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The movement system the game used before this update features nearly instant acceleration for the capital ship and the smaller fighters, making them feel very responsive but at the same time very unrealistic. Another issue was a sometimes inaccurate collision system, that led to huge lag spikes on bigger collisions. I completely reworked the movement and collision systems, so now they should feel a lot more realistic, with better collision response, basically no lag on capital ship collisions, and a much more believable acceleration. To compensate for the lag of instant acceleration, the smaller fighters now can fly up to 80% faster, and they also have a new little warning system that alerts you if an enemy fighter is close to you and aiming in your direction. There were also some balancing changes you can read further below in full detail, a new "Reset Keybinds" option was added, and lots of bugs fixed, most notable a bug that led to players falling through the floor and a bug that led to the energy of some parts of the ship being set to values far too high. Full changelog: -REWORKED: smaller fighter movement system, more realistic acceleration, better collision response -REWORKED: capital ship movement system, more realistic acceleration, less buggy collision and no more lag on collisions -ADDED: alert in smaller fighters if there is an enemy fighter close behind you -ADDED: "reset keybinds" option -ADDED: B1/B2 droids and Barsk Security Guards now shoot enemy Fireo Droids -ADDED: Tactical Droid AI will now try to chase your capital ship if it gets too far away -ADDED: ability for engineers to repair broken doors -CHANGED: broken door effect now consists of sparks instead of flames -CHANGED: changed "Auto Pilot" key when controlling the capital ship from the ShootKey (default: LMBT) to the look around key (default: ALT) -CHANGED: updated the "enemy capital ship" icon in smaller fighters -CHANGED: lower respawn time on higher life support energy values, but higher respawn time on lower values -BUFFED: smaller fighters top speed increased by 80% -BUFFED: mines from the "Bomber" fighter now deal 10-80 damage based on proximity (before: 5-60 damage) -NERFED: Bomber now holds only 8 mines instead of 12 -NERFED: Barsk Security Guard HP lowered from 400 to 200, still takes no damage if you hit his energy shield -FIXED: a few hangar doors bugs -FIXED: reworked energy system to prevent a few bugs -FIXED: tutorial not progressing after shooting the engine -FIXED: respawn time display in the energy controls UI now correctly takes damage to the bridge into consideration -FIXED: bottom turret bars not having the correct colors in the selection screen -FIXED: Tactical Droid AI can now longer dodge super lasers if their engine is disabled -FIXED: collision issues after sitting in one of the chairs on the bridge, which could lead to falling through the floor -FIXED: capital ship still moving after its engine was disabled if you keep holding the movement keys -FIXED: "Repair Droid" option still displaying on the Barsk Security Guard, even though you cant repair it
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