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This is the first bigger update for the game that introduces a new gameplay element: the barrage fire mode. It allows you to create an area of denial, your turrets won't just shoot at one location, but in one general direction so you can hit multiple areas of the enemy ship at once. I also was told that players who invert their mouse only want to invert their y-axis, not their x-axis, so I updated the in-game "invert mouse" settings to only affect the y-axis. Another issue was the Tactical Droid AI being too strong, especially for newer players. They now don't start attacking immediately after a new round started to give players more time to prepare their ship for battle. The frequency of their special attacks like torpedos got reduced as well, but now increases with every player in the enemy team. You can now also choose the "co-op mode" in the server host menu, this will allow you to play together with other players against the Tactical Droid AI. Full changelog: - ADDED: "Barrage Fire Mode" to the turrets, which lets all of the turrets of that type shoot in a general direction - ADDED: "Co-op mode" option to the server host menu allowing you to play with multiple players against the AI - CHANGED: reduced main menu music volume - CHANGED: "invert mouse" option to "invert mouse y-axis" option - CHANGED: AI Tactical Droid now has a delay of 30 seconds after a round start before beginning to attack - CHANGED: AI Tactical Droid now has a lower attack frequency against 1 player, but the frequency increases the more players he faces
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