Hello everyone, We would like to let you know that the sci-fi story-driven 4X strategy The Pegasus Expedition has just left Early Access! [previewyoutube=NKqW3jrau0I;full][/previewyoutube] During the first week after the full launch, it will be 15% off, so get your hands on it as soon as possible. There is also a deal running where you can get The Pegasus Expedition in a bundle with Space Rangers HD: A War Apart. This bundle is discounted by another 10% and that counts even if you already own one of the included games. https://store.steampowered.com/bundle/33272/ If you want to know more about The Pegasus Expedition, check out its Steam page, watch the official release trailer or join the Discord where you can chat directly with the developers! https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/
[ 2023-06-20 17:14:28 CET ] [ Original post ]
Greetings everyone! We are so happy to announce that the Fulqrum Publisher Sale just started and Conglomerate 451 is a part of it with an amazing discount! ALL of Fulqrum Publishing's games are discounted by up to 90% for an entire week! The sale ends on October 27. Besides, we have just launched a brand new game into Early Access, that being The Pegasus Expedition. If you have not checked it out yet, now is the perfect time! https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/ Enjoy the sale, buy as many games as possible while they're discounted, play The Pegasus Expedition and don't forget to follow us on our Social Media so you never miss any important info!
[ 2022-10-20 17:05:41 CET ] [ Original post ]
Greetings everyone!
We bring you another small update that brings some fixes and QoL improvements into the game. As always a we would like to say thank you to our community for all the feedback and support.
You can read the full changelog below:
Changelog 1.5.7
BUG FIXES:
- Fixed an issue that prevented some buffers to work right if you have a combo of SPUs and Plugins
- Now you cannot use the photo mode inside the elevator
- Now its easier to use some interfaces with the gamepad
- Improved performance in some areas
[ 2020-10-30 16:31:46 CET ] [ Original post ]
Greetings everyone!
We are back with another small patch that fixes some more issues. We would like to once again thank all of our fans who help us find these bugs by reporting them to our Steam forums - you help us make the game the best it can be.
Changelog 1.5.6
MAJOR FIXES:
- FIXED an issue that prevents to have more than 1 missions per week if you had unlocked previously all 4 boss missions
- FIXED an issue that prevents to select your allies as a target with some skills, using the gamepad
- FIXED a random issue that prevents to unlock 3 achievements playing only the Endless Mode
- FIXED an issue that allows the player to enter in the elevator from the wrong side
[ 2020-07-30 14:42:56 CET ] [ Original post ]
Greetings everyone!
After a while we are ready to release another patch that will fix more issues that were still present in the game. We also want to thank all of you who posted about the issues you come across in our Steam forums - your feedback is priceless to us and helps us find and fix these problems.
Changelog 1.5.5
NEW FEATURES:
- New effect to highlight the hotspot in the missions
- Rebalancing the stats of the Soldier
- FIXED an issue that prevents the special mission to be triggered
- FIXED an issue that soft-lock the game during the SPU minigame
- FIXED an issue that hides some part of the scene's geometry inside the bar, in the city
- FIXED a broken shader in one of the enemy weapons.
- FIXED an enemy who walked above the ground
- FIXED an issue that causes the camera reset using the scanner
- FIXED the Archive text (Tech -> Credits)
- Reduced the time needs to pick up the enemies drop
[ 2020-07-15 13:59:56 CET ] [ Original post ]
Hello everyone,
we hope you are staying safe and sound during these difficult times. 2020 just keeps on giving...
