This is the biggest update to the game yet, it got tested for months resulting in lots of new content, fixes, and improvements to the game.
The biggest new addition is the frigate, which is a new ship class that is quite a lot smaller than the capital ships and features fewer turrets but comes with more maneuverability. This new frigate will be available in the new "small" battle size, where each team gets one frigate, and the "epic" battle size, with each team controlling a capital ship as well as a frigate. The old capital ship game mode is still available by selecting the "medium" battle size.
The new frigate has systems similar to the capital ships, you will find turret and ship control seats, an energy distribution system, a generator, and an engine system. There also are new torpedo shafts in the engine room, that the frigate crew can load to fire high-damage torpedos at their enemies.
You can access the frigate through a gate from the capital ship interiors, and undock it with the lever next to the gate. You can also dock it again while being close to a capital ship, which will repair the frigate over time and allow you to enter the capital ship again. There are also 2 small shuttles inside the frigate, and you even can land in a frigate to try to board it.
There are also significant improvements to the AI, the bomber has a new screen that helps you pick your bombing targets, and the keybinding system has been improved, especially for controllers.
There are also lots of changes, improvements, and fixes that I didn't mention here, but as always you can read about them in the full changelog below.
Please let me know if you have any feedback!
Full changelog:
-ADDED: frigate with a small walkable interior, with respawn room, generator, engine, and a small bridge
-ADDED: "small" (frigate vs frigate) and "epic" (capital ship + frigate in each team) battle sizes
-ADDED: a system that warns and damages your ship if you fly too far away from the battle
-ADDED: picking up a weapon or tool will now automatically equip it
-ADDED: dumbfire rockets/torpedos now also explode when close to a target (but not directly hitting it, making them more reliable)
-ADDED: frigate docking to capital ship mechanics
-ADDED: radar table functionality for the frigates
-ADDED: frigate torpedo purchase station
-ADDED: interior and exterior explosions to destroyed frigates
-ADDED: mechanic to enter frigates from smaller fighters
-ADDED: two military shuttle spawn areas to the frigate
-ADDED: frigate "auto dock" function, that you can toggle to have your frigate dock automatically if it gets close enough, makes single-handed docking easier
-ADDED: frigate docking animation
-ADDED: frigates get now repaired while docked (10% max HP per minute)
-ADDED: torpedo targeting crosshair to the frigate if atleast one torpedo is loaded
-ADDED: targeting screen to the Bomber small fighter cockpit
-ADDED: server fps display on the scoreboard
-ADDED: red/blue space clouds behind the capital ships
-ADDED: red planet behind the red capital ship
-ADDED: more controller keybinding options
-ADDED: keyboard/controller toggle button to the keybinding menu (toggles if you get shown the current keyboard or controller keybinds)
-ADDED: "Toggle camera" option to the frigate, locks the camera and allows players to move it with their mouse, similar to the smaller fighters
-IMPROVED: keybindings system, now allows for one keyboard/mouse input and one controller input per keybind
-IMPROVED: some minor main menu UI changes
-IMPROVED: dumbfire rocket particle effects
-IMPROVED: frigate performance and performance inside the ship increased
-IMPROVED: lots of frigate improvements
-IMPROVED: lots of performance improvements, especially in larger battles
-IMPROVED: red team B1 droid now has a red light (instead of a blue one)
-IMPROVED: host menu game mode descriptions
-IMPROVED: increased planet size
-IMPROVED: replaced weird small planet in the center with an asteroid
-IMPROVED: server browser game mode display and font sizes to allow for larger server names
-IMPROVED: Interceptor Drones now target Frigates as well
-IMPROVED: AI turret targeting improvements
-IMPROVED: B2 Attack droids now fire at Sweepo droids
-IMPROVED: Commando Droid AI now needs to move to the energy station to adjust energy distribution (before he did it from anywhere, confusing players that boarded his bridge)
-IMPROVED: greatly improved frigate AI turret targeting mechanics, now attacks the capital ship more if it seems like the best move
-IMPROVED: bridge turrets now begin to smoke when getting below 50% HP
-CHANGED: AI now takes less damage from being out of the combat zone
-CHANGED: reduced broken interior lights sounds
-CHANGED: reduced AI frigate torpedo firerate
-CHANGED: B1 commander AI droid spawn location, so players can kill it on the bridge and have some time before he comes back
-CHANGED: increased distance between the capital ship starting points slightly
-CHANGED: AI now takes less damage from being out of the combat zone
-BUFFED: AI interceptors can now target repair drones
-BUFFED: increased Bomber mine drop speed from 1000 to 3000
-BUFFED: increased mine damage from 6-60 to 10-100 (based on distance to mine)
-BUFFED: increased B2 Attack Pod HP from 25 to 40
-BUFFED: increased Fireo Pod HP from 25 to 30
-NERFED: bridge turrets HP reduced from 1000 to 800
-NERFED: reduced Heavy Fighter torpedo range from 200,000 to 100,000
-NERFED: reduced "Heavy Fighter" rocket damage from 100 to 70
-FIXED: Tactical Droid spawning inside the holo table
-FIXED: some ship status UI bugs
