Hey Puzzle Solvers! We just released a small patch that will fix the networking issues that could happen in a game with more than 2 players. Stay sharp! Clem
Hello puzzle solvers! Puropu Defense Squad is finally ready to be shown to the wide world during Steam Next Fest! The game just received a massive update with a new progression system for heroes and defenses, new heroes, maps, items, and dozens of quality-of-life improvements. https://store.steampowered.com/app/2491700/Puropu_Defense_Squad/ Play the new demo now and send us your feedback if you want to take part in the development of the game! Oh and we made a new trailer to celebrate this occasion: [previewyoutube=TTAv8w9G5DE;full][/previewyoutube]
Hello fellow puzzle solvers!
We are excited to share that we just released the free demo of our new game Puropu Rogue Invasion
Puropu Rogue Invasion is a co-op action-roguelike 3rd-person shooter where you can build and command your own pets, equip and stack an infinite amount of items on your hero, and fight hordes of enemies. [previewyoutube=B0u2BjADmUY;full][/previewyoutube]
Head to the Steam page of Puropu to check it out!
Hello puzzle solvers!
We are excited to announce that we plan to open the gates of the Beta for our new game soon!
What is this new game you're talking about?
Puropu Rogue Invasion is a action-strategy looter shooter where you assemble your pets, explore, equip dozens of gameplay-altering items, and fight hordes of enemies! All of this in an unique, exotic universe.
How do you get in the Beta?
Easy! Fill in this form and you get a chance to participate in the beta! You will be automatically notified if you have been selected.
Why a Beta?
We highly value players' feedback and ideas and we want the game to be shaped by our community right from the start.
Hall of (beta) fame!
Share your best scores on our Discord and earn your spot in the credits if you get in the top 5!
Stay tuned!
Wishlist and follow to stay notified of the latest news. We plan on organizing special events and contests, it would be a shame to miss a chance to win something, right? Ratatatata! Clem
Hello fellow puzzle solvers! We are super excited to announce our new game: Puropu Rogue Invasion! It's an action-roguelite game mixed with RPG and base-building features. You progress through the game by building your mobile fortress called Propulsion, exploring the map, collecting perks, and engaging in combat with infinite waves of enemies coming at you. [previewyoutube=iYmwJQKZQgc;full][/previewyoutube]
Wishlist and Follow Puropu Rogue Invasion steam page to be notified of all major announcements!
https://store.steampowered.com/app/2491700/Puropu_Rogue_Invasion
- When playing with the Steam Deck, the interface will show properly - The virtual keyboard has been fixed
Hello, - Fixed the bug with the physics of Hanoi Tower and the batteries - Pressing "F" in the feedback form will not close it anymore - Increase mouse sensitivity in the maze (level 1) Thank you for helping me making a better game! Stay sharp! Clem
Hello there, We fixed an issue where players would get stuck because of objects on the floor, so we increased the height of the "step" the player can take. We could not get stuck when we played afterwards so hopefully you neither! :) Thank you for your feedback! Stay sharp, Clem
Hello everyone, I wanted to update Mad Experiments 1 one last time, with some things that were left behind because of lack of when the game launched. Here's the list of addition: - The game can now be played with a remote controller from launch to finish, menus included - Players can now jump and sprint! - You can now skip the cinematics - A lot of little bugs fixed in Room 1, 2 and 3 - The in-game UI has been slightly improved, along with interactions with objects
Hello puzzle solvers!
We are very proud to participate to the Jingle Jam 2022 this year!
Streamers from the Yogscast team will play dozens of game until December 14th to support 12 charities!
They already raised 700,000 in less than 24 hours!
If you want to make some people happy, check them out! -> https://www.jinglejam.co.uk/
Hello puzzle solvers!
To celebrate Halloween 2022, we decided to give players of MEER 1 & 2 a FREE mask permenantly added to the game!
Have a look at it! Isn't it beautiful? :)
We also release a free map and many other things in our other game Run Prop, Run!
Have fun, get spooked, and stay sharp!
Clem
Mad Experiments 2 is finally out !