We were hard at work to bring you guys yet another update for the game which addresses your concerns you voiced in the forums. We listen to your feedback, so keep it coming :)
Changelog 1.5.0
OPTIMIZATION:
- We changed the memory management: now the game will use less RAM
- We optimize all assets in the game: now the game's performances should be a lot improved
- Rework from scratch the lighting of the whole game
- Added an option to select the framerate lock (30 fps or 60 fps)
- Rebalancing the stats of the enemy: Parody
- FIXED an issue that prevents the player to scroll the Agent's effect in the Quarters using the gamepad
- FIXED the "Exoskeleton ASB 272" wrong effects. Instead of "Resistance to Shock effect +30" and "Resistance to Shock effect -10" now is "Resistance to Shock effect +20"
- FIXED an issue that prevents in some situation the Damien Desai, the second Corporation's boss, to play the correct attack animation
- FIXED an issue that prevents to hack a door after trying to do this action with an agent without enough battery points
- FIXED some wrong enemies attack explosion effects
- FIXED incorrect information in the Cyber Graveyard
- FIXED an issue that hides the mouse cursor
- FIXED the position of the Shops and Elevator icons in the minimap
- FIXED the missing door's SFXs in the Deep area
- FIXED the black borders during cutscenes with aspect ratios different than 16:9
- Now the icons in the minimap show the interaction side
- Now the plugin information is more readable
- Now clicking on the second end mission page during the animation will improve the animation speed
- Improve the mixing of some SFXs
- Added the refresh rate information in the resolution selection
[ 2020-06-03 13:06:59 CET ] [ Original post ]
I'm Matteo - again,
I'm writing this short message to say thank you to every player who's supporting the game and us, with feedback and ideas.
We're releasing the third patches in 3 weeks, after the full game release, improving the game and following your suggestions.
Thank you.
Now, we'll take a short break: it's since the release we're working fulltime, most of the nights also, and now we want to spend some time with our families.
But after the break, we'll come back to the game - of course.
We want to keep improving the game, adding features and start working on new platforms.
So keep supporting us, talking with your friends about the game and don't forget to review it!
See ya, guys!
Changelog 1.3.0
BALANCING:
- Rebalanced the last three ranks levels points
- Now using the Combat Hacking WILL NOT consume the character's turn
- Removed, in Story Mode, the "you squad is too expert" limit
- Now decrypting the Echoes needs Credits instead of Techs
- ADDED the agents' customization: now you can change the skin of your agent, choosing between 7 different tattoos.
- Also, we added new agent portraits.
- FIXED an issue that caused the wrong presence of the battery icon on the map
- FIXED an issue that blocked the enemies' movement, after hitting them to the legs
- FIXED the wrong data in the "Reduce the damages of 50% if the battery is lower than:" effect
- FIXED the wrong upgrade data of the FALLEN BREEZE skill
- FIXED the wrong upgrade data of the ACCURATE AIM skill
- FIXED an issue that caused the SPUs minigame starting anyway using the wrong agent
- FIXED some small issues with the UI in the Headquarter (wrong focus, scrollbars broke, etc)
- FIXED the interactive area of some hotspots
- Now the current agents in the squad have a specific icon near the portraits
- Now, in Story Mode, you can see the remeaning weeks in the UI
[ 2020-03-12 13:13:07 CET ] [ Original post ]
Hey guys,
even after early access we are still at work, improving, balancing and polishing the game. No rest for the wicked ;)
No need for drawn-out speeches, let's get straight to the patch notes.
Changelog 1.2.0
BALANCING:
- Now the enemies "body" location hasn't a bonus/malus
- Now the enemies "head" location is harder to hit, but hitting it provides more effects
- Boomer - Heavy Gun: Range is now 12 meters, instead of 9
- Extinction - Techno Sword: Range is now 7 meters, instead of 6
- Euphoria - Blades: Range is now 9 meters, instead of 6
- Reinforce: now the skill target is "Squad Member" instead of "Self"
- Spark: now the skill target is "Squad Member" instead of "Squad"
- System Check: now the skill target is "Squad Member" instead of "Self"
- The battery costs of some Plugins are changed
- Now the hardware skill increase the size of the hotspot area for the SPUs extracting minigame
- ADDED the fullscreen borderless option
- ADDED the option "sell all" in the shops
- Now the Boss Achievements are unlocked in the right order
- FIXED an issue that regenerated the enemy's SHIELD if the agent had some perks
- FIXED an issue that kept in the squad's inventory the drugs sold after a mission
- FIXED an issue that applied the "you squad is too expert" to the corporation boss issue
- FIXED the wrong data in the "Gives 100% Critical Hit Chance if HP is lower than:" perk
- FIXED an issue that kept some texts in the previous language, if the player changed the language in the headquarter option menu
- FIXED an issue that prevented to change the volume of some SFXs in the game
- FIXED an issue that prevented to use the scanner in the city
- FIXED an issue that kept the currency texts RED in the shop
- Now the mouse icons have the right colors
- Now the Mastered Skills have a symbol in their name, to distinguish easily them (the symbol is: )
- Now in the enemies tooltip, near the active effects (buffs and debuffs) there are the icons, to understand better the source of the effect
- Now you can change the button assigned to the "Look At" function
- The combat log is now more compact
- Now the tooltips are less transparent
- Improve the color differences between locked and unlocked researches
[ 2020-03-02 17:36:59 CET ] [ Original post ]
Hello everyone,
brand-new update just found its way to Steam based on your latest feedback.