-FIXED: fighter purchases not reducing your resource points amount
-FIXED: Barsk Security Guard getting stuck in their spawn room
-FIXED: small delay before the victory/defeat screen appears in frigate only mode
-FIXED: bug that made the frigate energy controls UI appear when it shouldnt appear
-FIXED: turrets sometimes having messed up rotations (while still shooting in the right direction, was only visual)
-FIXED: potential fix for frigates sometimes not spawning attached to the capital ship
-FIXED: AI being able to move the capital ship and frigate while in hyperspace/preparation phase
-FIXED: frigate AI being able to shoot torpedos very fast
-FIXED: frigate not getting destroyed correctly in the capital ship + frigate mode
-FIXED: lots of minor frigate bugs
-FIXED: red frigate not having any fire extinguishers
-FIXED: capital ship double laser turret seats controlling the frigate double laser turrets
-FIXED: B1 Commander AI droid getting stuck in the radar table
-FIXED: B1 Commander AI droid not being able to shoot back
-FIXED: frigates not being displayed correctly on the bridge holo table
-FIXED: potential fixes for players sometimes becoming invisible in the frigate gamemodes
-FIXED: turret debug text being visible
-FIXED: frigate AI commander droid not moving
-FIXED: frigate AI undocking before the hyperspace/preparation phase ended
-FIXED: capital ship AI firing torpedos in the hyperspace/preparation phase
-FIXED: civilian shuttles spawning with 0 HP
-FIXED: multiple civilian shuttle spawner bugs
-FIXED: potential issue that resulted in players avatars still sitting on turret controller seats after leaving them
-FIXED: frigate being able to fly trough planets
-FIXED: frigate displaying zero distance to enemy ship when the enemy frigate got destroyed
-FIXED: frigate ambient engine noise not playing correctly
-FIXED: B2 Attack droids getting stuck near the hangars
-FIXED: B2 Attack droids having trouble shooting the generator
-FIXED: some frigate server errors
-FIXED: frigate shuttles appearing on the capital ship ingame map
-FIXED: Interceptor Drones not being destroyed when flying into a planet or ship
-FIXED: turrets trying to fire through the planet
-FIXED: fireo droids getting stuck in the tree room
-FIXED: hearing firefights inside the capital ship while being inside the frigate
-FIXED: tutorial UI text overlapping
-FIXED: unable to move in the tutorial
-FIXED: AI not being able to move to the bridge in some cases
-FIXED: frigate energy controls UI not getting removed when pressing escape
-FIXED: frigate energy controls UI not getting removed when player died
-FIXED: "waiting for players" screen getting stuck in the frigate vs frigate mode
-FIXED: AI frigate turrets not shooting at all in some situations
-FIXED: capital ship frigate attach arms not being up/down correctly at the start of the round
-FIXED: small gap in the walls in the room with the stairs to the bridge
-FIXED: frigate turrets not firing when capital ships weapons energy was 0
-FIXED: potential fix for fireo droids and repair drones to appear in the tree room (but not moving or getting damage)
-FIXED: increased capital ship collision size to prevent frigates from being able to get undocked inside the planet
-FIXED: fire extinguisher related server error spams
-FIXED: bomber radar display being visible in the other fighters
-FIXED: B2 Attack droids sometimes not spawning correctly
-FIXED: lots of bugs related to the keybinding system
-FIXED: some frigate control bugs
-FIXED: some keybindings missing after using "reset keybinds"
-FIXED: controller looking up/down being inverted
[ 2020-09-05 18:47:07 CET ] [ Original post ]
🕹️ Partial Controller Support
- "Deep Space Battle Simulator Linux"-Depot [1.95 G]
Before each round, you can customize your cruisers turrets, fill your hangars with lots of different smaller fighters and choose between numerous upgrades to give you the edge in battle. Once the round starts, move your capital ship freely in all three dimensions, shoot the turrets manually or use the ships integrated targeting systems to just focus which points of the enemy ship to focus. Control the energy distribution of your ship, raise the shields of each section of the ship individually, or direct energy to the engines, life support or weapon systems. You can also explore the giant interior of your capital ship while running to a hangar to join the battle with a smaller fighter and board the enemy ship and sabotage their generators, shields or engine.
Current Features:
● two different teams (red vs blue) each controlling a huge capital ship trying do destroy the opposite team
● navigate your ship, manage its energy distribution and make use of a variety of different weapons options
● enter one of the smaller fighters located in your ships hangars and tip the scales in your favor
● board the enemy ship , sabotage important parts of it and fight its crew
● lots of different turret and fighter classes to customize your ship
● a huge amount of selectable upgrades like droids or gun lockers
● different personal weapons in case you want to board the enemy ship or defend your own ship
● full options menu with graphics setting and keybinding menus
● either play on dedicated servers or host your own private sessions ingame
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-Core
- Graphics: GeForce 500 SeriesNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: 2 GHz Dual-Core
- Graphics: GeForce 600 SeriesNetwork: Broadband Internet connection
- Storage: 2 GB available space
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