Here is a complete list of the work from the last 30 days: New features/Mechanics: - Added coordinate menu/system so that players can jump to specific coordinates on the map - Coordinate menu now shows for all new players, which makes it easy to navigate the map and find their desired territory/starting spot - Added a minimap in the coordinate menu/system, so that players can navigate the world by clicking on it - Added army merging mechanic. Armies merge by moving into each other. Armies can only merge if neither has a cooldown - Added alliance leadership transfer mechanic Changes/Adjustments: - Added a create capital confirmation menu - Shrines now doesn't count towards the building count - New players cannot place their capital within 7 tiles of another capital - Disabled the option to place a building next to barracks, if it only has 1 available tile left - World map has been expanded. (x2 times) - Leaderboards now only show top 50 entries - Armies now claim tiles AFTER their cooldown finishes, instead of beforehand. - Armies now must have at least 4 units to sack a building, and at least 8 to sack a capital. - Changes to upkeep values for multiple building types - Added border rendering to shore tiles - Created a trello board to give the community the option to track future development - Production and upkeep all happen at the same time every 4 hrs If upkeep isn't paid, 25% of pop is subtracted and building + army is destroyed - All building costs now scale together - Added wood upkeep to slums/neighborhoods - Added iron upkeep to cities/towns - Added a 2 hr. recruit timer for all units. Navies cannot be destroyed while recruiting. New players got a 15 sec. recruit timer for first 12 hrs. Armies that are attacked during recruitment phase, are instantly killed - All players now have base production of 3 for all resource types (Excl. iron = 6) - Armies now have a 10 hr. cooldown after each battle instead of the previous 30 min. (PvE battles for new players only have 15 second cooldown) - Unit cost now scales linearly, based on how many units of that type a player owns, with a 5% increase per unit owned of a type - Right clicking now allows armies to set custom paths - Right clicking on nation borders now brings up nation profiles - Capitals are now darkened on cells, that don't have enough adjacent tiles for placement - Graphics quality can now be toggled/adjusted from the pause menu - Units in battle can now cross water, but at a much slower speed - Federation join/leave logs now show on alliance members' personal logs - Movement arrows are now rendered as dashed lines so they look different from border lines. - Added s "stop movement" button for armies - Added a "delete message" button in message inboxes - The game now launches in windowed mode as default - Added a marker on the minimap to mark the player's current location - Removed construction sound for buildings/armies that are constructed outside of players view. - Reduced average loading time from 15 seconds to 4-5 seconds. (When opening the game) Bug fixes: - Fixed a bug where borders didn't load - Fixed a bug where production events didn't happen for all players - Fixed a multi-line federation description issue - Temporarily removed flags from armies and battleships (Caused a glitch) - Fixed a bug where cities/towns displayed incorrect cost - Fixed a bug where insurgents were added into leaderboard rankings - Fixed a bug where some players were unable to construct towns/cities - Fixed a bug where armies weren't able to claim cells during movement - Fixed a bug where armies sometimes moved twice if path was changed - Fixed a bug where some player names had trailing white space - Fixed a bug where some popup buttons weren't working. - Fixed a bug where buildings didn't provide loot when sacked - Fixed a bug where sacking capitals didn't remove nation when destroyed - Fixed a bug where ships couldn't unload at ports - Fixed a bug where you couldn't send messages to players who had duplicate names - Fixed a bug where activity logs weren't rendering each turn - Fixed a unit/building selection bug - Fixed a bug where pruned inactive players had territory left over - Fixed a bug where player who was destroyed didn't get new player status again - Fixed a bug where navies couldn't do custom pathing - Fixed a bug where navy ships were hard to see in ocean. (Armies and navies now display construction scaffold instead of becoming translucent when constructing) - Fixed a bug where resource amounts didn't show on some resolutions - Fixed a potential vulnerability in army deletion - Fixed an exploit where attacking armies kept same defense amounts after partial defeat
[ 2020-03-19 01:18:04 CET ] [ Original post ]
- Linux Content [141.39 M]
PERSISTENCE:
All players coexist in a single, massive, ever-expanding world. The world is never reset, allowing nations to stand the test of time.EXPAND:
Collect resources and construct new, impressive structures over the days, weeks, and months.WARFARE:
Fight battles on instanced maps. Plan your attacks and prepare your defenses!TRADE:
Trade with your neighbors to gain the upper hand. Monopolize rare resources and conquer vital waterways to control global trade.DIPLOMACY:
Establish a federation to unite your friends into a single mighty empire.CUSTOMIZATION:
Create custom national anthems, flags, and leader profiles to make the nation yours.
- OS: 1
- OS: Any
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