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One of the biggest issues with the way the games gun system before was that it only supported the player having one equipment piece at once before, so the player had to drop his weapon if he wanted to pick up a fire extinguisher for example. This resulted in a player being left defenseless if he equipped the fire extinguisher, and lots of default pistols just lying around. The better weapons in the gun lockers were quickly swapped by the players, leaving the gun lockers only with the less useful standard pistols. This update allows players to equip tools without having to drop their weapons, and adds class-specific starting weapons, so you only need to swap your weapon with one from the gun lockers if you want to swap from a close-quarter shotgun to a more versatile rifle for example. There is also a new weapon, the revolver, and brand new animations for all weapons, as well as lots of changes to existing weapons you can find below in the full changelog.
Another common complaint was that some players kept swapping upgrades and turrets their teammates chose for their own preferred choice, much to the displeasure of their teammates. The system where everyone could choose everything was something that works amazingly well if all team members communicate, and allows everyone to take part in the ship customization progress, but it can be ruined by a single less communicative player. I attempted to fix it by giving the Captain of a team the ability to basically have the last work in choosing upgrades, but that did not go far enough with players still being able to sabotage their team with their turret and fighter picks. Now, Captains can choose to prevent any changes from their team, if he feels there is not enough communication. This is disabled by default and can be enabled or disabled again by the Captain of each team.
There also is a new system that kicks players that are AFK for too long, and lots of improvement for keycards, controllers, the server browser and smaller fighters as well as the usual bugfixes.
Full changelog:
-ADDED: reworked weapon system so you can pick up tools like the fire extinguisher without having to swap it for your weapon
-ADDED: ability to drop tools like the fire extinguisher (default key: "G")
-ADDED: Revolver weapon: 60 damage, 75 RPM, 75 DPS
-ADDED: animations to all weapons
-ADDED: ability to change your class ingame, will take effect once the next round starts
-ADDED: AFK kick system (current AFK timer is 10 minutes)
-ADDED: toggle for the Captain to allow/prevent team from making changes to turrets, fighters, and upgrades
-ADDED: dropped keycards from dead players now also can respawn in the crew quarters/cantina so other players can find them again if they dropped at not accessible spots
-ADDED: default weapons for all classes (Crew: pistol, Engineer: shotgun, Ranger: rifle, Pilot: SMG, Officer: revolver)
-ADDED: basic controller support and controller keybind options
-REMOVED: players not being able to sell upgrades when not captain
-BUFFED: Officer now has +20% firerate for manually controlled turrets
-BUFFED: shotgun damage from 5x15 to 5x20
-BUFFED: increased pistol firerate from 75 RPM to 100 RPM and damage from 35 to 40 (43 DPS to 67 DPS)
-BUFFED: Crew class now has +50% firerate for manually controlled turrets (was 20% before)
-NERFED: removed "+20% firerate with pistol" bonus for the Crew class
-CHANGED: added revolver to the gun locker (now holds 5 instead of 4 weapons)
-IMPROVED: keycards dropped by dead players now do not all spawn at the same spot, so it's easier to pick them up
-FIXED: "Repair Droid" option removed from dead Barsk Security Guards
-FIXED: fix for "engine/generator destroyed" alert appearing when enemy engine/generator is broken
-FIXED: mouse being inverted by default
-FIXED: capital ship HP bars at the top of players HUD sometimes having the wrong color
-FIXED: killfeed showing that B1 droid killed somebody when B2 droid killed someone
-FIXED: smaller fighters sometimes spawning inside the capital ship after leaving the hangar
-FIXED: server browser not showing "PvP" tag for PvP servers
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