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Battle Siege Royale
Skjöld Game Studio Developer
Skjöld Game Studio Publisher
2020-12-25 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
5 user reviews (5 reviews)
Playtesting 101

Hello there fellow developers and gamers! In this article I hope to improve your understanding of how to 1, get the most out of playtesting as a developer and 2, be as helpful at playtesting as possible as a gamer. Weve learnt most of this while developing our game Battle Siege Royale, an upcoming free to play (but no microtransactions) siege engine battling game taking place in medieval times. If this article turns out to be useful for you please consider wishlisting BSR on steam as it really helps. Without further ado lets begin!
(TLDR) If you read nothing else in the article read this: Empower a player to express feedback w/o reservation. Make it easy for them to give feedback which is honest. Our Playtesting so Far So far weve given out roughly 75 keys for playtesters of our game Battle Siege Royale. The majority of our playtesters have found about us through regular discord announcements but we have also been reaching out to streamers and asking if they would be interested in livestreaming their playtest. Become a playtester for us on our discord. Its very useful to get streamers to play test as not only get publicity but also get live reactions to game. We often therefore instantly give streamers keys when they follow us on social media/ join us on discord to make the process as frictionless as possible and avoiding unnecessary back and forth in emails.
Prefer offline to online. Getting to see someone in real time to see how they react is so important. You can see a little bit with 30fps which is standard streaming speed but with facial expressions happening at 100s of fps in real time. Which is why you can get a better idea of someone IRL. Same for Online Dating, lots of subtle clues that you may not have noticed while texting. Playtesting Strategies for Online Vs Offline
Offline The key is to offer as little handholding as possible. I tend to watch and takes notes on where they get stuck and on which parts they enjoy. It needs to be easy for the average player to navigate situations in the game without assistance which is why playtesting is so important. Online Since most of our playtesters come from our discord its usually relatively easy to hop into a call on discord and then start doing screenshare. Screen share allows you to watch them play in realtime- Realtime is key. For example if someone says The Ballista should move faster and they say this while moving uphill you dont know unless youre watching real time that what they really mean is that the Ballista specifically needs to move faster while going uphill.
What makes a good playtester? Try to be really transparent, expressive and vocal while playing so the developer can better understand how you feel about their game. Its also important to be happy to tell the developer things that they may not hope to hear. If all a developer hears is that Its Great then they may be fooled into thinking a certain feature is popular when its really not. Make sure that you actually want to play the game as you will be able to provide keener insights if its in a genre that you enjoy or are experienced in and if you dont want to play let the developer know why it may be a tell tale sign that something about the game needs to change if people dont even want to playtest it.
As someone who has worked on gaming review sites its always important to let people review games they enjoy. This applies to playtesting too. Not only will they have a better time playing but if they play a lot of games in that genre then they will have experience and can use that to provide more relevant and useful feedback. Thanks for reading and well see you in our next update! The images in this article are development screenshots from our upcoming game Battle Siege Royale.


[ 2020-03-13 18:30:38 CET ] [ Original post ]



Battle Siege Royale provides a gaming experience that is both unique and memorable, offering hours of quality replay value. The concept is simple, build your fortress, choose your siege weapon, defend your lands and outlast the enemy. If you and your castle can make it to the end you will be crowned champion of the siege!

1) Pick from three weapon types
2) Pick from three game modes
3) Outlast 4-9 enemy kingdoms (based on selected game mode)



Battle Siege Royale has combat and movement controls similar to a tank game with a gameplay style similar to a battle royale. You choose either a; ballista, trebuchet or catapult, defend your castle (the only place you can go to repair your damaged weapon) and destroy the 4-9 other player's siege weapons and castles before they can destroy yours! A shrinking map forces enemies closer together, till one kingdom reigns supreme! Offering a dynamic blend of offence as well as defense, Battle Siege Royale makes the battle royale genre a little more interesting.

More of the cooperative type? Opt for the team royale game mode, where you and a group of friends defend your kingdom and destroy all others. The premise is the same as the traditional battle royale mode, but with a handful of friends to have your back.

