The store page for Sable's Grimoire 2 is now live! You can find the announcement and store page here: https://store.steampowered.com/news/app/2702740/view/3879352246605340243
Hotfix for an issue some Steam Decks have with Renpy games which would cause the game to randomly freeze up for a minute
This is mostly a maintenance release, but it does contain one thing returning players might want to check out in spoiler tags at the end of the post. Updates include:
- new character bio screen
- new glossary screen
- game engine updated to Renpy 7.5.3
- updated disclaimer screen (no more white text on an empty black background)
- cafeteria music track has been improved
- dead links removed from credits page
- improved keyboard/controller support in several places
- cloud saves added
- windows and linux builds are now split into separate 32 and 64 bit depots to reduce download/install size
[/spoiler]
Sable's Grimoire: A Dragon's Treasure has finally hit the threshold required for trading cards and such to be enabled. They weren't quite approved in time for the start of the sale, but better late than never. Unfortunately, Man And Elf still doesn't qualify for trading cards and such. They will be added if/when the game finally does qualify. As a side note, the achievement images for A Dragon's Treasure have also been updated. Nowadays, Steam allows achievement images of up to 256px (up from 64px), so I've replaced them all with higher res versions.
Sable's Grimoire: A Dragon's Treasure, along with its 18+ patch DLC and soundtrack, has now been released. Continue Drakan's route from the end of Sable's Grimoire as we delve deeper into Sable's relationship with dragonkind. https://store.steampowered.com/app/892990/Sables_Grimoire_A_Dragons_Treasure/
TL;DR: A Dragon's Treasure will now be released on July 27th instead of June 22nd. Man And Elf's release remains unchanged. Unfortunately it looks like ADT won't be ready by June 22nd. No, it's nothing to do with covid. There are no problems with the development either, and I do not believe the release will be pushed back a second time. June 22nd was just a bit too optimistic of a timeframe. The main reason for the delay is that I wound up spending significantly longer on version 1.07 of the original Sable's Grimoire than planned, which pushed development on the sequels back. What was supposed to be a quick playthrough, taking notes and checking for consistency with the sequels, resulted in a number of text changes, new backgrounds, a couple of sprite fixes, and a variety of other changes. You can see the release notes in the announcements of Sable's Grimoire for more information. Since that ate up a month of development time which was supposed to be spent on the sequels, I had the choice to either delay one of the sequels and release the other on time, or to delay both. Man And Elf has already been delayed once, and it was closer to completion than A Dragon's Treasure, so I've chosen to focus on MAE's release and to delay ADT. Man And Elf is pretty much done. The time between now and release will be used for additional testing, proofreading and editing. The game itself and the OST have both passed review on Steam. The 18+ DLC is currently being reviewed. So I think it's safe to lock MAE in with its current release date. A Dragon's Treasure is close, but still has a little more work to go. A few more CGs are needed. The updated GUI is still a work in progress. The script shouldn't need many additions or changes, but we'll see when testing time rolls around. Delays suck, I know. But spending that extra time on the original was worthwhile. It resulted in a number of changes being made to both MAE and ADT to better match the original, with consistency between the three being a big concern, and has hopefully reduced the likelihood of post-release fixes being needed for the sequels. Here's hoping the next announcement will be something a bit more exciting.
Sable's Grimoire: A Dragon's Treasure
Zetsubou
Zetsubou
2020-07-31
Indie Simulation Singleplayer
Game News Posts 6
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(61 reviews)
https://zetsubou.games/
https://store.steampowered.com/app/892990 
Sable's Grimoire: A Dragon's Treasure Depot Linux [310.81 M]Sable's Grimoire: A Dragon's Treasure Depot Linux 32bit [299.82 M]Sable's Grimoire: A Dragon's Treasure Depot Linux 64bit [298.73 M]
However, this game also contains an option to add supplementary narration which explains events and terminology from the first game.
So while it is still recommended that you play the original first, it is not strictly required.
Sable's Grimoire is a visual novel series set in a fantasy world filled with magic and monsters. It follows the adventures of Sable, a young human who wants to become a magic researcher, during his time at Amadronia Academy.
Sable spends his everyday life at Amadronia surrounded by demi-humans, including elves, pixies, and succubi, as he learns more about this magical world and the creatures within it.
With Sable's first year at Amadronia coming to an end, he wants nothing more than to spend the upcoming break at the academy, studying in peace while his friends and classmates head home for the holidays.
However, his half-dragon best friend and roommate, Drakan, has other plans in store for him. She has been trying to get him to visit her home for months now, and with a sizeable break right before around the corner, that time has finally come.
Before the duo can set off, a surprise visit from Drakan's mother, Nidhogg, gives them reason to pause. Holding an ominous necklace in her hand, she forces the seemingly cursed artifact onto Sable, then sets him up with one trial after another.
Dragged to either extreme by these two frightfully powerful beings, will Sable manage to survive the holidays in one piece?
- OS: Ubuntu 12.04
- Processor: 1GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 1 GB available space
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