Changelog 1.1.0:
NEW FEATURES:
- ADDED an option to change the volume (and turn off) the Ego's Voice.
- FIXED an issue that regenerates the enemy's SHIELD using some attack effects
- FIXED an issue that generates missions without the target items
- FIXED a crash during the first boss fight (tutorial)
- FIXED an issue that prevents to show the correct plugin text descriptions
- FIXED an issue that consumes more battery than correct amount if the player clicked too fast in the LOGIN interface
- NOW there is a battery in the lab's hallway during the tutorial mission, in case you used all batteries during the combat
- FIXED some small issue with the interface in the Research Lab
- FIXED some small mistakes in the localization (German, French and Italian)
- Now the Agent's names are displayed into the HUD during a mission
[ 2020-02-24 16:10:47 CET ] [ Original post ]
Hey guys,
the day that we all have been waiting for and striving for has finally arrived to our purple-lid doorstep! Conglomerate 451 is here with version 1.0 which concludes its Early Access cycle! We just to like to say couple of things to you - the community.
[previewyoutube=bEkyn-iV4yU;full][/previewyoutube]
I'm Matteo - one of the two Runeheads developers. I'm writing this few sentences to say thank you to all players that helped us during these 9 months of Early Access.
It was a crazy journey: a lot of fun, a lot of work (a lot of nights working on the game, also), a lot of ideas that you suggested to us.
It was our first early access, we never did in the past. But we appreciated every single feedback, every single word you wrote us.
Sometimes it was really hard; we had some drawbacks (like when my PC died), but your passion and your enthusiasm for Conglomerate always helped us to keep going.
The game, in May when we started the EA, was a small seed. Now it's a mature title, with a lot of features and ideas.
We really hope you will enjoy it as much we enjoyed chatting with you, listen to your suggestions and your amazing ideas.
So, thank you from both of us: you are breathtaking (uh, can I say that or there is a copyright? :D).
BUT, that's not the end of our journey! It's a start: we want to keep improving the game in the next months. There are other ideas we want to put into it, and more challenges we want to face.
Keep talking to us, giving your ideas: we always will answer you.
So keep in touch: Conglomerate City needs you.
Matteo and Moreno - Runeheads
Changelog 1.0
BALANCING:
- Final game balancing
- ADDED the Brightness option
- ADDED trading cards, badges, emojis and backgrounds
- NOW turning off the V-SYNC will allow you to have more than 60 fps
- FIXED and issue that turned off the map in the city after using the City Terminal
- ADDED missing fonts in some languages
- FIXED some minor issues in the localization
- Improved the lighting in some areas
- Improved the quality of some enemies animations
- Now you can change the video option during a mission
- Added the "Quit to Desktop" option in the Headquarter option menu
[ 2020-02-20 18:05:33 CET ] [ Original post ]
Hello everyone!
In exactly 24 hours from now we will be releasing Conglomerate 451 out of Early Access. We are super thrilled for this and looking forward to the launch. We would also like to use this opportunity and say a big Thanks to each one of you who supported our journey so far and helping us make Conglomerate 451 the game it is now!
