This update brings a big rework to hangars and smaller fighters, you will now have to fly out of the hangar instead of just spawning outside. The hangar gates will open automatically when you jump in a fighter, allowing you to see the battle outside. The gates will also close behind you, but enemy fighters might try to fly in while it's closing, so look out for that!
There is also a new upper floor from which you can access the new hangar control stations, which allow you to have an overview over the hangars, and toggle the hangar gates manually. The fighters now also have a reworked interior UI, replacing the texts for HP, shields, speed, and laser heat with progress bars.
There are also new asteroid fields with destroyable asteroids of different sizes, you can shoot them or destroy them by flying through them with your capital ship, which will result in heavy damage on the hulls that get hit.
Additional changes that were widely requested and made it into this update include a class selection menu in the pre-game selection UI, and the ability to force open lockdowned doors which will take 20 seconds per door, and only half of that if you are playing as Engineer.
There are also more minor additions, changes, and bug fixes that you can take a look at in the full changelog below.
Full changelog:
-ADDED: new hangar system that allows the hangar doors to open from both sides
-ADDED: hangar lever that manually controls the hangar doors
-ADDED: hangar doors automatically open/close when fighter starts flying/flies out
-ADDED: new upper-level corridors and hangar control stations (for testing purposes only on the "Epic" battlesize)
-ADDED: ability to force open enemy lockdowned doors (20s duration, 10s for engineers)
-ADDED: class selection to pre-game selection screen
-ADDED: asteroid fields, asteroids can be destroyed by lasers or by capital ships driving through (capital ships take a lot of damage if they do this)
-ADDED: option to disable the battle zone limitations
-ADDED: new upper floors to the capital ship vs capital ship battle size
-IMPROVED: overall performance slightly
-IMPROVED: made bridge/hangar screens smoother
-CHANGED: increased hangar door hack open cooldown from 120s to 180s
-CHANGED: collision system changes to increase CPU performance
-CHANGED: small fighter cockpit instruments
-CHANGED: increased battle limit size by 25%
-FIXED: blue small fighters looking like the old blue-yellow design instead of the newer blue-white design
-FIXED: repairing broken doors as engineer sometimes not working
-FIXED: capital ship lockdown affecting frigate doors
-FIXED: players and droids being able to walk through the hangar shields
-FIXED: being able to fly through closed hangar doors
-FIXED: players sometimes getting stuck when spawning on the frigate
-FIXED: some minor turret UI selection issues
-FIXED: multiple bugs regarding turrets
-FIXED: multiple hangar bugs
-FIXED: UI scaling issue introduced in the last beta update
-FIXED: lights being very bright on "Normal" battle size
-FIXED: multiple frigate respawn issues
-FIXED: multiple hangar bugs
-FIXED: UI scaling issue introduced in the last beta update
-FIXED: lights being very bright on "Normal" battle size
-FIXED: planets sometimes not being rendered if far away
-FIXED: red team fighters spawning issues
-FIXED: stuttering when flying capital ships through the asteroid field
[ 2020-11-04 16:35:48 CET ] [ Original post ]
🕹️ Partial Controller Support
- "Deep Space Battle Simulator Linux"-Depot [1.95 G]
Before each round, you can customize your cruisers turrets, fill your hangars with lots of different smaller fighters and choose between numerous upgrades to give you the edge in battle. Once the round starts, move your capital ship freely in all three dimensions, shoot the turrets manually or use the ships integrated targeting systems to just focus which points of the enemy ship to focus. Control the energy distribution of your ship, raise the shields of each section of the ship individually, or direct energy to the engines, life support or weapon systems. You can also explore the giant interior of your capital ship while running to a hangar to join the battle with a smaller fighter and board the enemy ship and sabotage their generators, shields or engine.
Current Features:
● two different teams (red vs blue) each controlling a huge capital ship trying do destroy the opposite team
● navigate your ship, manage its energy distribution and make use of a variety of different weapons options
● enter one of the smaller fighters located in your ships hangars and tip the scales in your favor
● board the enemy ship , sabotage important parts of it and fight its crew
● lots of different turret and fighter classes to customize your ship
● a huge amount of selectable upgrades like droids or gun lockers
● different personal weapons in case you want to board the enemy ship or defend your own ship
● full options menu with graphics setting and keybinding menus
● either play on dedicated servers or host your own private sessions ingame
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-Core
- Graphics: GeForce 500 SeriesNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: 2 GHz Dual-Core
- Graphics: GeForce 600 SeriesNetwork: Broadband Internet connection
- Storage: 2 GB available space
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