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This update adds new laser impact effects for capital ships, you will now see if you hit a shield, or if you dealt damage to the hull. The droid patrolling system also got reworked, the droids now move around more naturally and don't get stuck in some corners or in hangars anymore. There are also new keybinding options and improvements to the keybinding menu, as well as lots of minor improvements and bugfixes you can take a look at in the full changelog below. Full changelog: -ADDED: shield impact effect when shooting at a capital ship section that has its shields up -ADDED: explosion impact effect when shooting at a capital ship section that has its shields down -ADDED: keybinding options for smaller fighter left/right roll -REWORKED: droid patrolling system, to prevent them from sometimes just standing in hangars doing nothing and instead cover the whole ship all the time -IMPROVED: asteroid field collision detection -IMPROVED: asteroid field GPU performance -IMPROVED: keybinding menu layout -FIXED: droids firing at friendly turrets -FIXED: fighter sometimes instantly landing again when flying out of a hangar and hitting a hangar door -FIXED: fixed players sometimes respawning in a box outside the map -FIXED: B2 Attack droids sometimes spawning in the wrong ship -FIXED: Pitch Up/Down keybindings not resetting correctly -FIXED: no AI Tactical Droid spawning inside the frigates -FIXED: potential issue that resulted in shuttles from the frigates spawning inside the capital ship interiors -FIXED: capital ship flying through the planet -FIXED: hangar doors hitbox being wrong -FIXED: hangar doors shield not being visible from the outside -FIXED: hangar doors not showing flames on the outside when falling below 50% health
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