Lastly we will be streaming the game live on Steam in case you want to hang out with us and say hello in our chat :)
[ 2020-02-19 17:57:43 CET ] [ Original post ]
Hello everyone,
we are in the final stretch of Conglomerate 451 development! Just 3 days parts us from the full release!
Are you ready?
[ 2020-02-17 17:10:14 CET ] [ Original post ]
Hi everyone, We have a new patch that addresses a couple of issues that we found in our latest update.
Changelog 0.9.5
BALANCING:
- Now the Agency Perk Discounts are including the research prices
- FIXED the issue that prevents unlock 3 Achievements ("The chaos rages on", "The moon is actually a hologram", "Take that, internet")
- FIXED a missing Corporation's icon
- Now the Screen Reflection option is working properly
- ADDED missing translations
- ADDED an option to turn off the Glitch Effect
[ 2020-02-11 14:41:22 CET ] [ Original post ]
CEO's,
less than a month separates us from a full-blown start of the operation! In the meantime, however, we received very important intel about yet another list of changes and news that happen in the streets of the city of Conglomerate!
We will of course list the whole intel here, but among the most important information we received was, that 4 new bosses surfaced and are now occupying districts in the sector 451. They all need to be dealt with, in very careful way as they are to be extremely dangerous.
We also finally received the long request device, that allows you and your agency to see everything in the agency and the city, translated into either English, French, German, Spanish, Russian, Italian or Simplified Chinese!
We noticed that Ego is speaking with a different voice, we believe that it may be due to one of his wild-nights full of poker and other activities... however we believe, that no more changes to his voice will follow.
We cannot forget to mention, that all agents in the field are now equiped with a special Photo Mode, which allows them to take a picture of their surroundings. This can be proven both valuable and beautiful in certain scenarios.
Here is the full intel report, code name 0.9.0
NEW CONTENTS:
- BOSS FIGHTS: Now in the game there are all four bosses.
- LOCALIZATIONS: Now you can select a different language than English.
- NEW EGO VOICE: Now the Ego's voiceover is the final one.
- Photo Mode! From the pause menu, you can enter in Photo Mode.
- Story Mode Missions: now during the story mode the Diplomat can ask you to solve some special missions (many of them are formed by 2 or 3 "episode")
- Quick Mission Start: now, starting a mission, you can choose between starting from the city or directly in the mission area.
- FIXED the issue that prevents to aim an enemy if there was another one kneeling in front of him
- FIXED fixed an issue that prevented rank points from being displayed correctly in the end mission screen
- ADDED the currencies in the Terminal Screen.
- Now it's easier to read the Buff and Debuff modifiers in the character sheet
- Added tabs in the research center to change category more quickly
[ 2020-02-06 13:29:33 CET ] [ Original post ]
OH YEAH, IT IS HAPPENING!
After a wee bit prolonged Early Access, we are almost at the end of the road, ready for the illusive version 1.0, coming on February 20th!
We are in the final starch, adding All Bosses + Boss fights, Localization, Steam Achievements, Story Mode Action Events and of course final bugfixing as well as polishing.
It has been quite a ride for us when we learned a lot from your feedback and actually decided to spend bit more time in early access to bring you a better experience all based on your invaluable feedback.
Are you ready?
[ 2020-01-30 15:03:47 CET ] [ Original post ]
To all CEOs,
agency received an intel, with information about new activity in the city of Conglomerate! City Terminals, Plugin Shops, Echoes and more popped up in the sector 451! Send your agents to the field to discover all these new additions to the city and get ready as another intel suggests than in a month something major is planned to happen...
Stay Vigilant, as city of Conglomerate never sleeps...
For your convinience, here is the full intel, version 0.8.8:
NEW CONTENTS:
- ECHOES: Now during a mission, you can find a new type of item, the echo. Bring it to the Collector, in your HQ, in order to decrypt it and discover the past of Conglomerate City.
