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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello puzzle solvers, The Mad Experiments series is a bit more than 5 years old and the games are still quite popular, so I figured out it was time to give tons of love to Mad Experiments 1 and 2. We upgraded visuals, controls, and added tons of small quality-of-life improvements! Here's the list of what changed:
Were beyond excited to announce that Puropu Defense Squad is officially live on Steam! After 2 years of hard work, sleepless nights, and countless rounds of playtesting (and coffeety), we can finally share this chaotic, action-packed journey with you. Were incredibly grateful for your support, and we can't wait to hear about your favorite characters, most chaotic moments, and epic victories. Be sure to join the community, share your feedback, and let us know what youd like to see in future updates. This isn't your typical tower defense gameit's a co-op action-strategy hybrid where you and your friends can control sentient Props with unique abilities to fend off waves of relentless human invaders. Build, strategize, and unleash mayhem together! Why should you dive in?
Hey Puzzle Solvers! We just released a small patch that will fix the networking issues that could happen in a game with more than 2 players. Stay sharp! Clem
Hello puzzle solvers! Puropu Defense Squad is finally ready to be shown to the wide world during Steam Next Fest! The game just received a massive update with a new progression system for heroes and defenses, new heroes, maps, items, and dozens of quality-of-life improvements. https://store.steampowered.com/app/2491700/Puropu_Defense_Squad/ Play the new demo now and send us your feedback if you want to take part in the development of the game! Oh and we made a new trailer to celebrate this occasion: [previewyoutube=TTAv8w9G5DE;full][/previewyoutube]
Hello fellow puzzle solvers!
Hello puzzle solvers!
We are excited to announce that we plan to open the gates of the Beta for our new game soon!
Hello fellow puzzle solvers! We are super excited to announce our new game: Puropu Rogue Invasion! It's an action-roguelite game mixed with RPG and base-building features. You progress through the game by building your mobile fortress called Propulsion, exploring the map, collecting perks, and engaging in combat with infinite waves of enemies coming at you. [previewyoutube=iYmwJQKZQgc;full][/previewyoutube]
- When playing with the Steam Deck, the interface will show properly - The virtual keyboard has been fixed
Hello, - Fixed the bug with the physics of Hanoi Tower and the batteries - Pressing "F" in the feedback form will not close it anymore - Increase mouse sensitivity in the maze (level 1) Thank you for helping me making a better game! Stay sharp! Clem
Hello there, We fixed an issue where players would get stuck because of objects on the floor, so we increased the height of the "step" the player can take. We could not get stuck when we played afterwards so hopefully you neither! :) Thank you for your feedback! Stay sharp, Clem
Hello everyone, I wanted to update Mad Experiments 1 one last time, with some things that were left behind because of lack of when the game launched. Here's the list of addition: - The game can now be played with a remote controller from launch to finish, menus included - Players can now jump and sprint! - You can now skip the cinematics - A lot of little bugs fixed in Room 1, 2 and 3 - The in-game UI has been slightly improved, along with interactions with objects
Hello puzzle solvers!
We are very proud to participate to the Jingle Jam 2022 this year!
Streamers from the Yogscast team will play dozens of game until December 14th to support 12 charities!
They already raised 700,000 in less than 24 hours!
If you want to make some people happy, check them out! -> https://www.jinglejam.co.uk/
Hello puzzle solvers!
To celebrate Halloween 2022, we decided to give players of MEER 1 & 2 a FREE mask permenantly added to the game!
Have a look at it! Isn't it beautiful? :)
We also release a free map and many other things in our other game Run Prop, Run!
Have fun, get spooked, and stay sharp!
Clem
Hello everyone! The long-awaited Mad Experiments 2 is now released and we wanted to include in Mad Experiments 1, the improvements and new features we added on the sequel. While these additions will mostly benefit to the new players, old players would be pleased to know that their feedbacks have been heard! So here's a batch of new things added to the game: - Better UI and menu navigation - A lot of optimizations have been done to the textures, models, and every rooms. The game is now lighter and will work better on low/middle end computers. - Free masks! Thank you so much for your support throughout the years! Stay sharp, have fun! Clem
Greetings subjects!