[previewyoutube=T46GTQrGm8c;full][/previewyoutube] Thank you for your tremendous support since we started the Mad Experiments' journey! Without you we would not be able to make this game. It's also the chance for us to conclude the story with Hildegarde and the Professor Cheshire. We hope you will like playing the game as much as we liked creating it! Here what you can expect in the 1.0 version:
- 4 immersive escape rooms
- 20+ hand-crafted puzzles
- The last chapters of the Cheshire story arc!
- 3 new masks to escape with style ;)
- 6 languages: English, French, Spanish, Japanese, German, and Chinese!
- 3 brand new soundtracks especially composed for Mad Experiments 2
- Dozens of quality-of-life improvements, features and polishes added during the Early Access phase
- A new DLC with masks and the files of the soundtracks of the game
- A new bundle with the complete Mad Experiments collection!
Hello everyone! The long-awaited Mad Experiments 2 is now released and we wanted to include in Mad Experiments 1, the improvements and new features we added on the sequel. While these additions will mostly benefit to the new players, old players would be pleased to know that their feedbacks have been heard! So here's a batch of new things added to the game: - Better UI and menu navigation - A lot of optimizations have been done to the textures, models, and every rooms. The game is now lighter and will work better on low/middle end computers. - Free masks! Thank you so much for your support throughout the years! Stay sharp, have fun! Clem
Greetings subjects!
We just announced Mad Experiments 2 and we want to celebrate with you by giving out the Pest Crow mask to everyone who owns Mad Experiments 1!
Checkout and wishlist Mad Experiments 2: Escape Room to make sure you don't miss release day! ;)
[previewyoutube=XRnBg4nwE08;full][/previewyoutube] Enjoy your gift, Merry Christmas, Stay sharp! Clem
We are super excited to announce Mad Experiments 2: Escape Room, the final chapter of the story of Hildegarde and Professor Cheshire! Wishlist now to get notified of the release early 2022! With up to 5 other players, you will explore Hildegarde's life at the Cheshire Institute, where Professor Cheshire has studied her and other subjects [previewyoutube=XRnBg4nwE08;full][/previewyoutube] Discover 3 rooms in a Victorian steampunk atmosphere, with brand new puzzles, characters and secrets! Follow the game to get every new video, screenshots and details about Mad Experiments 2. Thank you for your support, Stay sharp! Clem
- Fixed a rare bug where you sometimes could not pickup objects - Various improvements
Small fixes and improvements
Small patch: - Fixed clues not showing up in some languages
You can now use SPACE to interact/grab objects
Small bugfix in Room 2: The Animal masks should now work properly
I'm very proud to announce that Mad Experiments: Escape Room has been nominated for the Canadian Games Awards in the Fan's Choice category!
It's a tremendous honour to see the game among other amazing creations! It felt surreal!
Even if the game did not win, I'm very thankful by the support of all of you who voted and helped to build this game!
THANK YOU!
Run Prop, Run! closed beta has started!
What is Run Prop, Run! ?
- Online hide-and-seek based on the Prop Hunt concept with some major twists!
- 7 players disguise as props, 1 hunter seek them. As soon as the hunter captures a prop, this one joins the hunter team!
- Props have 2 minutes to reach a goal zone and get more points
- You can use platforming, skills, and your environment to help you win!
Looking for a key to have some fun? You just have to Join our Discord and ask! Very simple right?
[previewyoutube=AuqGWnaWzHM;full][/previewyoutube] We are two passionate game developers working on Run Prop, Run! as a side-project for almost a year. Run Prop, Run! is now the official next game of PlayTogether Studio! We have a blast playing and making it, we hope you will feel the same! New content will be added every week, starting with a new map next week! What is included as of now:
- 100+ props
- 2 maps
- 3 skills
Supporter Pack Trailer
[previewyoutube=OaAbSaZHSI8;full][/previewyoutube]
Want more skins? Check out the new Supporter Pack!
To celebrate the release of the Supporter Pack, the rabbit mask is now available for free in the 3 rooms :)
Thank you, everyone, for your kind words and feedback, I love the rooms in Mad Experiments at least as much as you do! I've spent hundreds of hours building them. They are not perfect I reckon, but besides a 4-cheese pizza, what else is perfect these days? :) Stay sharp! Clem
Oh my... today is the day, isn't it? The game is now out of Early Access!
