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MiniState
Nalu Zou Developer
Nalu Zou Publisher
2020-02-20 Release
Game News Posts: 1
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Public Linux Depots:
  • Linux Content [141.39 M]
Updates during the first month

Here is a complete list of the work from the last 30 days: New features/Mechanics: - Added coordinate menu/system so that players can jump to specific coordinates on the map - Coordinate menu now shows for all new players, which makes it easy to navigate the map and find their desired territory/starting spot - Added a minimap in the coordinate menu/system, so that players can navigate the world by clicking on it - Added army merging mechanic. Armies merge by moving into each other. Armies can only merge if neither has a cooldown - Added alliance leadership transfer mechanic Changes/Adjustments: - Added a create capital confirmation menu - Shrines now doesn't count towards the building count - New players cannot place their capital within 7 tiles of another capital - Disabled the option to place a building next to barracks, if it only has 1 available tile left - World map has been expanded. (x2 times) - Leaderboards now only show top 50 entries - Armies now claim tiles AFTER their cooldown finishes, instead of beforehand. - Armies now must have at least 4 units to sack a building, and at least 8 to sack a capital. - Changes to upkeep values for multiple building types - Added border rendering to shore tiles - Created a trello board to give the community the option to track future development - Production and upkeep all happen at the same time every 4 hrs If upkeep isn't paid, 25% of pop is subtracted and building + army is destroyed - All building costs now scale together - Added wood upkeep to slums/neighborhoods - Added iron upkeep to cities/towns - Added a 2 hr. recruit timer for all units. Navies cannot be destroyed while recruiting. New players got a 15 sec. recruit timer for first 12 hrs. Armies that are attacked during recruitment phase, are instantly killed - All players now have base production of 3 for all resource types (Excl. iron = 6) - Armies now have a 10 hr. cooldown after each battle instead of the previous 30 min. (PvE battles for new players only have 15 second cooldown) - Unit cost now scales linearly, based on how many units of that type a player owns, with a 5% increase per unit owned of a type - Right clicking now allows armies to set custom paths - Right clicking on nation borders now brings up nation profiles - Capitals are now darkened on cells, that don't have enough adjacent tiles for placement - Graphics quality can now be toggled/adjusted from the pause menu - Units in battle can now cross water, but at a much slower speed - Federation join/leave logs now show on alliance members' personal logs - Movement arrows are now rendered as dashed lines so they look different from border lines. - Added s "stop movement" button for armies - Added a "delete message" button in message inboxes - The game now launches in windowed mode as default - Added a marker on the minimap to mark the player's current location - Removed construction sound for buildings/armies that are constructed outside of players view. - Reduced average loading time from 15 seconds to 4-5 seconds. (When opening the game) Bug fixes: - Fixed a bug where borders didn't load - Fixed a bug where production events didn't happen for all players - Fixed a multi-line federation description issue - Temporarily removed flags from armies and battleships (Caused a glitch) - Fixed a bug where cities/towns displayed incorrect cost - Fixed a bug where insurgents were added into leaderboard rankings - Fixed a bug where some players were unable to construct towns/cities - Fixed a bug where armies weren't able to claim cells during movement - Fixed a bug where armies sometimes moved twice if path was changed - Fixed a bug where some player names had trailing white space - Fixed a bug where some popup buttons weren't working. - Fixed a bug where buildings didn't provide loot when sacked - Fixed a bug where sacking capitals didn't remove nation when destroyed - Fixed a bug where ships couldn't unload at ports - Fixed a bug where you couldn't send messages to players who had duplicate names - Fixed a bug where activity logs weren't rendering each turn - Fixed a unit/building selection bug - Fixed a bug where pruned inactive players had territory left over - Fixed a bug where player who was destroyed didn't get new player status again - Fixed a bug where navies couldn't do custom pathing - Fixed a bug where navy ships were hard to see in ocean. (Armies and navies now display construction scaffold instead of becoming translucent when constructing) - Fixed a bug where resource amounts didn't show on some resolutions - Fixed a potential vulnerability in army deletion - Fixed an exploit where attacking armies kept same defense amounts after partial defeat


[ 2020-03-19 01:18:04 CET ] [ Original post ]

Welcome to the multiplayer, open-world of MiniState. Wage war, trade, and build alliances to build the greatest nation the world will ever know.

  • PERSISTENCE:

    All players coexist in a single, massive, ever-expanding world. The world is never reset, allowing nations to stand the test of time.
  • EXPAND:

    Collect resources and construct new, impressive structures over the days, weeks, and months.
  • WARFARE:

    Fight battles on instanced maps. Plan your attacks and prepare your defenses!
  • TRADE:

    Trade with your neighbors to gain the upper hand. Monopolize rare resources and conquer vital waterways to control global trade.
  • DIPLOMACY:

    Establish a federation to unite your friends into a single mighty empire.
  • CUSTOMIZATION:

    Create custom national anthems, flags, and leader profiles to make the nation yours.

MINIMAL SETUP
  • OS: 1
RECOMMENDED SETUP
  • OS: Any

GAMEBILLET

[ 6054 ]

8.39$ (16%)
8.39$ (16%)
20.72$ (17%)
26.65$ (11%)
12.00$ (70%)
8.39$ (16%)
25.19$ (16%)
9.98$ (67%)
6.00$ (85%)
7.44$ (17%)
33.17$ (17%)
16.57$ (17%)
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4.95$ (17%)
33.17$ (17%)
16.18$ (19%)
29.02$ (17%)
41.47$ (17%)
12.42$ (17%)
44.45$ (11%)
4.95$ (17%)
25.47$ (15%)
24.87$ (17%)
8.27$ (17%)
41.47$ (17%)
25.47$ (15%)
13.34$ (11%)
16.59$ (17%)
41.47$ (17%)
16.57$ (17%)
GAMERSGATE

[ 1675 ]

1.91$ (87%)
1.58$ (77%)
1.88$ (92%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.91$ (79%)
8.49$ (58%)
2.38$ (66%)
0.51$ (74%)
3.4$ (83%)
7.92$ (74%)
3.06$ (83%)
2.55$ (74%)
2.16$ (86%)
3.3$ (78%)
7.83$ (74%)
2.76$ (86%)
1.5$ (70%)
15.0$ (70%)
1.28$ (87%)
1.58$ (77%)
1.28$ (87%)
3.26$ (78%)
1.58$ (77%)
1.58$ (77%)
1.65$ (85%)
1.58$ (77%)
3.4$ (83%)
1.91$ (79%)
MacGamestore

[ 1971 ]

1.19$ (88%)
2.49$ (88%)
17.49$ (13%)
8.99$ (10%)
17.99$ (10%)
0.99$ (75%)
1.19$ (76%)
42.49$ (15%)
0.99$ (90%)
1.19$ (60%)
1.99$ (89%)
1.29$ (90%)
13.49$ (10%)
1.49$ (85%)
2.98$ (85%)
2.49$ (83%)
17.49$ (13%)
2.29$ (85%)
2.99$ (70%)
5.99$ (80%)
1.49$ (75%)
27.49$ (8%)
0.99$ (80%)
37.89$ (5%)
2.29$ (85%)
6.49$ (84%)
0.99$ (75%)
1.19$ (88%)
1.99$ (75%)
1.28$ (87%)

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