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Spooky Community Get Together |
[h2]Join us this Saturday October 16th at 7:30PM EST
[/h2]
For our first "Spooky Community Get Together", the server to join is `NA-OFFICIAL-QUEEN`!
Be on the look out for other players :).
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[ 2021-10-15 19:47:35 CET ] [ Original post ] |
BadLads: Unannounced Update Get Together. |
This is the un-announcement for the update, it's up! No procedural or VR yet, although this is the largest update ever. We're going back to more frequent updates, VR and procedural soon. I won't go into detail on what changed yet, but it's a big list. Enjoy those Contracts civilian.
We're doing a community event hosted by the one and only @Ninjarod. Join NA-OFFICIAL-QUEEN this Friday (5th of March) on 10 AM EST.
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[ 2021-03-05 15:20:04 CET ] [ Original post ] |
The Update Tease |
BadLads is getting virtual reality and procedural cities!
Read the rest here: https://devblog.chemicalheads.com/posts/upcoming-update-tease
Happy holidays everyone. Updates not quite out yet, but I've got some big things in the works and I'm finally ready to reveal them.
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[ 2020-12-23 08:13:39 CET ] [ Original post ] |
The Whaling Gambler Update: Hotfix #1 |
- Fixed garbage can clipping into shop building.
- Fixed missing sidewalk under park.
- Fixed new area tree elevation.
- Fixed trees not coming out of ground near park.
- Fixed Hierarchical Level Of Detail causing crash when exiting game.
- Disabled per bone motion blur on common game skeletons.
- Fixed Lucky Spin not spinning after a few spins (client-side cosmetic).
- Fixed Item Gate checking Bank Machine inventory.
- Temporarily disabled logging filter on the dedicated server.
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[ 2020-07-23 14:48:29 CET ] [ Original post ] |
Ninjarod's Crouch N Seek Event! |
Ninjarod's Crouch N Seek Event!
With this new update we have gained a new ability, Crouching!
Yes you heard me right, you can now Crouch in BadLads! With this new found ability you could hide in plain sight, behind cars, trashcans, couches, washers, and so much more!
To celebrate this new found power we will be hosting an event Saturday the 11th of July at 10am EST, on the George Server, which will be open to the public for this event. Ninjarod will be running the show and helping everyone understand the rules.
[h2]Event Rules And Setup[/h2]
The game of Crouch N Seek will work as follows.
First off, one lucky participant will be selected to be It, this person will assume the role of a Gang Boss, you will be provided enough funds to purchase gang hats for everyone.
Second, all remaining players will assume the role of Gangster and will then proceed to run about the City portion of the Map. (The event will only take place within the city, so all tunnels leading out are off limits.) You will have five minutes to find a good hiding spot. Furthermore you are not allowed to enter the Water for any reason. All hiding places must be either in the streets or in a building. Exploiting Glitches of any kind will not be allowed.
Third, After the five minute time is up the It will be released from Spawn and sent out into the city to find the other players. Once a player has been found the It will drop them a gang hat. Once you receive a gang hat you become an It as well.
Fourth, The Event will end when one person remains un-found.
[h2]Post Event[/h2]
Once the event has concluded we will shift play to another server and enjoy the game together as a community.
" - @Ninjarod
In other news I am looking for people who would like to contribute to the default builds around the map. Default meaning your builds are going to be basis for every newly started server.
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[ 2020-07-07 01:44:08 CET ] [ Original post ] |
The Whaling Gambler Update |
[h2]Crouching[/h2]
Crouching is now a thing! You can crouch by holding down CTRL (by default).
Crouching is seamless -- works with every item.
[h2]Item Gate[/h2]
A new buildable called the "Item Gate" has been added. It emits an audible sound and lights up when a player walks through the gate.
This buildable is fully lockpickable and can store whatever you put in it's singular slot.
How do you specify which item the Item Gate should check for? Simple, just open up the gate and insert the item you'd like to check for. If no item is inserted, no checks will be made.
