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This update further improves the new resource points system, fixing a few issues with it and adding a 50% discount on bridge mid-round upgrades for the Officer class, as well as 40% more resource points for the Crew class, since all other classes get discounts related to their position now. There are also some quality of life improvements like hit markers for turrets, an UI info panel when looking at droids so it's easier to understand which are from your team, and which droids are from the enemy team. The AI has been further improved as well, the AI ship will now move more often while trying to chase you down, or gain some distance between you. Playing against the AI is now a bit easier, especially on lower difficulty levels, with some nerfs to respawn timers, and overall droids the AI can spawn. Lots of upgrades have been adjusted to make them more viable in this update as well, you can get a detailed list of the changes in the full changelog below. Full changelog: -ADDED: hit marker for turrets -ADDED: Officer class now gets 50% discount on bridge mid-round upgrades -ADDED: Crew class gets 40% more passive resource points -ADDED: "class will be changed at the start of the next round" info to the ingame class change menu -ADDED: enemy AI ship will now move more often, trying to chase down the player ship, or back off a bit if the ships get too close to each other -ADDED: UI info if the droid you are looking at is a friendly or enemy droid -CHANGED: Titanium Hull cost reduced from 650->550, Bridge Hull cost reduced from 400 to 250 -CHANGED: "Optimized reactor core" cost from 400 to 550, bonus energy from 5% to 10% -CHANGED: "Overloaded shield generator" cost from 300 to 450, shields regenerate 10% faster instead of 5% faster -CHANGED: killed droids on the AI ship will now take longer to respawn (10 seconds instead of 5 seconds) -CHANGED: less B1 droids on the AI ship (medium difficulty: 2 instead of 3, highest difficulty: 5 instead of 7) -CHANGED: AI ship torpedo/b2 pod/interceptor frequency will now not increase as drastically as before when there are multiple players in the players team -CHANGED: halved the amount of B2 Attack Droids/Interceptor droids that the AI uses at once (medium difficulty: 1 at once instead of 2 at once) -CHANGED: increased torpedo cost from 250 to 300 -CHANGED: reduced fighter resource point cost from 300 points to 200 points -CHANGED: increased zoom in turrets -CHANGED: default turret mode is now "Manual Fire" to make it more intuitive for newer players -CHANGED: revolver sound -CHANGED: round won't restart anymore if a second player joins while in coop mode -FIXED: some resource point purchasing UI bugs -FIXED: lots of server error spam, especially for coop mode -FIXED: fighter sensitivity resetting if opening the settings menu again -FIXED: some AI issues -FIXED: some resource point bugs -FIXED: double laser turret only firing out of one barrel if shooting manually
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