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The new team selection menu will be improved in this update, allowing you to skip the 20-second timer if everyone has selected a team, so you have less downtime before you can jump into gameplay again. Before this update, there were some blindspots behind the engines that smaller fighters could abuse to deal lots of damage to your capital ship without you being able to return fire. To fix this issue, there are now two new turret slots directly below the engines, by default they are equipped with double laser turrets to counter enemy fighters, but you can of course customize which turret you want there at the start of the round. There are also some visual improvements to the capital ship engines, you will notice some heat distortion effects when they are running, along with some bugfixes for the engine status screen. Full changelog: -ADDED: heat distortion FX to capital ship engines -ADDED: team selection now ends before the timer runs out if everyone has selected a team -ADDED: two new turret slots below the capital ship engines -FIXED: issue where the engine could get both broken and overheated -FIXED: engine status screen displaying overheated and broken status at the same time resulting in them overlaying each other
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