[h2]Lucky Spin[/h2]
The games first gambling buildable, called "Lucky Spin".
How does it work? Simple enough, look at the color you want to bet on and press E!
The spin starts in a few seconds after the first bet is made. You can audibly hear when a spin is about start, and you'll know if anyone has won or lost in the end.
So how do I win it big with the Lucky Spin? Simple, you don't play! The person who earns the most is the owner of the establishment. You see Lucky Spin always takes a cut and stores it. Careful, lockpicks work on this buildable.
[h2]Sandbag Cover[/h2]
Introducing Sandbag Covers, a new droppable item. Ever in a pinch and need some quick cover to regain your breath? Just drop down this bag of sand.
Provides quick and easy cover. Disappears in a couple minutes after placement and is single use. Hold E on it to destroy it.
- Inspired from suggestion made by Metta in the #ideas channel on @PlayBadLads Discord.
[h2]Vehicle Lights[/h2]
Vehicle Lights have been brightened.
[h2]New Island + New Shops[/h2]
- New command /bansteamid steamid (Bans player by SteamId, even if they've never played before.)
- New random death spawns around the city.
- New Guard Sandbag locker in The Tower
Changes
- Presidential Guards can now build inside The Tower and the Police Station.
- Guards/Police/Paramedics no longer keep items on death.
- Elevators are now snappier and don't wait too long on floors.
- Vehicle exit logic changed to be snappier and prevent desyncs.
- Replaced park between Apartments with a shop.
- Network bandwidth limits increased.
- Removed old Bank Machine models.
- Voice Chat distance reduced.
- Expanded profanity filter.
- Reduced Lockpicking volume
- Tax is no longer collected if there is no President.
- Increased droppable item network draw distance. Most visible in random environmental drops.
- Optimized network bandwidth by implementing a delta serialization on certain network variables.
- The map loading image is now loaded asynchronously.
- Added roll (F and H keys by default) to camera mode.
Fixes
- Fixed camera mode spots not saving rotation properly.
- Fixed Stool buildable not appearing in Build Tool.
- Fixed Fireplace buildable using wrong collision size, causing it clip.
- Fixed Apartment corner invisible collision block.
- Fixed road 3 way split mesh alignment.
- Fixed Police statues not having any collision.
- Fixed Guard texture messing up on certain procedural player seeds.
- Fixed edge case that caused Vehicle to become unflippable.
- Fixed Vehicle key order changing vehicle access state.
- Fixed Elevators randomly getting permanently stuck - About time.
Devblog: https://devblog.chemicalheads.com/posts/the-whaling-gambler-update
Discord: https://discord.gg/hqZVQmm
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[ 2020-07-05 06:27:11 CET ] [ Original post ] |
BadLads - Update #6 - Warrant Paper Update |
New[h2]New Police Item: Warrant Paper[/h2]Buy Warrant Paper at the Police Station, walk up to some estate and write a warrant. Now deliver the warrant to either the Police Chief or the President.Drop the Warrant Paper near either one and let them sign -- it's not cheap! Grants 3 minute access to property, building excluded. Warrant Paper makes audible sound when created and equipped.[h2]New Neutral, Gangster specific mechanic: Death Spawns.[/h2] - Players will always spawn a significant distance away from their death locations.
[h2]The rest of the new stuff:[/h2]- New Job specific become sounds for the President, Arms Dealer, Vehicle Salesman, and Gangsters.
- Admins and moderators will always see the player name plates and their corresponding player id.
- The Dedicated Server now logs player chat and impactful command usage.
- New money printer sounds.
- New Bank Machine sounds.
[h2]New admin only commands:[/h2]- /tp - Teleport to player.
- /addmod - Add player to moderators by PlayerID.
- /delmod - Remove player from moderators by PlayerID.
- /steamaddmod - Add player to moderators by SteamId64.