Get your hands NOW on Chapter 3 right now! It's been added for free for all game owners!
English is the only language available for Chapter 3 as everything is still being translated. All languages will be added to the game in the coming days, sorry I could not do faster! I hope you will like playing in the third room as much as I liked making it! Tell me your feedback on Discord, e-mail or leave a review on Steam :) //Story-telling mode ON I work on this game for more than a year, and even if I'm a one-man team, I never felt alone! Since the beta, many of you have been around, giving me advice, reporting bugs and well, always waiting for more content (you gluttonous puzzle lover!). While making the game, I often powerless and exhausted, I sometimes thought I will never be able to finish it. But you, the people from our community, have always been around and your support helped me to go through all this. You trusted me to fulfil what I have promised you, I will eternally be grateful. //Story-telling mode OFF Thank you x9000 for being around! Clem
Here is a sneak peek of one of the puzzles of Chapter 3!
That's your very own planetarium! As a reminder, Chapter 3 will be about Hildegarde's childhood. We will explore what was her life back then, and what Professor Cheshire was trying to cure. There are still a lot of surprises to discover in this room, see you on November 11! :)
Mad Experiments: Escape Room is now playable with a controller!
You can (theoretically) play with every existing controller! (list below)
Please try to play the game with your controller and tell me if it works as intended, here are the controls:
List of supported controllers
- Amazon Fire Game controller and remote.
- Android TV controller and remote.
- Apple MFi controller on iOS 7 and above.
- Executioner X on Windows and Mac.
- GameStick on itself and on Linux.
- Google Nexus Player controller and remote.
- Green Throttle Atlas on Android.
- Hama Black Force on Windows.
- Logitech F310 on Windows, Mac and Linux.
- Logitech F510 on Windows, Mac and Linux.
- Logitech F710 on Windows, Mac and Linux.
- Logitech WingMan on Windows.
- MaxFire Blaze5 on Windows.
- Moga Pro on Windows, Mac and Linux.
- Natec Genesis P44 on Windows.
- NVIDIA Shield on Android and Windows.
- OUYA Everywhere (supporting all controllers the OUYA SDK supports).
- OUYA controller on Windows and Linux.
- PlayStation 2 controller on Windows (with adapter)
- PlayStation 3 controller on Windows, Mac and Linux.
- PlayStation 4 controller on Windows, Mac, Linux and Android.
- PlayStation 4 console.
- PlayStation Vita / PSM.
- Samsung GP20 on Android.
- Speedlink Strike on Windows and Mac.
- SteelSeries Free on Windows, Mac and Linux.
- Valve Streaming Gamepad on Windows.
- Xbox 360 controller on Windows, Mac, Linux and Android.
- Xbox One controller on Windows and Mac.
- Xbox One console.
- A variety of Xbox 360 clones are supported.
- Some generic Android controllers are supported.
- Some generic Blackberry controllers are supported.
- Keyboard and Mouse support.
- XInput support on Windows (with rumble!)
Mad Experiments: Escape Room launches on November 11!
Chapter 3 will come out the same day! (for free, of course)
I'm very happy to release the third Chapter of Mad Experiments. It's a fascinating universe to create, and I'm happy that the success of the game allowed me to keep adding content for free. I have listened and understood the feedback you all gave me on Chapter 1 & 2, and it influences the way I'm building Chapter 3. In the coming days, I will tell you more about the lore of the third room and share a sneak peek at its design. In the meantime, make sure to save the date of November 11 and wishlist the game if you plan on buying it!
Gamescom starts now!
As you may know, today, Gamescom, the biggest videogame event worldwide, starts now until August 30. Thanks to Indie Arena Booth, I was able to build a virtual booth where you can interact with some weird characters in a mystical forest, check it out here! There are also many other indie studios with amazing games, make sure to go around, I've seen many projects, some are very impressive, I'm sure you will discover your gems :) Stay sharp (and tuned) (and safe)! Clem
This is my first time at Gamescom!
