Due to issues with the new capital ship movement, the last Update #19 was reverted to make sure the game was in a playable state and the issues were resolved on the beta branch of the game. Since everything looks fine now, all changes from Update #19 are added back to the game with this update. Another issue that only affected players that installed the game for the first time in the last few weeks was a weird bug that caused the players mouse to be inverted, resulting in nearly unusable controls. This issue has now been fixed completely. If you have any other issues with the keybindings please try the new "Reset keybinds" option, or contact me. The Barsk Security Guard got buffed a bit after a recent nerf that was a bit too much, its base HP are now 300 instead of 200. There are also some collision fixes, especially for smaller fighters, and after a recent buff that made them too strong, mines now deal around 20% less damage, and Bombers only come with 8 instead of 12 mines. There are also fixes for repairing not working correctly on Linux and some achievements and steam stats not updating correctly. Full changelog: - REWORKED: smaller fighter movement system once again to a much more reliable system - REWORKED: capital ship movement systems once again to a much more reliable system - IMPROVED: capital ship collision lag reduced - IMPROVED: added more realistic acceleration to the capital ship - BUFFED: increased small fighter laser speed by 50% to make it easier to hit things that go very fast - BUFFED: increased Barsk Security Guard HP from 200 to 300 - CHANGED: reduced mine damage to 6-60 (before: 10-80) and reduced amount of mines inside the Bomber to 8 (before: 12) - FIXED: some smaller fighter bugs - FIXED: players that are not on your ship sometimes appearing on the map (on the right or left edge of the map) - FIXED: adjusted fighter description speed and damage bars to adjust for the recent changes -FIXED: keybinding issues resulting in new players having an inverted mouse in some cases
[ 2020-04-08 15:06:59 CET ] [ Original post ]
🕹️ Partial Controller Support
- "Deep Space Battle Simulator Linux"-Depot [1.95 G]
Before each round, you can customize your cruisers turrets, fill your hangars with lots of different smaller fighters and choose between numerous upgrades to give you the edge in battle. Once the round starts, move your capital ship freely in all three dimensions, shoot the turrets manually or use the ships integrated targeting systems to just focus which points of the enemy ship to focus. Control the energy distribution of your ship, raise the shields of each section of the ship individually, or direct energy to the engines, life support or weapon systems. You can also explore the giant interior of your capital ship while running to a hangar to join the battle with a smaller fighter and board the enemy ship and sabotage their generators, shields or engine.
Current Features:
● two different teams (red vs blue) each controlling a huge capital ship trying do destroy the opposite team
● navigate your ship, manage its energy distribution and make use of a variety of different weapons options
● enter one of the smaller fighters located in your ships hangars and tip the scales in your favor
● board the enemy ship , sabotage important parts of it and fight its crew
● lots of different turret and fighter classes to customize your ship
● a huge amount of selectable upgrades like droids or gun lockers
● different personal weapons in case you want to board the enemy ship or defend your own ship
● full options menu with graphics setting and keybinding menus
● either play on dedicated servers or host your own private sessions ingame
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-Core
- Graphics: GeForce 500 SeriesNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: 2 GHz Dual-Core
- Graphics: GeForce 600 SeriesNetwork: Broadband Internet connection
- Storage: 2 GB available space
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