This update adds lots of new content, starting with a widely requested AI crew update, you will now be able to assign your B1 droids to the energy control station, the capital ships helm, and the turret stations where they will assess the current battle situation and take action accordingly, maneuvering your capital ship to safety or a more aggressive position, managing the energy distribution to protect heavily damaged parts or increase firepower to finish the opponents' ship and focus their weak points with the turrets.
The enemy AI also received lots of improvements, utilizing the new AI crew system for themselves as well with all the new smarter decision-making that comes with it.
You will also find a new security station on your capital ships bridge, allowing you to lock down individual doors to protect certain areas or try to slow down attackers without having to lock down all doors on your ship. You can also force droids to check out certain positions if you think enemy players might hide there, and let them guard important spots and even assign them customizable patrol routes that they will follow instead of randomly walking around!
FIghter versus fighter combat also received some love, with fighters being extremely hard to hit due to their high speeds and small size, every fighter now has 2 homing missiles on board, that can be replenished when landing in a hangar. You can fire them at enemy fighters and drones after a 2-second lock-on period, after which they have to evade the missiles with fast turn maneuvers or risk getting hit by it. Bombers also received a small rework based on your feedback, their bombs now have much slower fire rate but greatly increased damage, allowing you to fly multiple bombing runs instead of having to replenish after spamming all bombs at once.
You can now also choose to overload the enemy generator instead of just shooting it, this will not immediately disable it, but instead start a 60-second timer after which the generator will explode, damaging everything nearby as well as the capital ships hull, and then the generator can now be repaired again for the rest of the round, allowing attackers to deal persistent damage to the enemy if managing to invade their ship and hold the generator room for a longer time. To help defending teams, new sentries have been added to the engine, generator, and bridge rooms that the attackers need to destroy before being able to enter the rooms.
There also is a new spectator team that you can select at the beginning of each round, allowing content creators to fly around and have a better view of the action. Spectators can use key shortcuts to jump to certain spots instantly (1=blue interior, 2=red interior, 3=blue capital ship, 4=red capital ship).
There are also lots of new smaller features, improvements, and bug fixes, with better widescreen UI support, looking around in fighter cockpits, a new stairway to the upper levels of the capital ship, and a lot more things you can take a look at below in the full changelog.
If you have any issues or feedback, please let me know!
Full changelog:
-ADDED: new static sentries to the bridge, generator, and engine rooms
-ADDED: "overload generator" interaction, takes 6 seconds, overloaded generator explodes after 60 seconds (this can be stopped by repairing it)
-ADDED: overloaded generator explosion, deals damage to everyone nearby, and massive hull damage, generator can't be repaired afterward
-ADDED: keybinding option for flying up/down
-ADDED: new stairway to the upper levels to the left side of the capital ship
-ADDED: option to add/edit/remove patrol routes to individual B1 robots in the security station
-ADDED: hitmarker for the drone energy beam
-ADDED: functionality to remove droid patrol points again from the security station
-ADDED: homing missiles can now lock onto repair drones
-ADDED: can now set droid patrol points from the security station (additionally to the default patrol points)
-ADDED: can now force the closest droid to a specific location from the security station
-ADDED: security station to the bridge where you can control door lockdowns and droid movements
-ADDED: the ability to lock/unlock specific doors in the security station
-ADDED: looking around in smaller fighters
-ADDED: more windows to the smaller fighter, so you have better visibility, especially downwards
-ADDED: files for windows servers
-ADDED: first, very work-in-progress version for a spectator mode
-ADDED: spectator mode shortcuts (1=blue interior, 2=red interior, 3=blue capital ship, 4=red capital ship)
-ADDED: better widescreen/different aspect ratio support
-ADDED: B1 droids now can control turrets, tries to focus the lowest hull section
-ADDED: enemy AI now uses B1 droids to man all important bridge stations
-ADDED: option to assign B1 droid to ship helm and energy management
-ADDED: functionality for multiple interact options for one item
-REMOVED: view distance option since it now uses a new, optimized system for all players instead of having multiple steps
-IMPROVED: B2 Attack droid is now a lot smarter when choosing which target to attack, now prioritize players and sentries that block their path or shoot them
-IMPROVED: players that got kicked now get instantly kicked again after rejoining that server (gets reset after a while, so you can rejoin dedicated servers that don't restart)
-IMPROVED: AI capital ship piloting now takes its own hull HP values into account
-IMPROVED: AI capital ship piloting now tries to rotate their weaker hull side away from the enemy
-IMPROVED: AI energy management now takes hull HP advantage/disadvantage into account and tries harder to increase shields on the currently most vulnerable hull
-IMPROVED: capital ship piloting AI now takes its own turret configuration into account, flies closer if it has ion beam turrets
-IMPROVED: capital ship piloting AI now is more aggressive and flies closer if it thinks it has an advantage
-IMPROVED: sentry CPU performance
-IMPROVED: AI turret targeting
-IMPROVED: slight performance increases
-IMPROVED: B1 robot controlling the capital ship now tries to stay within the battle zone limits (if that option is enabled)
-IMPROVED: GPU performance through better mesh culling
-IMPROVED: some other security station improvements and fixes
-IMPROVED: turret selection UI widescreen scaling
-IMPROVED: sentry aiming and targeting systems, so they shoot enemies more reliably
-IMPROVED: sentries now are a lot smarter, can hit enemies that are mostly hidden behind corners
-IMPROVED: teleporter placement
-CHANGED: doubled HP regeneration (still starts 4s after being damaged, from 4/sec to 8/sec for marine and from 2/sec to 4/sec for others)