- /steamdelmod - Remove player from moderators by SteamId64.
[h2]New permission level: Moderator[/h2]- Moderators can see anyones ID in-game and have access to the following commands:
- /ban - Bans player.
- /kick - Kicks player.
- /unban - Unban player by SteamId64.
[h2]New admin-only camera mode.[/h2]How do you take beautiful screenshots in BadLads? Simple, be an admin and press F8 (MenuDebug)!- Inventory (TAB) key toggles HUD visibility.
- SlotBackward/SlotForward (SCROLL WHEEL) will zoom the camera.
- Primary Fire (MOUSE1) teleports you some distance.
- Keys 1-9 save a camera spot to the pressed key. Pressing a saved key will teleport you to the spot -- double tapping said key will remove the spot.
- Controller supported.
Changes- First time players will receive an invulnerability period of 1m30s on initial spawn. Note: Player invulnerability is planned to receive a visual indicator later.
- Property selling price now scales based on how long you've owned said property. Meaning you can't sell and rebuy property to avoid paying rent.
- The Driver job now ejects all passengers when he enters the vehicle.
- Invulnerable players cannot deal damage.
- Changed the way hat color is generated.
- Reduced server log spam.
Fixes- Fixed timed actions indicator ending 3-5 seconds early.
- Fixed containers not stopping movement simulation.
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[ 2020-05-20 01:29:37 CET ] [ Original post ] |
BadLads - Update #5 - The Tweakening Update |
BadLads - Update #5 - The Tweakening Update
New
- New water and underwater effects.
- New Bloom graphics switch.
- New cosmetic masks, 3 to be exact.
- New vehicle glass shader.
- New vehicle wheel configurations, raised vehicle suspensions.
Changes- Vehicle Salesman and Arms Dealer don't need to unlocked anymore, however now they have mandatory become price.
- Lockpicks get removed after a single successful lockpick, making them single use.
- Lockpicked doors stay unlocked for a minimum of 15 seconds after a successful pick.
- Facing players make their voices louder, and vice versa.
- Adjusted player collision capsule size.
- Adjusted elevator logic.
- Adjusted vehicle steering.
Fixes- Fixed printers falling through buildables.
- Fixed Lease Spam caused by keys in a players bank.
- Fixed last ammo-based weapon shot not-registering.
- Fixed money printers scaling incorrectly with the economy.
- Adjusted vehicle exit logic to counter getting stuck bug.
- Fixed replication distance being too short, causing noticeable player and vehicle pop-in.
- Fixed money printers desyncing between client and server, making them seemingly invulnerable.
- Fixed building. The cause was a internal networking issue with how the game handles scaling relevant information to nearby players.
A new item called "Warrant Paper" didn't make it into this weeks update, fortunately the item is almost feature complete -- most likely will be added in the coming days.
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[ 2020-05-16 21:43:22 CET ] [ Original post ] |
BadLads - Patch #3 - Garbage Update |
New
- New environment entity: Garbage - items can be thrown in for disposal.
- Government Jobs have a new skill called "Scales with Economy".
- Revised and improved main menu music by composer Janis Grikis.
- New elevator music, now starts at random intervals.
Changes
- Adjusted economic model speed. Will reflect new/destroyed money printers much faster.
- Changed elevator movement code to be more authoritive on the server side to prevent client-side desyncs.
- Changed max buildable multiplier to 1.5 instead of 1. Meaning you can build 50% more!
- Government wages only scale upwards, and cannot fall below their default wage cap.
- Car Bombs now deal more damage, quickly exiting the vehicle to avoid death will no longer work.
- Money printers are now affected by the economy.
- Nerfed safe health.
Fixes
- Fixed passenger replication viewer, the server would ignore the passenger positions in the vehicles and fail to replicate surrounding buildings and players.
- Fixed clipping near apartment elevator stairs. Bug report credit goes out to Parzival.
