Before each round, you can customize your cruisers turrets, fill your hangars with lots of different smaller fighters and choose between numerous upgrades to give you the edge in battle. Once the round starts, move your capital ship freely in all three dimensions, shoot the turrets manually or use the ships integrated targeting systems to just focus which points of the enemy ship to focus. Control the energy distribution of your ship, raise the shields of each section of the ship individually, or direct energy to the engines, life support or weapon systems. You can also explore the giant interior of your capital ship while running to a hangar to join the battle with a smaller fighter and board the enemy ship and sabotage their generators, shields or engine.
Current Features:
● two different teams (red vs blue) each controlling a huge capital ship trying do destroy the opposite team
● navigate your ship, manage its energy distribution and make use of a variety of different weapons options
● enter one of the smaller fighters located in your ships hangars and tip the scales in your favor
● board the enemy ship , sabotage important parts of it and fight its crew
● lots of different turret and fighter classes to customize your ship
● a huge amount of selectable upgrades like droids or gun lockers
● different personal weapons in case you want to board the enemy ship or defend your own ship
● full options menu with graphics setting and keybinding menus
● either play on dedicated servers or host your own private sessions ingame
The new team selection menu will be improved in this update, allowing you to skip the 20-second timer if everyone has selected a team, so you have less downtime before you can jump into gameplay again.
Before this update, there were some blindspots behind the engines that smaller fighters could abuse to deal lots of damage to your capital ship without you being able to return fire. To fix this issue, there are now two new turret slots directly below the engines, by default they are equipped with double laser turrets to counter enemy fighters, but you can of course customize which turret you want there at the start of the round.
There are also some visual improvements to the capital ship engines, you will notice some heat distortion effects when they are running, along with some bugfixes for the engine status screen.
Full changelog:
-ADDED: heat distortion FX to capital ship engines
-ADDED: team selection now ends before the timer runs out if everyone has selected a team
-ADDED: two new turret slots below the capital ship engines
-FIXED: issue where the engine could get both broken and overheated
-FIXED: engine status screen displaying overheated and broken status at the same time resulting in them overlaying each other
Minimum Setup
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-Core
- Graphics: GeForce 500 SeriesNetwork: Broadband Internet connection
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu
- Processor: 2 GHz Dual-Core
- Graphics: GeForce 600 SeriesNetwork: Broadband Internet connection
- Storage: 2 GB available space
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