This smaller update takes some of the firepower of the smaller fighters away, and increases the damage of the capital ship turrets, to shift more power to the capital ships while keeping fighters viable. The damage of the Heavy Fighters rockets got decreased as well, while the bomber only got a slight reduction of bomb damage, which is compensated by reducing the bombers speed and mobility, making teamplay more important since he needs escort fighters, or the team has to destroy enemy fighter defenses prior to making bombing runs. The engine overclock was also rarely used to resulting in random overheating very fast, to make this feature more viable there now is a 5 second period after overclocking before the engine has a chance to overheat, this is increased to 10 seconds if an Engineer overclocks it. There are also some bug fixes, mostly relating to tutorial issues where players could die in some situations, making the tutorial incompletable and requiring the players to restart the tutorial. Random fighter models spawning in the blue ships science bay should also be fixed, with the space station receiving some fixes regarding fighters landing in its hangars. If you have any questions or feedback, please let me know! Full changelog: -BUFFED: increased large and double laser turret damage by 10% -BUFFED: increased gauss turret shield penetration from 35% to 50% -NERFED: reduced smaller fighter damage by 15% for all fighters -NERFED: reduced heavy fighter rocket damage from 50 to 40 -NERFED: reduced bomb damage from 500 to 450 -NERFED: reduced bomber speed from 75 m/s to 69 m/s -NERFED: reduced bomber turn speed by 20% -CHANGED: engine overclock now takes 5 seconds before randomly failing, instead of possibly failing earlier -CHANGED: engineer has 10s instead of 5s overheating protection after overclocking the engine -FIXED: resource points resetting on every death when "allow mid-round class changes" was enabled, instead of only when switching classes -FIXED: being able to shoot while in the selection menus -FIXED: one station hangar slot not being set up correctly, resulting in landed fighter not spawning there, but in [0,0,0] location -FIXED: player being able to die in the first and third tutorial missions -FIXED: players frigate being able to be destroyed in the tutorial missions
[ 2021-11-12 16:41:05 CET ] [ Original post ]
🕹️ Partial Controller Support
- "Deep Space Battle Simulator Linux"-Depot [1.95 G]
Before each round, you can customize your cruisers turrets, fill your hangars with lots of different smaller fighters and choose between numerous upgrades to give you the edge in battle. Once the round starts, move your capital ship freely in all three dimensions, shoot the turrets manually or use the ships integrated targeting systems to just focus which points of the enemy ship to focus. Control the energy distribution of your ship, raise the shields of each section of the ship individually, or direct energy to the engines, life support or weapon systems. You can also explore the giant interior of your capital ship while running to a hangar to join the battle with a smaller fighter and board the enemy ship and sabotage their generators, shields or engine.
Current Features:
● two different teams (red vs blue) each controlling a huge capital ship trying do destroy the opposite team
● navigate your ship, manage its energy distribution and make use of a variety of different weapons options
● enter one of the smaller fighters located in your ships hangars and tip the scales in your favor
● board the enemy ship , sabotage important parts of it and fight its crew
● lots of different turret and fighter classes to customize your ship
● a huge amount of selectable upgrades like droids or gun lockers
● different personal weapons in case you want to board the enemy ship or defend your own ship
● full options menu with graphics setting and keybinding menus
● either play on dedicated servers or host your own private sessions ingame
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-Core
- Graphics: GeForce 500 SeriesNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: 2 GHz Dual-Core
- Graphics: GeForce 600 SeriesNetwork: Broadband Internet connection
- Storage: 2 GB available space
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