- Fixed edge case that caused character mesh to not be hidden when in vehicle.
- Fixed Medical Kit and Taser not playing thirdperson use animation.
- Fixed Taser sparks not despawning.
- Fixed randomly getting stuck after exiting vehicle.
- Added safety clipping near the tunnel.
- Fixed clipping under the bridges.
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[ 2020-04-29 01:43:39 CET ] [ Original post ] |
BadLads - Patch #2 |
Introducing the Virtual Economy! Get your Inflation and financial crises here!
- Added new simulated virtual economy. Summary: More printers, less passive income. Less printers, more passive income. The Government faction subsidies these costs for Jobs and Government based items, meaning Police and Paramedic items will become cheaper if the economy isn't in a good state.
- Added new billboard near bank showing current currency value.
- Added new cinematic camera, admin only. Press F8 to activate.
- Visual changes to a few character models.
- Fixed max health not being set properly on living things. Meaning vehicles and safes are much more durable.
- Fixed alarm being stuck bug.
- Fixed bug that caused demotion times being crazy long.
- Added proper collision representations to fire escapes.
- Fixed localization issues.
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[ 2020-04-24 22:58:08 CET ] [ Original post ] |
BadLads - Patch #1 |
- Added a new buildable called: Safe. Primary usage is to store items, they can be locked and lockpicked. Safe's are much more durable than regular buildables.
- Adjusted vehicle health values to be more reflective of their price/power.
- Adjusted Bank height.
- Fixed being able to take items out of Item Showcase without permission.
- Fixed UI focus issue when Inspecting Container.
- Fixed certain buildables being loaded incorrectly causing them to disappear on load.
- Added new Hardcore settings for dedicated servers, disables the "Bound To Account" property, meaning any key will be dropped on death. This is disabled by default on the official servers.
- Fix elevator doors not opening sometimes.
- Adjusted new elevator logic.
- Removed disabled static actors that were being replicated falsely.
- Enabled asynchronous event driven package loader, meaning faster load times.
- Fixed Hat being visible while driving in first person.
- Fixed default job wearables not being hidden when wearing hats, meaning hat's wont clip anymore.
- Reworked demotion logic internally to prevent data desyncs between Client and Server.
- Fixed timed actions indicator ending too early.
- Fixed localization issues.
- Fixed elevator doors not opening.
- Reworked elevator logic to prevent them from getting stuck.
- Adjusted elevator clipping in the Police Station.
- Introduced new clipping to prevent escaping the map.
- Reconfigured internal network update rates to address map loading issues.
- Reworked flashlight strength
- Added legacy OpenGL support for Linux.
- Introduced password protected servers.
- Added message of the day option for non-official servers.
- Lowered footstep volume.
- Players kicked from the server will now be notified on the main menu.
- Changed flashlight performance Significance settings to balance out new changes.
- Increased Arms Dealer weapons costs.
- Added a update checker, will notify on either the Main Menu/Pause Menu that a new update is available.
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[ 2020-04-21 04:36:46 CET ] [ Original post ] |
ANNOUNCING BADLADS. |
CHEMICAL HEADS STUDIO is proud to announce it's first and latest project - BADLADS.
[previewyoutube=qR1td_5PbLE;full][/previewyoutube]
Massive multiplayer roleplay in giant city of unique players. Rise through the government to become the vicious President that you always wanted to be! Play on the field as a Police Officer, fighting against the player-made gangs.
"The more real-estate you own the more powerful you are. Create a Gangs with your friends and decide to buy all the nearby estates before anyone else. Now players have to go through you if they wish to buy those estates. You can rack up the price and sell them estates at any price you wish, as long as you have the key." - Mark J. Grikis
Check out the games website here.
Chemical Heads Studios is an independent developer of PC desktop games. Founded in Latvia, we want revive and reinvent classic mods. Visit us online at https://chemicalheads.com
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[ 2020-02-27 20:08:20 CET ] [ Original post ] |