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This update adds the first version of the ping system, allowing players that are not using the voice chat to still communicate with their teammates quickly. You can do basic pings anywhere, and there are context-based pings for things like generators, keycards, and droids.
The newly introduced frigates are now also harder to invade for enemy players, which are now forced to go through the new vent systems of the frigate, triggering an intruder alert and killing intruders that are not careful enough.
There is also a new voting system, which you can use to change the AI difficulty, restart the round, or toggle between PVE/PVP without having to host a new server, which should make playing on dedicated servers a lot easier.
There are also bug fixes, most notably for missing and not properly resetting keybinds, as well as the usual adjustments and improvements, all noted in the full changelog below.
Full changelog:
-ADDED: the ability to start a vote to change AI difficulty on a server
-ADDED: current AI difficulty to the scoreboard
-ADDED: players that died on a frigate will now respawn on that frigate (to be able to fight vs intruders)
-ADDED: players that dock on an enemy frigate will now have to try to sneak in through the vent systems
-ADDED: vents that kill players and stop from time to time
-ADDED: vent intruder alarm system for frigates, giving the frigate crew enough time to prepare to fight an invader
-ADDED: basic ping system (help, moving here, attack, protect)
-ADDED: context-based ping system for things like generators, engines, droids, ... that also sends team chat text message
-ADDED: keybinding support for number keys, right control/alt/shift, arrow keys and more
-ADDED: votes to change the game mode to PVP or PVE and vote to restart the round
-ADDED: frigate AI now will fly back to their capital ship to get repairs done
-ADDED: some lights now fail if the generator is down
-IMPROVED: increased keycard respawn rates
-IMPROVED: removed red minimap icon color for teammates to avoid confusion
-IMPROVED: AI movement when trying to dodge the players super laser
-IMPROVED: keycard respawns, to make sure there is always one keycard of each color available in each ship at any time
-IMPROVED: AI frigate flying
-BUFFED: increased smaller fighter shield regeneration by 50%
-BUFFED: super laser now deals damage to everything in range, instead of only the first thing it hits
-BUFFED: increased frigate repairs while docked from 10% per minute to 20% per minute
-NERFED: Heavy Fighters and Bombers now get their rockets/bombs replenished over time in a hangar, instead of instantly
-NERFED: reduced Heavy Fighter rocket damage from 70 to 50
-NERFED: reduced Bomber mines amount from 8 to 6
-FIXED: minimap sometimes showing enemy ship interior while on your own ship
-FIXED: destroyed frigate explosions not disappearing correctly
-FIXED: Interceptor Drones not focusing enemy smaller fighters correctly
-FIXED: some fighter keybinding issues
-FIXED: player steam avatars sometimes not appearing on the scoreboard
-FIXED: gap in the wall in the cantina
-FIXED: sometimes being unable to dock frigate even though it was close enough to the capital ship
-FIXED: planets sometimes being invisible through the bridge window
-FIXED: potential fix for turret selection UI sometimes not appearing
-FIXED: parts of the fighter UI not being removed after exiting a fighter
-FIXED: multiple minimap bugs
-FIXED: "Reset Keybinds" not removing some of the existing binds
-FIXED: typo in the server browser
-FIXED: B1 droids not spawning correctly on epic battle size
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