Gamescom, you know the biggest video game event every year? Well, this year it's online, and PlayTogether Studio has been selected to be part of the Indie Arena Booth!
Here's a pic of the booth (more below)
The booth is filled with little characters that will tell you interesting things about the game. Online events will also be organized, check out my Twitter to get the latest!
The release date of Chapter 3 revealed during Gamescom!
And I can already tell you that it will be added for free for the owners of the game!
Here are more screenshots of the booth:
Thank you for your tremendous support! Clem
Chapter 2 is now in the game, for free!
[previewyoutube=WzUHjpbGsQU;full][/previewyoutube] Explore this mystical room where you are trying to restore your memory, with the help of Hildegarde. New atmosphere, new puzzles, and a new chapter of the story of Hildegarde, all for free! This room is way more mystical and mysterious than the previous one. It feels like you are outside, but actually, you are in your character's head. With the help of a new character, restore your memory to wake up and escape! I went with an atmosphere drastically different from the previous one, bright and peaceful, with a strong connection to Nature. I hope you will enjoy!
Thank you x1000 for your tremendous support!
Without you, this adventure would not be possible! Shoutout to everyone who sent their feedback, reported bugs, wrote reviews and helped me to grow on social media! You are awesome and I'm glad to have you by my side <3
What's next?
I will add things that I did not have the time to add before the release of Chapter 2: - In the coming days, the versions for Mac and Linux will be out! - New languages: Russian, Simplified Chinese, Korean, Portuguese, German and Polish! - New secrets & achievements for both rooms - Bugfixes and comfort features
Enough talking, more thinking! Let's get in there and kick some as...puzzles! :)
As usual, first of all I want to thank you for your reviews on Steam and comments on Discord. Your feedback has been amazing, you (really) liked Chapter 1, now I want to blow your mind with Chapter 2. I'm currently working on more secrets, harder puzzles, and polishing the mind-bending atmosphere I want you to experience.
MEER now available in Japanese!
For the Japanese speakers out there, that would be awesome if you could try this update and tell me what you think about the translation. It's very important that the clues are giving the right information in every language, or it could ruin your experience.
The translator and I have been very careful to respect every aspect of the game so I hope the result will suit your expectations! Other languages will be added in the coming weeks: German, Spanish, Brazilian Portuguese, Russian, Traditional Chinese, and Korean!
Patch Notes 1.58:
- The entire game and menus have been translated into Japanese
- It's no longer possible to drop items while crouching
- Fixed Pause menu UI not displaying properly for some people
- Fixed RELAX MODE text helper position
- Network bugfix: Changing mask now works if you join after a player changed its own mask
- Reduce size: Remade every clue textures + added compression
- Fixed a typo in French translation
- Fixed some typo
- Various under-the-hood improvements related to Chapter 2
- Updated Networking framework
First of all, I would like to thank you once again for your tremendous support. Your reviews, e-mails, and messages encourage me every day. Reading them warm my heart, and it makes me feel like I need to do even better for Room 2. That adds up a bit of pressure but it's such a boost for my creativity!
New Masks!
Choose from 4 different masks in the Lobby if you want to look great on the victory screen at the end! :) These new skins were a community request and are added for free! [previewyoutube=7Xbo7IWqmzs;full][/previewyoutube]
Patch Notes 1.57:
- Change your appearance in the Lobby by choosing one of the 4 available masks
- Added room selection menu before launching a game (also teasing for Room 2)
- Fixed some missing maze walls
- Updated Main Menu with better text + relax mode helper text fix
- Added french translation for MoreClues
- Improved multiplayer menu + relax mode text helper
- Improved lighting in TV room
- Improved mirror Lobby
- Various Lobby improvements
- Added text and translations for masks
- Fixed Pause Menu not showing properly sometimes
Hey everyone, I listen to your feedback very carefully as I want to game to feel comfortable when you play. That's why a new section in the Player's Menu is born: "More Clues"! It's the first version so keep in mind that the visual is not final.
Patch Notes 1.54:
- Extra clues: Added the first version of the "Extra Clues" section in the player's pause menu. Based on your feedback, the game now provides additional clues for players who don't want to get out of the game to get more clues.