- New City Terminal: now you can buy services from the city terminal, in order to gain advantages for your mission
- Plugin Shop: now in the city you can find a shop where you can buy and sell plugins for your cypher decks
- Hacking minigame: now the old hacking minigame is no longer used in the city terminal, but it will be showed when you will try to collect the echoes.
- New option: mouse and gamepad sensitivity
- FIXED the random issue causing a mission impossible to complete when you needed to find items in the crates
- FIXED a calculation issue caused by the approximation in the weapons' range
- FIXED a random crash occurring when changing a character's SPU setup in the Quarter
- FIXED few wrong texts in the UI, using the gamepad
- Now the loading time between the city and the dungeons have been reduced
- Now you can skip the first intro part (the narrative text), without skipping the whole cutscene
[ 2020-01-17 14:16:51 CET ] [ Original post ]
Hey guys,
we just released a major update that adds a tons of new as well as fixes a lot of issues! It's perfect time for you to dive again into the crime-ridden streets of the sector 451 and restore order - AT ALL COSTS!
Without any furrther ado, here is the changelog!
Changelog 0.8.6
NEW CONTENTS:
- NEW tiles in the ANTHILL zone
- NEW splash screen
- SPECIAL LOOT CRATES: now the loot crates can have different rarity, with better rewards (the chance to find a rare loot crate depends on the mission difficulty)
- ADDED REM (REsources Module) SYSTEM: now when you defeat an enemy there is a chance that he will drop a REM, a collection of resources and items.
- ADDED CYPHER DECK: now every Agent has a Cypher Deck, a special combat computer; you can improve a Cypher Deck by upgrading it and you can customize it installing new plugins.
- PLUGINS: now you can find in the crates or inside the REMs a new item type, the plugins. Installing them in the Cypher Deck you can change the Combat Hacking skills of your Agents.
- An overall rebalancing on the base damage and the critical hit chance
- Improved the mission difficulty progression
- FIXED the issue that allowed the player to use an Agent after deploying it in a Diplomat's mission
- FIXED the issue that caused a popup staying forever on the screen after resurrecting an Agent, using the After Life Technology
- Now the Pain Killer skill has the correct VFX
- Removed the duplicated Agent name in the Special Actions menu interface
- ADDED the currencies in the Special Actions menu interface
- Now the weekly recap will show the total currencies gained in mission (and not only the mission reward)
[ 2019-12-17 16:10:07 CET ] [ Original post ]
Hi everyone, we have yet another small update that addreses couple of problems that we found thanks to you.
Changelog 0.8.4d
MAJOR FIX:
- FIXED the issue that caused a crash starting the boss mission
- FIXED the issue that allows the player to interact with the terminal too far
[ 2019-12-04 15:20:07 CET ] [ Original post ]
Hello everyone! We have a minor hotfix for our latest update (0.8.4). Please see below for more details.
Changelog v0.8.4c
MAJOR FIXES:
- FIXED the issue that caused the hotspots' outline to be turned on wrongly
[ 2019-11-29 11:42:25 CET ] [ Original post ]
Hello everyone,
we are back with yet another update that is filled to the brim with new content, features, quality of life improvements and both major and minor fixes!
Among the most important additions and changes we have to highlight redesigned tutorial and starting flow of the game. It changes how you start and approach the beginning to the which we believe will suck players in better as well as provide you with better bases for playing.
We also introduced Story mode which is now selectable when you start a new game!
As mentioned before there is much more awaiting you so hop right back in to the city of Conglomerate!