Want to sharpen your skills or play in the backwoods with no internet? Single player helps you hone in your aim and tactics while outwitting challenging AI.


Ballista
The fastest and most agile of all the siege weapons, the ballista is easy to drive, steer and aim; however, it is also has the smallest punch of all siege engines. Having a lighter frame and lighter projectile makes the ballista an easy target for the more powerful siege weapons. If fast repetitive blasts and close combat are your style, the ballista is the perfect choice.

Originally pioneered by the early Romans, the ballista made its way through history as a tried and true siege weapon, landing itself in medieval warfare throughout Europe. Due to scarcity of resources and the advent of newer inventions, the ballista was a less common weapon than the trebuchet or catapult. The design of the ballista is similar to a great crossbow, set upon wheels and launching a great iron bolt.

Catapult
Not as agile as the ballista, but not as slow as the trebuchet, the catapult is the tried and true siege engine of medieval warfare. The catapult has a sturdier frame and heavier projectile than the ballista, making it stronger against attacks and more devastating towards enemies. For those players that like balance, the catapult is for you.

Perhaps the most widely recognized siege weapon of all time, the catapult was actually pioneered earlier than the ballista by the Greeks. Countless variations made their way to the battle field throughout history, but the basic design remained the same. A bucket tied under tension would be pulled back with a large stone and released to launch the stone great distances.

Trebuchet
The undisputed king of the siege engines, the trebuchet launches the most powerful projectiles (with the largest impact radius) and boasts the strongest frame. All of this power comes at a cost; however, with the trebuchet being painfully slow and awkward to steer. If over-powered raw muscle is your style, the trebuchet is the key to your victory.

The largest and perhaps most powerful siege weapon was the trebuchet (although much less mobile). Perhaps originally created by the Chinese as the early mangonel, a manually powered type of trebuchet, the larger and more powerful trebuchet is debated as to its origins. Some speculate the Norman English created the first, while others speculate the Franks. Nevertheless, this powerful siege engine wreaks havoc anywhere it goes. The weapon has a long arm attached to a heavy counter weight and held by a release rope or hook. When the arm is released the counterweight thrusts the arm forward launching even the heaviest of projectiles.


Castles are a key mechanic in battle siege royale and they contribute greatly to the game's very strategic gameplay.

Your castle is where you spawn on the map and while inside it you slowly regain health.

You can either hold your castle and wait for the enemies to attack or you can choose to go on the offensive to try however you will then be leaving your castle open to attacks.

Once your castle has been sieged that area of the map will be cut off and any players that choose to stay will start to quickly lose HP.

One of our favourite features for the castles is that they will be destructible so you can have the satisfaction of sieging them to dust.


Our goal is to provide at least 5 maps in the game by December's early access release.

Each map will be based off a real life location like the Scottish Highlands, The White Cliffs of Dover, Iceland, Wessex, Norway and more! Travel to medieval England as a Viking and bring down the walls of Mercia, or cross the channel to Normandy and extract payback as a Saxon lord. You will be able to choose your patron kingdom and desired location of siege in both multiplayer or the single player campaign mode.

We currently have a complete demo map, but we are excited to polish our game mechanics and then move all of our resources into providing unique and historical locations for your seiging desires! Our goal is to provide at least four additional maps for early access in December.

We currently have a complete demo map, but we are excited to polish our game mechanics and then move all of our resources into providing unique and historical locations for your seiging desires! Our goal is to provide at least four additional maps for early access in December.

MINIMAL SETUP
  • OS: Steam OS. Ubuntu
  • Processor: 2.9 GHz 2-core i5
  • Graphics: Nvidia 660 or equivalentNetwork: Broadband Internet connection
  • Storage: 6 GB available space
RECOMMENDED SETUP
  • OS: Steam OS. UbuntuGraphics: Nvidia 1050ti or equivalentNetwork: Broadband Internet connectionStorage: 6 GB available space
  • Graphics: Nvidia 1050ti or equivalentNetwork: Broadband Internet connection
  • Storage: 6 GB available space

GAMEBILLET

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MacGamestore

[ 1814 ]

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