-CHANGED: tactical droids now can't spawn B1 droids for 10 seconds after one of their droids got destroyed
-CHANGED: the normal player UI now gets removed when spectating
-CHANGED: bomber now needs to reload for 5s after dropping a bomb
-CHANGED: Tactical Droid now no longer respawns instantly
-INCREASED: bomb damage from 100 to 400
-INCREASED: enemy AI now spawns more B1 droids (still scales with AI difficulty)
-INCREASED: crew turrets HP from 100 to 200
-REDUCED: bomber fire rate and laser damage slightly
-REDUCED: bomber HP from 35 to 25
-REDUCED: bridge sentry fire rate slightly
-FIXED: ion beams damaging smaller fighters HP
-FIXED: explosions looping sometimes
-FIXED: phantom hangar gate flying around in space
-FIXED: homing missiles not exploding after running out of fuel (after 10 seconds of flying)
-FIXED: being able to lock onto friendly fighters with homing missiles
-FIXED: landing in a hangar resulting in landing on the already occupied site sometimes, resulting in 2 fighters stacked on top of each other and messing up fighter purchasing as well
-FIXED: turret seats not unregistering players that stop using it correctly, resulting in players getting teleported to the seat if the turret they last controlled got destroyed
-FIXED: potential fix for drone sounds not disappearing with the drone
-FIXED: being able to use abilities in the selection menu
-FIXED: binding crouch not actually changing the key used for crouching
-FIXED: potential fix for "Destroy Generator" UI widget appearing when it's already destroyed
-FIXED: getting teleported to the enemy frigate if it got destroyed and you were flying it earlier in the round
-FIXED: marines rocket firing after he died in the spawn room
-FIXED: station capture progress being displayed in the UI even if not playing on station size
-FIXED: potential fixes for droids not forgetting players correctly
-FIXED: not being able to shoot players sitting in the ship helm seat
-FIXED: hangar door flying randomly alone in space
-FIXED: friendly sentries sometimes shooting teammates
-FIXED: robots sometimes being able to repair overloaded/destroyed generator
-FIXED: potential fix for B1 robot running against a wall after exiting the energy controls
-FIXED: player character sometimes getting shot by droids while in a fighter
-FIXED: B1 robots repairing overloaded/destroyed generators
-FIXED: automatically unpause the game when pressing "keep playing" while having paused the game
-FIXED: homing missiles exploding instantly
-FIXED: AI flying the capital ship too far away from the enemy capital ship
-FIXED: fighter targeting rectangle UI persisting after leaving the fighter
-FIXED: frigates appearing on the radar table, even if no frigates exist
-FIXED: ship status UI issues on widescreen/different aspect ratio support
-FIXED: windows server errors
-FIXED: turrets and droids trying to attack spectators
-FIXED: multiple UI issues introduced with the new widescreen scaling fixes
-FIXED: multiple spectator shortcut bugs
-FIXED: B2 droids/Barsuk droids not moving
-FIXED: bomber showing "reloading" after its dropping last bomb
-FIXED: developer debug binds not being deactivated correctly, resulting in AI commanders spawning for the wrong team
-FIXED: engine not counting as destroyed for the UI widgets when overheated
-FIXED: clicking on map icons in the security screen making the mouse cursor disappear
-FIXED: enemy AI gaining 30 energy if repairing an overheated generator, resulting in total energy over 100
-FIXED: ion beams damaging smaller fighters HP
-FIXED: explosions looping sometimes
-FIXED: phantom hangar gate flying around in space
-FIXED: homing missiles not exploding after running out of fuel (after 10 seconds of flying)
-FIXED: being able to lock onto friendly fighters with homing missiles
-FIXED: landing in a hangar resulting in landing on the already occupied site sometimes, resulting in 2 fighters stacked on top of each other and messing up fighter purchasing as well
-FIXED: turret seats not unregistering players that stop using it correctly, resulting in players getting teleported to the seat if the turret they last controlled got destroyed
-FIXED: potential fix for drone sounds not disappearing with the drone
-FIXED: being able to use abilities in the selection menu
-FIXED: binding crouch not actually changing the key used for crouching
-FIXED: security stations in spawn rooms, resulting in players standing up from one being teleported in one of the spawn rooms
-FIXED: cursor disappearing when closing the pause menu while being in a security station
-FIXED: energy control station UI scaling/overlapping
[ 2021-06-25 16:22:00 CET ] [ Original post ]
🕹️ Partial Controller Support
- "Deep Space Battle Simulator Linux"-Depot [1.95 G]
Before each round, you can customize your cruisers turrets, fill your hangars with lots of different smaller fighters and choose between numerous upgrades to give you the edge in battle. Once the round starts, move your capital ship freely in all three dimensions, shoot the turrets manually or use the ships integrated targeting systems to just focus which points of the enemy ship to focus. Control the energy distribution of your ship, raise the shields of each section of the ship individually, or direct energy to the engines, life support or weapon systems. You can also explore the giant interior of your capital ship while running to a hangar to join the battle with a smaller fighter and board the enemy ship and sabotage their generators, shields or engine.
Current Features:
● two different teams (red vs blue) each controlling a huge capital ship trying do destroy the opposite team
● navigate your ship, manage its energy distribution and make use of a variety of different weapons options
● enter one of the smaller fighters located in your ships hangars and tip the scales in your favor
● board the enemy ship , sabotage important parts of it and fight its crew
● lots of different turret and fighter classes to customize your ship
● a huge amount of selectable upgrades like droids or gun lockers
● different personal weapons in case you want to board the enemy ship or defend your own ship
● full options menu with graphics setting and keybinding menus
● either play on dedicated servers or host your own private sessions ingame
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-Core
- Graphics: GeForce 500 SeriesNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: 2 GHz Dual-Core
- Graphics: GeForce 600 SeriesNetwork: Broadband Internet connection
- Storage: 2 GB available space
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