Changelog v0.8.4
NEW CONTENTS:
- NEW TUTORIAL and STARTING FLOW: we redesigned from scratch the tutorial and the first 20 minutes in-game
- NEW INTRO CUTSCENE: finally we replaced the placeholder one with the final version
- NEW NPCs: now in the headquarter you can meet the agency staff
- NEW HUD: we redesigned from scratch all icons and the whole HUD in the game
- STORY MODE: now, starting a new game, you can choose the Story Mode
- DRONE: now the drone interacts with the player during the mission
- SCAN AREA: one of the new skill of the Drone is the scanner, that allows the player to find hotspots during missions
- Added clouds in the sky during the mission
- FIXED the issue that caused enemies turning 90 at the start of the combat
- Now "Remove all Buffs" effect remove from the target also the buffs from different sources (like i.e., his allies)
- FIXED the issue that prevented the player from installing the SPU after upgrade to the last level a weapon or a shield
- FIXED an issue that caused the new clone to have 0 humanity after the creation
- FIXED a random issue that prevented the player to use the After Life Technology in the cyber graveyard
- Now the enemies hold the weapons in the right direction
- Now "Void Area" skill has the right description
- Now you can quit the game pressing ESC button on the splash screen
- In the character sheet we added:
- stats description
- stats icons
- In the Director's office we added a description for every agency perk
[ 2019-11-26 09:07:29 CET ] [ Original post ]
Hello everyone! We have one more hotfix for our latest update (0.8.2). Please see below for more details.
Changelog v0.8.3b
MAJOR FIXES:
- FIX the issue that allowed to attack the enemies through the doors
- FIX the issue that prevented the hacking popup from closing properly
- FIX the issue that prevents the doors SFXs to be played properly in the Spires Dungeon
[ 2019-11-14 13:01:45 CET ] [ Original post ]
Hi guys, we just pushed a hotfix for yesterday's update.
Changelog v0.8.3
MAJOR FIXES:
- Now the missions' rewards are showed properly in all resolutions
- Fixed some little text mistakes
[ 2019-10-31 10:05:17 CET ] [ Original post ]
Hello fellow CEOs,
we have another rather big update for you that adds a brand new agent, events, perks, status effect and much MORE!
Time to get back to the filthy streets of the city of Conglomerate!
Changelog v0.8.2
NEW CONTENTS:
- New Agent: Juicer
- New Events: not only missions from the Diplomat: now you need to face management events and choices between missions
- New STATUS: Poisoned
- New Perks: now every agent has 10 ranks and every time he will reach a new rank you can choose what perk he will gain
- Agency Perks: now you can improve the perks of your Agency, by the choices you will do in the Management Events
- Now the resistances are no longer capped to 100
- Now if you defeat the first boss, he will no longer available
- Fast Combat Option: now you can skip the combat animations
- Head Bobbing Off Option: now you can disable the head bobbing effect
- Drag and Drop in the menus: we'll rework a lot of sections in the menu, adding shortcut and drag&drop. Working in your Head Quarter now is more easy!
- More Hints: we added a bunch of hints in the game to help you to understand better the rules and the game's system
[ 2019-10-30 12:05:07 CET ] [ Original post ]
Hello everyone,
Youve all seen the recent changes that have come to Conglomerate 451 with each update in Steam Early Access. Your continued feedback has been the source of, and inspiration for so many of the changes, tweaks, and bug fixes that have been introduced since we first put this game into the hands of the community. Thank you for all your help!
We had planned to exit Steam Early Access in October 2019, however with your help, weve noticed many opportunities to improve existing gameplay, add new content, and update features to better serve Conglomerate 451 players. We want to come out of Early Access with a truly great game, so instead of releasing the full version we have decided to remain in Early Access for just a little while longer.
Right now were working on quality of life features, more loot, new collectables, and better rewards. Stay tuned for news about new bosses, Steam achievements, and story mode. We hope youre going to be really excited for all this and more.
Below you can see the updated EA roadmap that will give you a better idea about what to expect and when:
[ 2019-10-25 15:52:48 CET ] [ Original post ]
Hello everyone,
The new update has arrived and its full with new content and features for you! This time we bring you a new area - The Spire, four new enemies, and as always some major and minor bug fixes. Weve also added tips in the loading screens so you can get some useful advice while waiting for the next scene to load!
