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This update adds a completely reworked space station, it now spawns a lot closer to the capital ships and features 2 hangars that are always open as well as a brand new interior. Inside you can find fighter purchasing stations similar to the ones on the capital ships, and a capture point that allows your team to gain twice as many resource points while controlling it. To play on a map with the new space station, make sure to select the "Station" battle size!
The exterior of the new space station will reflect who currently controls it, with the lights changing between red, white (undecided), and blue. You can also dock a frigate at the lower end of the space station now, allowing you to basically respawn in the space station and defend it or spawn smaller fighters from there. You can now also choose to send B2 Attack Droids to the space station instead of the enemy ship, they will try to take control over the capture point and get rid of any enemies inside. The droids also received multiple improvements, for example, they are much smarter at dealing with enemies hiding/peaking from behind cover.
But be aware that the enemy Tactical Droid can send droids to the space station as well to try and take control over it. Speaking of the tactical droids, numerous changes have been made to the frigates Tactical Droid to give him a respawn time, which makes it much less frustrating to hijack enemy frigates than before, when he would respawn instantly.
There is also a new respawn system in the game now, in earlier versions you always respawned on the last friendly ship you were on, now you can choose between your capital ship and your frigate (if it exists), allowing you to use the frigate as a mobile spawn station for your team to try and take control over the enemy capital ship or the new space station while being docked to them.
The weapons also received some changes, you now spawn with the correct weapon when changing your class in the ship customization phase, and the pistol and the revolver deal a bit more damage now, with the pistols fire rate also being increased slightly. This means they will only have 10% lower damage per second than the rifle or SMG, instead of being 20-30% worse.
Additionally, lots of improvements and bug fixes are included in this update, you can check those out in the full changelog below. Most notably, keybindings now accept "." and "," keys, the "invert y-axis" option should now save correctly, fighter purchasing stations should work more reliably, and the windows of your ship should no longer look weird when flying around with your drone.
If you experience any issues or have any kind of feedback, please let me know!
Full changelog:
-ADDED: reworked space station, it now has interiors
-ADDED: 2 hangars for the space station, allows players to enter it
-ADDED: capture point in the middle of the space station, the team that controls it gains double resource points
-ADDED: new station texture, station changes exterior light colors depending on who controls it currently
-ADDED: option to launch B2 Attack Pods at the space station instead of the enemy ship
-ADDED: B2 Attack droid logic changes so they know how to capture the capture point inside the station
-ADDED: "Station" battlesize, basically "Epic" size but with the new space station
-ADDED: sentry animation
-ADDED: keybinding support for "," and "." keys
-ADDED: some more cover to the space station
-ADDED: crosshair when flying the drone
-ADDED: functionality to dock one frigate at the bottom of the space station
-REWORKED: respawn system, you now can choose where you want to respawn in the death screen (capital ship or frigate, if available)
-IMPROVED: piloting the capital ship now always makes you look straight ahead (instead of looking behind or sideways when entering it in some situations)
-IMPROVED: frigate tactical droid now takes 10 seconds to respawn, instead of respawning instantly
-IMPROVED: tactical droid can now only control the frigate if it's close to the helm
-IMPROVED: sentry turrets now target Fireo droids
-IMPROVED: B2 attack droid behavior against players that hide behind cover on the station
-IMPROVED: B2 attack droid pathfinding a lot smoother on the station
-IMPROVED: your selected class skin now gets saved for each class
-INCREASED: revolver damage from 60 to 70
-INCREASED: pistol damage from 40 to 45
-INCREASED: pistol fire rate from 100 RPM to 120 RPM
-REDUCED: B2 Attack droid HP from 600 to 500
-CHANGED: space station interior color scheme to be less blue and more neutral (since it can belong to both teams)
-CHANGED: station spawn location to have the same distance to both of the two teams ships
-FIXED: teleporters onboard a frigate now get destroyed when the frigate is destroyed
-FIXED: fighters landing in hangars not spawning correctly sometimes
-FIXED: fighters starting from hangars not correctly freeing up the space they started from, preventing new fighters to be purchased on that side of the hangar
-FIXED: spawning with the weapon of your old class if changing classes in the selection phase
-FIXED: not getting kicked out of the frigate helm correctly when dying
-FIXED: not getting kicked out of the drone correctly when dying
-FIXED: windows looking weird when flying with the drone
-FIXED: smaller fighters showing the wrong key to enter a hangar
-FIXED: small hole inside the space station
-FIXED: red teams repair drones being blue instead of red
-FIXED: windows looking weird when flying with the pilots drone
-FIXED: hangar numbers not being consistent on the map, the signs in the interiors, and the destroyed hangar door alerts
-FIXED: invert y-axis option not saving correctly
-FIXED: civilian shuttles turning into military shuttles when landed in a hangar
-FIXED: energy panel right/middle hull shield buttons having no sounds
-FIXED: fighters spawning in the bio lab instead of hangars on rare occasions
-FIXED: some blue upper hangar doors being locked
-FIXED: everything being too bright when piloting a frigate
-FIXED: player sometimes not correctly getting kicked out smaller fighter when dying, messing up the respawn process
-FIXED: capital ship hangar issue that resulted in the wrong hangar slots being registered as free when starting fighter
-FIXED: changing keybinds not updating the UI hints correctly
-FIXED: weird behavior when player is inside a shuttle of a frigate and that frigate gets destroyed while he's still flying around in the shuttle
-FIXED: fighter displays still showing the old key when changing keybindings
-FIXED: rounding errors sometimes resulting in hull descriptions flashing between"-0% energy due to damage" and "no damage" in the energy controls
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