sequels, I had the choice to either delay one of the sequels and release the other on time, or to delay both. Man And Elf has already been delayed once, and it was closer to completion than A Dragon's Treasure, so I've chosen to focus on MAE's release and to delay ADT. Man And Elf is pretty much done. The time between now and release will be used for additional testing, proofreading and editing. The game itself and the OST have both passed review on Steam. The 18+ DLC is currently being reviewed. So I think it's safe to lock MAE in with its current release date. A Dragon's Treasure is close, but still has a little more work to go. A few more CGs are needed. The updated GUI is still a work in progress. The script shouldn't need many additions or changes, but we'll see when testing time rolls around. Delays suck, I know. But spending that extra time on the original was worthwhile. It resulted in a number of changes being made to both MAE and ADT to better match the original, with consistency between the three being a big concern, and has hopefully reduced the likelihood of post-release fixes being needed for the sequels. Here's hoping the next announcement will be something a bit more exciting.
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