You can find all the new additions and fixes in the changelog below:
CONGLOMERATE 451 - Early Access Build 0.8.0
NEW CONTENTS:
- A new area is now available: The Spire
- 4 new enemies
- Tips on the loading screen
- Fixed the enemies movement in the city (Harbor zone)
- Fixed the chance to have a mission without enemies spawned in the Hive area
- Fixed the camera position for the SPUs mini-game
- Now the hotspots outline is turned off during combat
- Now every area has 25% of chance to not have penalties
- Agent skills (normal and mastered) are rebalanced
- Reputation needed to unlock areas is rebalanced
- Now Skill's special effects have different icons if they are good or bad
[ 2019-10-03 15:01:23 CET ] [ Original post ]
Hello everyone,
we just released our biggest update yet. 0.6.5 brings tons of new features, improvements, fixes, quality of life improvements and of course balancing. There is also a 15 % discount that will last until 23rd of September. Lastly, we will be increasing the price at the end of September so there has never ever been a better time to get the game! The changelog is quite long so without any further ado here it is:
Changelog v0.6.5:
NEW FEATURES:
- Boss Fight: now, when a corporation has low Influence, you can try to attack and defeat his boss (NOTE: in this build, we're adding only one boss; in the final game you will have a different boss for each corporation).
- New Enemies: 15 different new enemies added to the game.
- New Areas: the Forge and the Deep are added to the game.
- New Districts: the harbor district is added to the game.
- New SPUs: now the SPU are procedurally generated; also, now an SPU can be inserted only in three different slots (choosed between the six total slots) - NOTE: if you have an SPU in a forbidden slot in an old save game, you will find it removed the first time you will launch the game - you need just to insert again in a legal slot.
- New SPUs minigame: now, to extract an SPU you will face a new minigame (as always, the difficulty of the minigame is based on the character's stats).
- Random Effect during the mission: now every time you will enter in an Area during a mission, there will be different modifiers and effects active.
- Imperfect Cloning Technology: now, every time you will clone an agent, the clone will be slightly different; he will have different stats and a different special ability. The cloning technology is not a perfect science.
- New mission selection: now selecting a mission is more quick and easy.
- New agent switch menu: now switching agents before a mission is more quick and easy.
- New room in the Hive: now in the Hive there is a new room.
- Secrets zones: [CLASSIFIED INFORMATION]
- Now the effect "Damage increase until guarded" is working correctly.
- Improve the game's performances in the Districts.
- Improved the readability of the Door's Hacking in the Anthill.
- Now the enemies character's sheet shows correctly the Mark Resistance and the Hacking Resistance stats.
- Now the agent character's sheet shows correctly the Special Ability.
- Now if an enemy is in dying status and you will hack him, he will not wrongly come back in combat.
- All enemies have been rebalanced and redistributed along the Areas.
- Now if you reach the enemies from behind, you will always ambush them.
- Now when you will unlock a new clone, there will be an exclamation point near the button in order to report it to you.
- Now the cloning center will show you how much Reputation you need to unlock a new clone.
- Now using the Shield regeneration and the Skip turn button during combat will no longer ask you a confirm.
- Now the enemies tooltip also show you the currently active effects.
- Now at the start of the game, if you choose "automode" to clone your first agents, the "back to the main menu" button will be highlighted.
- Changed the mouse cursor for the hotspots.
- Changed the outline for the hotspots.
[ 2019-09-19 14:15:07 CET ] [ Original post ]
Hello everyone, We have just released a new patch that includes a few hotfixes. Once again, thank you all for providing feedback and helping us improve the game!
Early Access Build 0.5.1 - HOTFIX
MAJOR FIXES:
- Fixed (finally) the negative duration during Diplomat's missions.
- Fixed the missing mutations on the starting characters in case of using the "automode" during the tutorial.
[ 2019-08-27 13:10:48 CET ] [ Original post ]
Hello everyone,
we are taking Conglomerate 451 on the road to attend Gamescom and presenting the game to you'll as well as the media. We are bringing with us some very cool merch that we will be giving away there so make sure to stop by our booth, grab a drink, play the game, win some merch and chat with us :)
Hall 10.1, Booth A20!
Looking forward to see you there!