- New Achievement - Master Mind: FInish the room without using extra clues
- MacOS & Linux "mouse not centered" issue: FIXED! Thank you for your patience! <3
- Lobby room: Table collisions fixed!
- Comfort UI: "Use" only appears if target at an interactable object
- Timer has been 100% reworked so now, if the host disconnect, the timer will stay synced.
- FOX bugfix: Zooming-in will not reset camera's FOV anymore
- Updated text on Crystal to help people in phase 2
- Fixed typo on Generator when complete
- Maze: Fixed maze missing walls + improved lighting
- Fixed some minor issues on player UI
- macOS: Fixed some UI text not showing on Mac
Hey everyone,
RELAX MODE is here! This feature was requested by many of you, it's happening!
In this mode, there is no time limit! You can now chill and take your time to escape the room because time has stopped...
Patch Notes 1.50:
- RELAX MODE IS HERE! Chill and relax, you now have unlimited time in the room :) Just activate it when you create your game!
- Room 1: Some minor visual improvements
- Settings: Added resolutions 1680x1050 and 5760x1080
- Settings: Master Volume is now called Ambient Volume ;)
- Increased the time before you get kicked from the maze for not moving
- Various network improvements
- macOS UI: The text should now appear correctly in Player's pause menu
Hey everyone,
The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.
Patch notes 1.42:
- MacOS: Trackpad and mac mouses should now work as intended
- Comfort: Increase brightness on some clues
- French: Fixed typo
- Gramophone: fixed wrong text showing when adding the handle
- Fixed message in the feedback report
- Added possibility to pass the early access message with any key
- Updated some localization texts
Know Issues on macOS & Linux
The cursor could be off-centered, which makes picking up objects and interacting a pain. For now, there is a workaround: In the visual settings, try to change the game's resolution or screen aspect (full screen seems to be the most stable). It's a complicated issue as the bugs come from the 3D engine that I use. I tried to write specific code for this issue for both Mac and Linux but I didn't succeed to fix it yet. I will definitely keep you updated! Thank you for your support and your patience! Stay safe and sharp!
Hey everyone,
Here are the first patch notes for v1.41. The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.
Patch notes 1.41:
- Updated Unity Engine to 2019.3.10f1
- Bug: Fixed a rare issue that could occur if multiple clients disconnect during the end scene
- Bug stuck: Fixed collision to avoid getting stuck in the generator room
- Bug: The picture of Hildegarde will now properly appear
- UI: Fixed some UI issue on EndScreen
- Networking: Fixed errors if a client disconnects from the game then reconnects
- Networking: Improved how some puzzles are handled in multiplayer
- Networking: Optimizations on the Player
Know Issues on macOS & Linux
The cursor could be off-centered, which makes picking up objects and interacting a pain. For now, there is a workaround: In the visual settings, try to change the game's resolution or screen aspect (full screen seems to be the most stable). It's a complicated issue as the bugs come from the 3D engine that I use. I tried to write specific code for this issue for both Mac and Linux but I didn't succeed to fix it yet. I will definitely keep you updated! Thank you for your support and your patience! Stay safe and sharp!
Mad Experiments: Escape Room is OUT!
[previewyoutube=BOBQnqAJSd0;full][/previewyoutube] OH MY GOD! The game is finally available! Thank you again for the support you gave me since the beginning! <3 A development roadmap will be available soon, I already can say that these features will be added: Relax Mode (no time-limit), controller support, skins for your character, more languages, more achievements, etc. And of course, Chapter 2 will be added in May/June :) Keep in mind that this is an Early Access version so you might encounter nasty bugs. Please report them by pressing F11, or send me an e-mail to clem@playtogether-studio.com HAVE FUN!