We just announced Mad Experiments 2 and we want to celebrate with you by giving out the Pest Crow mask to everyone who owns Mad Experiments 1!
We are super excited to announce Mad Experiments 2: Escape Room, the final chapter of the story of Hildegarde and Professor Cheshire! Wishlist now to get notified of the release early 2022! With up to 5 other players, you will explore Hildegarde's life at the Cheshire Institute, where Professor Cheshire has studied her and other subjects [previewyoutube=XRnBg4nwE08;full][/previewyoutube] Discover 3 rooms in a Victorian steampunk atmosphere, with brand new puzzles, characters and secrets! Follow the game to get every new video, screenshots and details about Mad Experiments 2. Thank you for your support, Stay sharp! Clem
- Fixed a rare bug where you sometimes could not pickup objects - Various improvements
Small patch: - Fixed clues not showing up in some languages
Small bugfix in Room 2: The Animal masks should now work properly
I'm very proud to announce that Mad Experiments: Escape Room has been nominated for the Canadian Games Awards in the Fan's Choice category!
It's a tremendous honour to see the game among other amazing creations! It felt surreal!
Even if the game did not win, I'm very thankful by the support of all of you who voted and helped to build this game!
THANK YOU!
As usual, first of all I want to thank you for your reviews on Steam and comments on Discord. Your feedback has been amazing, you (really) liked Chapter 1, now I want to blow your mind with Chapter 2. I'm currently working on more secrets, harder puzzles, and polishing the mind-bending atmosphere I want you to experience.
First of all, I would like to thank you once again for your tremendous support. Your reviews, e-mails, and messages encourage me every day. Reading them warm my heart, and it makes me feel like I need to do even better for Room 2. That adds up a bit of pressure but it's such a boost for my creativity!
Hey everyone, I listen to your feedback very carefully as I want to game to feel comfortable when you play. That's why a new section in the Player's Menu is born: "More Clues"! It's the first version so keep in mind that the visual is not final.
Hey everyone,
RELAX MODE is here! This feature was requested by many of you, it's happening!
In this mode, there is no time limit! You can now chill and take your time to escape the room because time has stopped...
Patch Notes 1.50:
Hey everyone,
The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.
Patch notes 1.42:
- MacOS: Trackpad and mac mouses should now work as intended
- Comfort: Increase brightness on some clues
- French: Fixed typo
- Gramophone: fixed wrong text showing when adding the handle
- Fixed message in the feedback report
- Added possibility to pass the early access message with any key
- Updated some localization texts
Hey everyone,
Here are the first patch notes for v1.41. The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.
Patch notes 1.41:
- Updated Unity Engine to 2019.3.10f1
- Bug: Fixed a rare issue that could occur if multiple clients disconnect during the end scene
- Bug stuck: Fixed collision to avoid getting stuck in the generator room
- Bug: The picture of Hildegarde will now properly appear
- UI: Fixed some UI issue on EndScreen
- Networking: Fixed errors if a client disconnects from the game then reconnects
- Networking: Improved how some puzzles are handled in multiplayer
- Networking: Optimizations on the Player
Hey everyone, Sorry I usually share the patch notes on Discord but I've forgot to post them here. I will do my best to post the updates as soon as their release! Patch notes: 1.26 to 1.37 - Settings: Added FoV in visual settings menu - Settings: You can now choose to Hold or Press to crouch - New ambient music system - 1 big new soundtrack + 3 new small tracks that play randomly in the room - A bunch of sound effects on every objects of the room - Settings: the sliders should now work properly when you have a controller plugged to your computer - Updated feedback form - Player moves a bit faster - Various optimizations of the main menu and room - Networking improvements - Various fixes and improvements For the latest, join us on Discord: https://discord.gg/mFCWNmb The making of Room 2 is going well, along with adding a few surprise for release in Early Access ;)
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