[ 2019-08-14 14:03:53 CET ] [ Original post ]
Hello everyone,
we got a new update for you filled to the brim with new features, options character, fixes, balancing and much more!
Without any further ado here is the changelog:
CONGLOMERATE 451 - Early Access Build 0.5.0
NEW FEATURES:
- Hack Enemies: now, from the radial menu during combat, you can choose the action "hack enemy" in order to hack the enemy systems!
- Hack Doors: now if during a mission you will find a locked door you will have two options: finding the key or the mechanism to open it OR try to hack the door.
- NEW CHARACTER: Binary! She is a battle-hacker.
- New Perk system: we have heard you and... we worked on the perk system. Now every character has a Rank (from 0 to 3). Every time the character will gain a new Rank, he will receive also a Perk. So... stop double perks, stop same perks on multi-character. From now, a perk is a real reward!
- Special Ability: now every character has a different special ability!
- No more skill points: linked to the new perk system, we rework from scratch also the skill upgrade system. There are no more skill points: to upgrade the skills, you need just the currencies.
- New unlock system for the characters: now the characters are unlocked by the Reputation, and not by the researches.
- New AIM System: now, targeting a specific enemy's body part will have different consequences.
- ALL MUTATIONS: finally, every part of the research center is completed. Now you can unlock everything, also all mutations!
- Fixed the bug that rollbacks a mastered skill to a normal skill after an upgrade.
- Fixed the invisible hotspot in the Sanctuary.
- Fixed the negative duration during Diplomat's missions.
- Now there is a light inside the Elevator.
- Improve the quality of the reflections and the ambient occlusion.
- Now there is no more smoke from the Sentry's guns.
- Improved some tiles in the Sanctuary.
- Rebalanced the Drone Software costs.
- Battery icon: now the battery has a specific icon on the map.
[ 2019-08-14 10:15:05 CET ] [ Original post ]
🎮 Full Controller Support
- Conglomerate 451 Linux Content [8.05 G]
Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
You are the CEO of a Special Agency, instructed by the Senate of Conglomerate city to restore the order in sector 451, where corrupted corporations have established their turfs. Thanks to the last constitutional decree, you are allowed to create human clones. Build your own team, manipulate DNA, train your agents, equip them with high-end weapons, choose what cyberlimbs to implant, and send the squad to the field with only one goal: eradicate crime and restore order at any cost.
- Manage your resources - Make use of your own personal R&D department to research advanced technology, unlocking new features, powers and options for progression
- More than just body mods - In addition to upgrading weapon and armor proficiencies, augment your body with interchangeable cyber implants that completely change your agent’s skills and utility
- Pain and Trauma system - Even the smallest wounds can have a lasting impact. By taking damage in combat, agents risk generating permanent Traumas that will follow them between missions
- Story or Endless Mode - It's your choice. The Story Mode brings you in a world filled by events and a war with corrupted Corporations and their propaganda. In the Endless Mode, the game will create endless content for you
- Perks and Mutations - Your agents can acquire special skills (Perks) and obtain Mutations
- Drugs and Disorders - buy synthetic drugs to temporarily empower your agents, with the risk that they develop Mental Disorders
- Procedural cyber dungeons - Experience the dungeon crawling you love, mixed with future technology as you take on procedurally-generated dungeons and missions
- If you die in the game... - Each mission could be your last thanks to agent permadeath. Consider every move, because if an agent dies in battle, they will be lost forever
- Hack the world - Enter cyberspace mid-mission and hack your way ahead of the competition to get crucial intel and give yourself the advantage
- Collectables and Achievements - find collectibles around the dungeons and bring them to the Collector to discover the truth
- OS: Ubuntu 16.04+. SteamOS+
- Processor: 2.5 Ghz Intel Core2 Duo Processor or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 500 series 2GB video card or AMD equivalent
- Storage: 10 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
- OS: Ubuntu 16.04+. SteamOS+
- Processor: 3.5 Ghz Intel i5 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 960 2 GB video card or AMD equivalent
- Storage: 10 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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