Hey everyone, Sorry I usually share the patch notes on Discord but I've forgot to post them here. I will do my best to post the updates as soon as their release! Patch notes: 1.26 to 1.37 - Settings: Added FoV in visual settings menu - Settings: You can now choose to Hold or Press to crouch - New ambient music system - 1 big new soundtrack + 3 new small tracks that play randomly in the room - A bunch of sound effects on every objects of the room - Settings: the sliders should now work properly when you have a controller plugged to your computer - Updated feedback form - Player moves a bit faster - Various optimizations of the main menu and room - Networking improvements - Various fixes and improvements For the latest, join us on Discord: https://discord.gg/mFCWNmb The making of Room 2 is going well, along with adding a few surprise for release in Early Access ;)
Mad Experiments: Escape Room is OUT on APRIL 16th!
I've been on full throttle on Mad Experiments: Escape Room (MEER) before the quarantine but since it started 3 weeks ago, my working time has been drastically reduced, from 8-10 hours a day to 2-3h because of quarantine family time :) I would never have the time to finish the 2nd room for the end of April so instead of delaying, I thought I could help people to connect with their friends and family by releasing the first room on Steam, on April 16th! The 2nd room will be added for free in May/June. I'm sorry for the delay but I can't deliver the 2nd room in its current state, it's not even beta-ready. Game development is an art that takes time because to build something great, you have to iterate a lot. You sometimes have to start things from scratch if what you had in mind just doesnt work as expected. As a solo dev, every iteration takes a toll on the development progress, hence the enormous amount of time required to build a game. I thank you for the support you gave me since the beginning <3 Stay tuned I have few little surprises to share in the coming days and weeks ;)
Release in April 2020!
The game will release with an additional 1-hour room in April 2020! Don't forget to wishlist and follow to support the game and get notified when it's released! I intensively patched the game in December and January to make it stable and more user-friendly. The visual quality has improved along with performance, puzzles and clues have been refined. TLDR: The game is in a very good state, now it's time to make Room 2!
What a crazy beta!
I never imagined receiving such warm and passionate support about players. During the last 90 days, thousands tried the game, and hundreds gave me feedback and reported bugs. THANK YOU! Join us on our Discord for the latest news, giveaways, community events and surprises to come :)
The closed beta of Mad Experiments: Escape Room has finally started! Get your free key on our Discord
I'm eager to get your feedback on the game, as I'm starting to work on the 2nd room and I want to implement what I learnt until now to make it even better!
"Mad Experiments: Escape Room" is a multiplayer narrative escape game.
Play with up to 6 players Explore and interact with many items to uncover the secrets of the rooms Solve puzzles, riddles, and participate in strange experiments to get out of the room Use our Discord channel to find other players and communicate with your friends
Mansion Lab
You have been "invited" by Professor Cheshire and his assistant Hildegarde to try their new experiments. They are obsessed with peoples minds and want to see how you react to their tests.
Help me to improve the game
Join our Discord to give us your thoughts and ideas on the game, I am here to improve and need your help to keep doing what I love!
Mad Experiments: Escape Room
PlayTogether Studio
PlayTogether Studio
2020-04-16
Indie Casual Singleplayer Multiplayer Coop
GameBillet
12.44 /
€
Game News Posts 43
🎹🖱️Keyboard + Mouse
Mostly Positive
(219 reviews)
https://www.playtogether-studio.com/
https://store.steampowered.com/app/1201550 
Mad Experiments: Escape Room LINUX [914.53 M]
● Play with up to 6 players
● Explore and interact with many items to uncover the secrets of the rooms
● Solve puzzles, riddles, and participate in strange experiments to get out of the room
● Use our Discord channel to find other players and communicate with your friends
Mansion Lab
You have been "invited" by Professor Cheshire and his assistant Hildegarde to try their new experiments. They are obsessed with people’s minds and want to see how you react to their tests.A new room is being created, and it will be added to the game for free soon. I will implement the feedback from the Beta (Join our Discord or Newsletter to get a chance for a key).
Help me to improve the game
Join our Discord to give us your thoughts and ideas on the game, I am here to improve and need your help to keep doing what I love!- OS: Ubuntu 16.04. Ubuntu 18.04 or more recent
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
- Storage: 900 MB available space
- OS: Ubuntu 16.04. Ubuntu 18.04 or more recent
- Processor: x64 architecture with SSE2 instruction set supportMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
- Storage: 900 MB available space
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